能力值:
( LV9,RANK:490 )
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2 楼
大侠的东西,一定要学习
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能力值:
( LV4,RANK:50 )
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3 楼
162位?
我死了
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能力值:
( LV2,RANK:10 )
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4 楼
key到一定长度,并有"-"时 ,程序会崩溃 例如:1111111111-2222222222-3333333333
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能力值:
( LV15,RANK:2473 )
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5 楼
用了sscanf(... ,"%02X", ...),没有检查字符合法性,请输入0123456789ABCDEF中的字符
bug已经修复,感谢您的测试
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能力值:
(RANK:410 )
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6 楼
有anti和陷阱没?
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能力值:
( LV15,RANK:2473 )
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7 楼
没有anti,没有陷阱
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能力值:
(RANK:1130 )
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8 楼
crackme的无聊在哪?
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能力值:
( LV15,RANK:2473 )
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9 楼
编写和调试的过程很无聊
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能力值:
(RANK:1060 )
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10 楼
怎么又是6面旋转体啊
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能力值:
( LV15,RANK:2473 )
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-
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11 楼
经你这么一提示,难度降低90%
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能力值:
( LV9,RANK:420 )
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12 楼
那段代码实在是太恐怖了,我还是不贴了,我找对了,就是没看懂,其他大牛的算法分析(估计还是看不懂)
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能力值:
( LV9,RANK:420 )
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13 楼
除了爆,我还能做什么?
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能力值:
( LV2,RANK:10 )
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14 楼
太强了, 奥运五环算法
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能力值:
( LV2,RANK:10 )
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15 楼
环环相扣, 难解难分
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能力值:
(RANK:1060 )
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16 楼
全称是拉格朗日六氓体奥运五环算法?
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能力值:
( LV2,RANK:10 )
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17 楼
不错, 顶一下
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能力值:
( LV15,RANK:2473 )
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18 楼
不论是否有人做出来,预计周六公开源代码
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能力值:
( LV9,RANK:420 )
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19 楼
严重期待,严重支持,严重……
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能力值:
(RANK:410 )
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20 楼
爆破有理.
不过牛人们都在忙着跑key呢吧...再看下楼主的题目要求吧.
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能力值:
( LV9,RANK:420 )
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21 楼
此CM的作者牛的让人恐怖
我能爆掉
我已经感觉很不错了
不过这个CM貌似爆起来太简单了点
算法实在是太强了
我根本就没敢看
估计硬看的话
会……
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能力值:
( LV3,RANK:30 )
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22 楼
估计难度太高,干脆不下载,交给楼下的继续
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能力值:
(RANK:410 )
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23 楼
:(放弃....
看不懂算法,晕了,等源码和高手破文了...
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能力值:
( LV4,RANK:50 )
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24 楼
晕了,算法部分翻页都要1分钟
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能力值:
(RANK:410 )
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25 楼
这是什么算法?code google不到。
魔方?
L2=A0,H4=0
{
Face1 = y;
Face2 = x - 1;
Face3 = y;
Face4 = x - 1;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A0,H4=1
{
Face1 = y + 1;
Face2 = x;
Face3 = y + 1;
Face4 = x;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A0,H4=2
{
Face1 = y;
Face2 = x + 1;
Face3 = y;
Face4 = x + 1;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A0,H4=3
{
Face1 = y - 1;
Face2 = x;
Face3 = y - 1;
Face4 = x;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A1,H4=0
{
Face1 = y;
Face2 = x - 1;
Face3 = y;
Face4 = x - 1;
Face5 = y;
Face6 = x + 1;
L2 = y;
H4 = x + 1;
}
L2=A1,H4=1
{
Face1 = y + 1;
Face2 = x;
Face3 = Face1;
Face4 = x + 1;
Face5 = y;
Face6 = x + 1;
L2 = y;
H4 = x;
}
L2=A1,H4=2
{
Face1 = y - 1;
Face2 = x;
Face3 = Face1;
Face4 = x + 1;
Face5 = y;
Face6 = x + 1;
L2 = y;
H4 = x;
}
L2=A1,H4=3
{
Face1 = y;
Face2 = x + 2;
Face3 = y;
Face4 = x + 2;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A2,H4=0
{
Face1 = y;
Face2 = x - 1;
Face3 = y + 1;
Face4 = x + 1;
Face5 = y + 1;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A2,H4=1
{
Face1 = y + 2;
Face2 = x;
Face3 = y + 2;
Face4 = x;
Face5 = y;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A2,H4=2
{
Face1 = y;
Face2 = x + 1;
Face3 = y + 1;
Face4 = x + 1;
Face5 = y + 1;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A2,H4=3
{
Face1 = y - 1;
Face2 = x;
Face3 = y - 1;
Face4 = x;
Face5 = y + 1;
Face6 = x;
L2 = y + 1;
H4 = x;
}
L2=A3,H4=0
{
Face1 = y;
Face2 = x - 1;
Face3 = y + 1;
Face4 = x - 1;
Face5 = y + 1;
Face6 = x + 1;
L2 = y;
H4 = x + 1;
}
L2=A3,H4=1
{
Face1 = y + 2;
Face2 = x;
Face3 = y + 2;
Face4 = x + 1;
Face5 = y;
Face6 = x + 1;
L2 = y;
H4 = x;
}
L2=A3,H4=2
{
Face1 = y;
Face2 = x + 2;
Face3 = y + 1;
Face4 = x + 2;
Face5 = y + 1;
Face6 = x;
L2 = y;
H4 = x;
}
L2=A3,H4=3
{
Face1 = y - 1;
Face2 = x;
Face3 = y - 1;
Face4 = x + 1;
Face5 = y + 1;
Face6 = x + 1;
L2 = y + 1;
H4 = x;
}
L2!=A0,A1,A2,A3
Face1 = H4;
Face2 = H4;
Face3 = H4;
Face4 = H4;
Face6 = H4;
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