能力值:
( LV2,RANK:10 )
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2 楼
在 Assembly-CSharp.dll 反编译 ,返现如下代码
public const int InstanceIDBullet = 1;
public const int InstanceIDEnemy = 2;
public const int InstanceIDPlayer = 3;
public const int EXPLOSION_MODEL_ID = 8001;
public const int EXPLOSION_SOUND_ID = 312;
public const int NULL_MODEL_ID = 9000;
public const int NULL_SOUND_ID = 0;
private const int PlayerMaxLevel = 6;
public const int PlayerHealth = 2000;
private const string LABEL = "[AG06Lib]";
private const string DEBUGKEY = "ag06";
public static SoundController sound;
public static readonly float[] GrowArray = new float[]
{
1f,
1.4f,
2f,
2.7f,
3.8f,
5.4f,
7.5f,
10.5f,
14.8f,
20.7f
};
public static readonly float[] GrowStArray = new float[]
{
1f,
1.3f,
1.7f,
2.2f,
2.9f,
3.7f,
4.8f,
6.3f,
8.2f,
10.6f
};
public static readonly float[] ComboHitArray = new float[]
{
1f,
0.8f,
0.64f,
0.51f,
0.41f,
0.33f,
0.26f,
0.21f,
0.17f,
0.13f,
0.1f
};
private static int[][] goldArray;
private static float bossUpGold = 1.3f;
private static float stageUpGold = 1.44f;
public static Dictionary<string, StageDefine> stageDB = new Dictionary<string, StageDefine>();
public static Dictionary<int, ModelData> modelDB = new Dictionary<int, ModelData>();
private static Dictionary<int, Dictionary<string, int>> BulletDB = new Dictionary<int, Dictionary<string, int>>();
public static Dictionary<int, string> BulletScript = new Dictionary<int, string>();
public static Dictionary<string, EnemyData> EnemyDB = new Dictionary<string, EnemyData>();
private static Hash sysConf;
private static string stageSrc;
private static AndroidJavaObject BillingInterface_android;
private static string pubKey = string.Empty;
private static string element1 = string.Empty;
private static string element2 = string.Empty;
public static string RESULT_SUPPORT_NOT = "set_up_failed";
public static string RESULT_SUPPORT_OK = "set_up_succsess";
public static string RESULT_FAILED_INVENTORY = "async_user_inv_failed";
public static string RESULT_SUCCESS_INVENTORY = "async_user_inv_succsess";
public static string RESULT_END_INVENTORY = "async_user_inv_end";
public static string RESULT_PURCHASE_FAILED = "purch_facied";
public static string RESULT_PURCHASE_SUCCESS = "purch_success";
public static string RESULT_PURCHASE_USER_CANCELED = "user_cancel";
public static string RESULT_PURCHASE_ALREADY_OWNED = "already_own";
public static string RESULT_CONSUME_SUCCESS = "cons_sucess";
public static string RESULT_CONSUME_FAILED = "cons_failed";
public static string ASYNC_OPERATION_FAILED = "async_op_failed";
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