Class: World.
Object
Level
*
PersistentLevel;
/
/
[Offset:
0x30
, Size:
0x0
]
NetDriver
*
NetDriver;
/
/
[Offset:
0x38
, Size:
0x0
]
LineBatchComponent
*
LineBatcher;
/
/
[Offset:
0x40
, Size:
0x0
]
LineBatchComponent
*
PersistentLineBatcher;
/
/
[Offset:
0x48
, Size:
0x0
]
LineBatchComponent
*
ForegroundLineBatcher;
/
/
[Offset:
0x50
, Size:
0x0
]
GameNetworkManager
*
NetworkManager;
/
/
[Offset:
0x58
, Size:
0x0
]
PhysicsCollisionHandler
*
PhysicsCollisionHandler;
/
/
[Offset:
0x60
, Size:
0x0
]
Object
*
[] ExtraReferencedObjects;
/
/
[Offset:
0x68
, Size:
0x0
]
Object
*
[] PerModuleDataObjects;
/
/
[Offset:
0x78
, Size:
0x0
]
LevelStreaming
*
[] StreamingLevels;
/
/
[Offset:
0x88
, Size:
0x0
]
StreamingLevelsToConsider StreamingLevelsToConsider;
/
/
[Offset:
0x98
, Size:
0x0
]
FString StreamingLevelsPrefix;
/
/
[Offset:
0xc0
, Size:
0x0
]
Level
*
CurrentLevelPendingVisibility;
/
/
[Offset:
0xd0
, Size:
0x0
]
Level
*
CurrentLevelPendingInvisibility;
/
/
[Offset:
0xd8
, Size:
0x0
]
DemoNetDriver
*
DemoNetDriver;
/
/
[Offset:
0xe0
, Size:
0x0
]
ParticleEventManager
*
MyParticleEventManager;
/
/
[Offset:
0xe8
, Size:
0x0
]
PhysicsVolume
*
DefaultPhysicsVolume;
/
/
[Offset:
0xf0
, Size:
0x0
]
bool
bAreConstraintsDirty;
/
/
(ByteOffset:
0
, ByteMask:
0
, FieldMask:
0
)[Offset:
0x10e
, Size:
0x0
]
NavigationSystemBase
*
NavigationSystem;
/
/
[Offset:
0x110
, Size:
0x0
]
GameModeBase
*
AuthorityGameMode;
/
/
[Offset:
0x118
, Size:
0x0
]
GameStateBase
*
GameState;
/
/
[Offset:
0x120
, Size:
0x0
]
AISystemBase
*
AISystem;
/
/
[Offset:
0x128
, Size:
0x0
]
AvoidanceManager
*
AvoidanceManager;
/
/
[Offset:
0x130
, Size:
0x0
]
Level
*
[] Levels;
/
/
[Offset:
0x138
, Size:
0x0
]
LevelCollection[] LevelCollections;
/
/
[Offset:
0x148
, Size:
0x0
]
GameInstance
*
OwningGameInstance;
/
/
[Offset:
0x180
, Size:
0x0
]
MaterialParameterCollectionInstance
*
[] ParameterCollectionInstances;
/
/
[Offset:
0x188
, Size:
0x0
]
Canvas
*
CanvasForRenderingToTarget;
/
/
[Offset:
0x198
, Size:
0x0
]
Canvas
*
CanvasForDrawMaterialToRenderTarget;
/
/
[Offset:
0x1a0
, Size:
0x0
]
<ActorComponent
*
> ComponentsThatNeedPreEndOfFrameSync;
/
/
[Offset:
0x1f8
, Size:
0x0
]
ActorComponent
*
[] ComponentsThatNeedEndOfFrameUpdate;
/
/
[Offset:
0x248
, Size:
0x0
]
ActorComponent
*
[] ComponentsThatNeedEndOfFrameUpdate_OnGameThread;
/
/
[Offset:
0x258
, Size:
0x0
]
WorldComposition
*
WorldComposition;
/
/
[Offset:
0x5d8
, Size:
0x0
]
WorldPSCPool PSCPool;
/
/
[Offset:
0x668
, Size:
0x0
]
WorldSettings
*
K2_GetWorldSettings();
/
/
0x8f172d8
void HandleTimelineScrubbed();
/
/
0x8f1730c
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
Class:
Object
void ExecuteUbergraph(
int
EntryPoint);
/
/
0x67b5908
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
Class: Level.
