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[原创]熬夜写了个CrackMe,算法可能有点坑,界面已经很努力了,欢迎品尝
请在这里找,https://bbs.pediy.com/thread-253974.htm |
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[原创]Esper's CrackMe - 1 完全破解
// 1.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <MATH.H> unsigned long int func1(char name[]) { unsigned long int fc=0x7fed7fed; unsigned long int f8=0xeeeeeeee; unsigned long int i=0; unsigned long int a[]={ 0x00,0x00,0x00,0x00,0x96,0x30,0x07,0x77,0x2C,0x61,0x0E,0xEE,0xBA,0x51,0x09,0x99, 0x19,0xC4,0x6D,0x07,0x8F,0xF4,0x6A,0x70,0x35,0xA5,0x63,0xE9,0xA3,0x95,0x64,0x9E, 0x32,0x88,0xDB,0x0E,0xA4,0xB8,0xDC,0x79,0x1E,0xE9,0xD5,0xE0,0x88,0xD9,0xD2,0x97, 0x2B,0x4C,0xB6,0x09,0xBD,0x7C,0xB1,0x7E,0x07,0x2D,0xB8,0xE7,0x91,0x1D,0xBF,0x90, 0x64,0x10,0xB7,0x1D,0xF2,0x20,0xB0,0x6A,0x48,0x71,0xB9,0xF3,0xDE,0x41,0xBE,0x84, 0x7D,0xD4,0xDA,0x1A,0xEB,0xE4,0xDD,0x6D,0x51,0xB5,0xD4,0xF4,0xC7,0x85,0xD3,0x83, 0x56,0x98,0x6C,0x13,0xC0,0xA8,0x6B,0x64,0x7A,0xF9,0x62,0xFD,0xEC,0xC9,0x65,0x8A, 0x4F,0x5C,0x01,0x14,0xD9,0x6C,0x06,0x63,0x63,0x3D,0x0F,0xFA,0xF5,0x0D,0x08,0x8D, 0xC8,0x20,0x6E,0x3B,0x5E,0x10,0x69,0x4C,0xE4,0x41,0x60,0xD5,0x72,0x71,0x67,0xA2, 0xD1,0xE4,0x03,0x3C,0x47,0xD4,0x04,0x4B,0xFD,0x85,0x0D,0xD2,0x6B,0xB5,0x0A,0xA5, 0xFA,0xA8,0xB5,0x35,0x6C,0x98,0xB2,0x42,0xD6,0xC9,0xBB,0xDB,0x40,0xF9,0xBC,0xAC, 0xE3,0x6C,0xD8,0x32,0x75,0x5C,0xDF,0x45,0xCF,0x0D,0xD6,0xDC,0x59,0x3D,0xD1,0xAB, 0xAC,0x30,0xD9,0x26,0x3A,0x00,0xDE,0x51,0x80,0x51,0xD7,0xC8,0x16,0x61,0xD0,0xBF, 0xB5,0xF4,0xB4,0x21,0x23,0xC4,0xB3,0x56,0x99,0x95,0xBA,0xCF,0x0F,0xA5,0xBD,0xB8, 0x9E,0xB8,0x02,0x28,0x08,0x88,0x05,0x5F,0xB2,0xD9,0x0C,0xC6,0x24,0xE9,0x0B,0xB1, 0x87,0x7C,0x6F,0x2F,0x11,0x4C,0x68,0x58,0xAB,0x1D,0x61,0xC1,0x3D,0x2D,0x66,0xB6, 0x90,0x41,0xDC,0x76,0x06,0x71,0xDB,0x01,0xBC,0x20,0xD2,0x98,0x2A,0x10,0xD5,0xEF, 0x89,0x85,0xB1,0x71,0x1F,0xB5,0xB6,0x06,0xA5,0xE4,0xBF,0x9F,0x33,0xD4,0xB8,0xE8, 0xA2,0xC9,0x07,0x78,0x34,0xF9,0x00,0x0F,0x8E,0xA8,0x09,0x96,0x18,0x98,0x0E,0xE1, 0xBB,0x0D,0x6A,0x7F,0x2D,0x3D,0x6D,0x08,0x97,0x6C,0x64,0x91,0x01,0x5C,0x63,0xE6, 0xF4,0x51,0x6B,0x6B,0x62,0x61,0x6C,0x1C,0xD8,0x30,0x65,0x85,0x4E,0x00,0x62,0xF2, 0xED,0x95,0x06,0x6C,0x7B,0xA5,0x01,0x1B,0xC1,0xF4,0x08,0x82,0x57,0xC4,0x0F,0xF5, 