Object
World
*
OwningWorld;
/
/
[Offset:
0xb8
, Size:
0x8800
]
Model
*
Model;
/
/
[Offset:
0xc0
, Size:
0xff0088
]
ModelComponent
*
[] ModelComponents;
/
/
[Offset:
0xc8
, Size:
0x0
]
LevelActorContainer
*
ActorCluster;
/
/
[Offset:
0xd8
, Size:
0x8800
]
int
NumTextureStreamingUnbuiltComponents;
/
/
[Offset:
0xe0
, Size:
0x88ff
]
int
NumTextureStreamingDirtyResources;
/
/
[Offset:
0xe4
, Size:
0x8800
]
LevelScriptActor
*
LevelScriptActor;
/
/
[Offset:
0xe8
, Size:
0x88
]
NavigationObjectBase
*
NavListStart;
/
/
[Offset:
0xf0
, Size:
0xff0088
]
NavigationObjectBase
*
NavListEnd;
/
/
[Offset:
0xf8
, Size:
0x88
]
NavigationDataChunk
*
[] NavDataChunks;
/
/
[Offset:
0x100
, Size:
0x0
]
float
LightmapTotalSize;
/
/
[Offset:
0x110
, Size:
0x88ff
]
float
ShadowmapTotalSize;
/
/
[Offset:
0x114
, Size:
0x88
]
Vector[] StaticNavigableGeometry;
/
/
[Offset:
0x118
, Size:
0x0
]
Guid[] StreamingTextureGuids;
/
/
[Offset:
0x128
, Size:
0x0
]
Guid LevelBuildDataId;
/
/
[Offset:
0x1d0
, Size:
0xff0088
]
MapBuildDataRegistry
*
MapBuildData;
/
/
[Offset:
0x1e0
, Size:
0xff88
]
IntVector LightBuildLevelOffset;
/
/
[Offset:
0x1e8
, Size:
0xff88
]
bool
bIsLightingScenario;
/
/
(ByteOffset:
0
, ByteMask:
0
, FieldMask:
0
)[Offset:
0x1f4
, Size:
0x8800ff
]
bool
bTextureStreamingRotationChanged;
/
/
(ByteOffset:
0
, ByteMask:
0
, FieldMask:
0
)[Offset:
0x1f4
, Size:
0x880000
]
bool
bStaticComponentsRegisteredInStreamingManager;
/
/
(ByteOffset:
0
, ByteMask:
0
, FieldMask:
0
)[Offset:
0x1f4
, Size:
0x8800ff
]
bool
bIsVisible;
/
/
(ByteOffset:
0
, ByteMask:
0
, FieldMask:
0
)[Offset:
0x1f4
, Size:
0xff0088
]
WorldSettings
*
WorldSettings;
/
/
[Offset:
0x258
, Size:
0xff88ff
]
AssetUserData
*
[] AssetUserData;
/
/
[Offset:
0x268
, Size:
0x0
]
ReplicatedStaticActorDestructionInfo[] DestroyedReplicatedStaticActors;
/
/
[Offset:
0x288
, Size:
0x0
]
-
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-
Class: Model.
Object
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
-
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-
-
-
-
-
Class: ModelComponent.PrimitiveComponent.SceneComponent.ActorComponent.
Object
BodySetup
*
ModelBodySetup;
/
/
[Offset:
0x450
, Size:
0x0
]
...