0xC6,0xD9,0xB0,0x65,0x50,0xE9,0xB7,0x12,0xEA,0xB8,0xBE,0x8B,0x7C,0x88,0xB9,0xFC, 0xDF,0x1D,0xDD,0x62,0x49,0x2D,0xDA,0x15,0xF3,0x7C,0xD3,0x8C,0x65,0x4C,0xD4,0xFB, 0x58,0x61,0xB2,0x4D,0xCE,0x51,0xB5,0x3A,0x74,0x00,0xBC,0xA3,0xE2,0x30,0xBB,0xD4, 0x41,0xA5,0xDF,0x4A,0xD7,0x95,0xD8,0x3D,0x6D,0xC4,0xD1,0xA4,0xFB,0xF4,0xD6,0xD3, 0x6A,0xE9,0x69,0x43,0xFC,0xD9,0x6E,0x34,0x46,0x88,0x67,0xAD,0xD0,0xB8,0x60,0xDA, 0x73,0x2D,0x04,0x44,0xE5,0x1D,0x03,0x33,0x5F,0x4C,0x0A,0xAA,0xC9,0x7C,0x0D,0xDD, 0x3C,0x71,0x05,0x50,0xAA,0x41,0x02,0x27,0x10,0x10,0x0B,0xBE,0x86,0x20,0x0C,0xC9, 0x25,0xB5,0x68,0x57,0xB3,0x85,0x6F,0x20,0x09,0xD4,0x66,0xB9,0x9F,0xE4,0x61,0xCE, 0x0E,0xF9,0xDE,0x5E,0x98,0xC9,0xD9,0x29,0x22,0x98,0xD0,0xB0,0xB4,0xA8,0xD7,0xC7, 0x17,0x3D,0xB3,0x59,0x81,0x0D,0xB4,0x2E,0x3B,0x5C,0xBD,0xB7,0xAD,0x6C,0xBA,0xC0, 0x20,0x83,0xB8,0xED,0xB6,0xB3,0xBF,0x9A,0x0C,0xE2,0xB6,0x03,0x9A,0xD2,0xB1,0x74, 0x39,0x47,0xD5,0xEA,0xAF,0x77,0xD2,0x9D,0x15,0x26,0xDB,0x04,0x83,0x16,0xDC,0x73, 0x12,0x0B,0x63,0xE3,0x84,0x3B,0x64,0x94,0x3E,0x6A,0x6D,0x0D,0xA8,0x5A,0x6A,0x7A, 0x0B,0xCF,0x0E,0xE4,0x9D,0xFF,0x09,0x93,0x27,0xAE,0x00,0x0A,0xB1,0x9E,0x07,0x7D, 0x44,0x93,0x0F,0xF0,0xD2,0xA3,0x08,0x87,0x68,0xF2,0x01,0x1E,0xFE,0xC2,0x06,0x69, 0x5D,0x57,0x62,0xF7,0xCB,0x67,0x65,0x80,0x71,0x36,0x6C,0x19,0xE7,0x06,0x6B,0x6E, 0x76,0x1B,0xD4,0xFE,0xE0,0x2B,0xD3,0x89,0x5A,0x7A,0xDA,0x10,0xCC,0x4A,0xDD,0x67, 0x6F,0xDF,0xB9,0xF9,0xF9,0xEF,0xBE,0x8E,0x43,0xBE,0xB7,0x17,0xD5,0x8E,0xB0,0x60, 0xE8,0xA3,0xD6,0xD6,0x7E,0x93,0xD1,0xA1,0xC4,0xC2,0xD8,0x38,0x52,0xF2,0xDF,0x4F, 0xF1,0x67,0xBB,0xD1,0x67,0x57,0xBC,0xA6,0xDD,0x06,0xB5,0x3F,0x4B,0x36,0xB2,0x48, 0xDA,0x2B,0x0D,0xD8,0x4C,0x1B,0x0A,0xAF,0xF6,0x4A,0x03,0x36,0x60,0x7A,0x04,0x41, 0xC3,0xEF,0x60,0xDF,0x55,0xDF,0x67,0xA8,0xEF,0x8E,0x6E,0x31,0x79,0xBE,0x69,0x46, 0x8C,0xB3,0x61,0xCB,0x1A,0x83,0x66,0xBC,0xA0,0xD2,0x6F,0x25,0x36,0xE2,0x68,0x52, 0x95,0x77,0x0C,0xCC,0x03,0x47,0x0B,0xBB,0xB9,0x16,0x02,0x22,0x2F,0x26,0x05,0x55, 0xBE,0x3B,0xBA,0xC5,0x28,0x0B,0xBD,0xB2,0x92,0x5A,0xB4,0x2B,0x04,0x6A,0xB3,0x5C, 0xA7,0xFF,0xD7,0xC2,0x31,0xCF,0xD0,0xB5,0x8B,0x9E,0xD9,0x2C,0x1D,0xAE,0xDE,0x5B, 0xB0,0xC2,0x64,0x9B,0x26,0xF2,0x63,0xEC,0x9C,0xA3,0x6A,0x75,0x0A,0x93,0x6D,0x02, 0xA9,0x06,0x09,0x9C,0x3F,0x36,0x0E,0xEB,0x85,0x67,0x07,0x72,0x13,0x57,0x00,0x05, 0x82,0x4A,0xBF,0x95,0x14,0x7A,0xB8,0xE2,0xAE,0x2B,0xB1,0x7B,0x38,0x1B,0xB6,0x0C, 0x9B,0x8E,0xD2,0x92,0x0D,0xBE,0xD5,0xE5,0xB7,0xEF,0xDC,0x7C,0x21,0xDF,0xDB,0x0B, 0xD4,0xD2,0xD3,0x86,0x42,0xE2,0xD4,0xF1,0xF8,0xB3,0xDD,0x68,0x6E,0x83,0xDA,0x1F, 0xCD,0x16,0xBE,0x81,0x5B,0x26,0xB9,0xF6,0xE1,0x77,0xB0,0x6F,0x77,0x47,0xB7,0x18, 0xE6,0x5A,0x08,0x88,0x70,0x6A,0x0F,0xFF,0xCA,0x3B,0x06,0x66,0x5C,0x0B,0x01,0x11, 0xFF,0x9E,0x65,0x8F,0x69,0xAE,0x62,0xF8,0xD3,0xFF,0x6B,0x61,0x45,0xCF,0x6C,0x16, 0x78,0xE2,0x0A,0xA0,0xEE,0xD2,0x0D,0xD7,0x54,0x83,0x04,0x4E,0xC2,0xB3,0x03,0x39, 0x61,0x26,0x67,0xA7,0xF7,0x16,0x60,0xD0,0x4D,0x47,0x69,0x49,0xDB,0x77,0x6E,0x3E, 0x4A,0x6A,0xD1,0xAE,0xDC,0x5A,0xD6,0xD9,0x66,0x0B,0xDF,0x40,0xF0,0x3B,0xD8,0x37, 0x53,0xAE,0xBC,0xA9,0xC5,0x9E,0xBB,0xDE,0x7F,0xCF,0xB2,0x47,0xE9,0xFF,0xB5,0x30, 0x1C,0xF2,0xBD,0xBD,0x8A,0xC2,0xBA,0xCA,0x30,0x93,0xB3,0x53,0xA6,0xA3,0xB4,0x24, 0x05,0x36,0xD0,0xBA,0x93,0x06,0xD7,0xCD,0x29,0x57,0xDE,0x54,0xBF,0x67,0xD9,0x23, 0x2E,0x7A,0x66,0xB3,0xB8,0x4A,0x61,0xC4,0x02,0x1B,0x68,0x5D,0x94,0x2B,0x6F,0x2A, 0x37,0xBE,0x0B,0xB4,0xA1,0x8E,0x0C,0xC3,0x1B,0xDF,0x05,0x5A,0x8D,0xEF,0x02,0x2D }; unsigned long int b[sizeof(a)/4/4]; for(i=0;i<sizeof(b)/4;i++) { b[i]=a[i*4]+(a[i*4+1]<<8)+(a[i*4+2]<<16)+(a[i*4+3]<<24); } unsigned long int w; unsigned long int x; unsigned long int y; unsigned long int z; i=0; while (name[i]!='\0') { w=((unsigned long int )name[i]-0x2f)%0x100; x=b[w] ^ (fc+f8); fc=x; y=x+(unsigned long int)name[i]+f8; z=f8<<5; f8=y+z+3; i++; } return fc; } unsigned long int func2(char name[]) { unsigned long int fc=0; unsigned long int i=0; unsigned long int w; unsigned long int x; unsigned long int y; unsigned long int z; while (name[i]!='\0') { if ((i&1)==0)//偶数 { x= (unsigned long int)name[i]^( fc<<7); y= fc>>3; w= y^x; z= w^fc ; fc=z; } else//奇数 { x=(unsigned long int) name[i]^( fc<<0xb); y= fc>>5; w= ~(y^x); z= w^fc; fc= z; } i++; } return fc; } unsigned long int func3(char name[]) { unsigned long int fc=0; unsigned long int i=0; unsigned long int x; unsigned long int y; while(name[i]!='\0') { x=fc*0x811C9DC5; y= (unsigned long int)name[i] ^ x; fc=y; i++; } return fc; } unsigned long int func4(char name[]) { unsigned long int fc=0; unsigned long int f8=0; unsigned long int i=0; unsigned long int w; unsigned long int x; unsigned long int y; unsigned long int z; while(name[i]!='\0') { x= fc<<4; y=(unsigned long int)name[i]+x; fc= y; z=fc&0xf0000000; f8=z; if (f8 !=0) { w= f8>>0x18; fc=w ^ fc; } w= ~f8; fc=w & fc; i++; } return fc; } void func5(unsigned long int a[]) { float y[4]; float q[4]; unsigned long int i=0; float j; unsigned long int s[4][2]; for (i=0;i<4;i++) { y[i]=(float)(a[i]&0xffff); y[i]=(float )((y[i])/65536/2+0.5); } for(i=0;i<4;i++) { for(j=0;j<=0xffff;j++) { q[i]=(float)(j/65536/2+0.5); if (fabs(cosf(y[i]*q[i])-q[i])<=0.00001525879) { s[i][0]=(unsigned long int) j; break; } } for(j=0xffff;j>=0;j--) { q[i]=(float)(j/65536/2+0.5); if (fabs(cosf(y[i]*q[i])-q[i])<=0.00001525879) { s[i][1]=(unsigned long int) j; break; } } } printf("your register code is:\n"); for (i=0;i<4;i++) { printf("%d.between %lx to %lx\n",i+1,s[i][0],s[i][1]); } printf("choose one number in every group and link them.\n"); printf("example:%lx%lx%lx%lx\n",s[0][0],s[1][0],s[2][0],s[3][0]); } int main(int argc, char* argv[]) { unsigned long int sum[]={0,0,0,0}; char inname[0x40]; printf("please input a string,don't more than 63 chars!\n"); scanf("%s",&inname); printf("your name is:%s\n",inname); sum[0]=func1(inname); //printf("%lx\n",sum[0]); sum[1]=func2(inname); //printf("%lx\n",sum[1]); sum[2]=func3(inname); //printf("%lx\n",sum[2]); sum[3]=func4(inname); //printf("%lx\n",sum[3]); func5(sum); return 0; } |
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[求助]CMP汇编指令
LZ请看汇编书对这两个指令的说明,看能不能满足要求 |
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[原创]Windows 红心大战随机发牌程序分析
红心大战的算法倒是蛮高效的。 我本人倒是曾经编写过一些纸牌类型的程序。 最初就是采用LZ所说的“随机发牌无非就是随机产生0..51个随机数,代表52张牌。然后分发给四个玩家。当随机产生0...51之间的随机数时,可能会产生相同的随机数,此时,就要将这种情况去除,并重新产生一个随机数,直到……”很快就发现程序效率非常低下,甚至考虑过某些极限情况,也许永远发不完一副牌。 后来采用的链表,但是效率并不理想。 最后就采用和红心大战类似的方法,不过有一点不同,抽走每一张牌后,其后的所有牌前进一个位置,然后n-1。模拟手工抽取。。事实上,红心大战的方法效率要更好。 |
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[求助]高手帮忙,解读以下这个文件的内容.....
为什么不给个可执行的文件啊? |
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[分享]收到T-shirt了
中午收到了单子,目前还放在邮局呢。 |
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[原创]简单自己修改游戏窗口化!是否合适在这里发?
不错,简单实用 |
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