写ida脚本也有一段时间了,一直有个痛点是找不到比较好的方法热重载脚本来实时改动生效,导致开发效率老慢了。固总结下比较友好的环境搭配
mac or linux 环境
windows 环境
选择cpp插件的原因肯定是性能了,毕竟开发起来麻烦,但是c++默认比py快20倍,在某些场景很难不用吧,比如一个混淆代码的块有上千个,测试用python的d810跑这种大型函数+单规则处理,耗时5分多钟,电脑cpu i9了
ida-win 7.7下载: https://bbs.kanxue.com/thread-276531.htm
//1.下载 ida-cmake
cd /path/to/ida/idasdk/plugins && git clone https://github.com/0xeb/ida-cmake
//2.下载 ida-qscripts
cd /path/to/ida/idasdk/plugins && git clone https://github.com/0xeb/ida-qscripts
//3.下载idax
cd /path/to/ida/idasdk/plugins/ida-qscripts &&
git clone https://github.com/0xeb/idax
//1.下载 ida-cmake
cd /path/to/ida/idasdk/plugins && git clone https://github.com/0xeb/ida-cmake
//2.下载 ida-qscripts
cd /path/to/ida/idasdk/plugins && git clone https://github.com/0xeb/ida-qscripts
//3.下载idax
cd /path/to/ida/idasdk/plugins/ida-qscripts &&
git clone https://github.com/0xeb/idax
//1.环境变量添加 IDASDK
//mac or linux
export IDASDK=/path/to/ida/idasdk
//2.clion 直接打开 ida-qscripts
//3.clion -- settings -- build,execution,deployment 中 新增配置,并设置 cmake ida插件变量(64位的需要)
//4.将编译出来的 qscripts.dylib qscripts64.dylib or qscripts.so qscripts.so 手动复制到 /path/to/ida/plugins 中,重启ida即生效
//1.环境变量添加 IDASDK
//mac or linux
export IDASDK=/path/to/ida/idasdk
//2.clion 直接打开 ida-qscripts
//3.clion -- settings -- build,execution,deployment 中 新增配置,并设置 cmake ida插件变量(64位的需要)
//4.将编译出来的 qscripts.dylib qscripts64.dylib or qscripts.so qscripts.so 手动复制到 /path/to/ida/plugins 中,重启ida即生效
//1.设置环境变量
setx IDASDK /path/to/ida/idasdk
//2.使用visual studio打开,测试环境为vs2022,打开后在cmakefile中看情况设置
//3.vs 点击 项目--> qscripts的 CMake设置,在下面设置才能编译64位的dll
//1.设置环境变量
setx IDASDK /path/to/ida/idasdk
//2.使用visual studio打开,测试环境为vs2022,打开后在cmakefile中看情况设置
//3.vs 点击 项目--> qscripts的 CMake设置,在下面设置才能编译64位的dll
//4.将 qscripts.dll qscripts64.dll 复制到 /path/to/ida/plugins
//4.将 qscripts.dll qscripts64.dll 复制到 /path/to/ida/plugins
#include <ida.hpp>
#include <idp.hpp>
#include <loader.hpp>
#include <kernwin.hpp>
plugmod_t *idaapi init(void)
{
msg("Plugin initialized!\n");
return PLUGIN_OK;
}
void idaapi term(void)
{
msg("Plugin term()\n");
}
bool idaapi run(size_t arg)
{
msg("Plugin run()\n");
return true;
}
plugin_t PLUGIN =
{
IDP_INTERFACE_VERSION,
PLUGIN_UNL,
init,
term,
run,
"",
"",
"Sample plugin",
""
};
#include <ida.hpp>
#include <idp.hpp>
#include <loader.hpp>
#include <kernwin.hpp>
plugmod_t *idaapi init(void)
{
msg("Plugin initialized!\n");
return PLUGIN_OK;
}
void idaapi term(void)
{
msg("Plugin term()\n");
}
bool idaapi run(size_t arg)
{
msg("Plugin run()\n");
return true;
}
plugin_t PLUGIN =
{
IDP_INTERFACE_VERSION,
PLUGIN_UNL,
init,
term,
run,
"",
"",
"Sample plugin",
""
};
//cmakefile 配置
cmake_minimum_required(VERSION 3.26)
project(ByeObf)
set(CMAKE_CXX_STANDARD 20)
include_directories(/Applications/IDAPro/ida.app/Contents/MacOS/plugins/hexrays_sdk/include/)
include_directories(/Applications/IDAPro/ida.app/Contents/MacOS/idasdk_pro/include/)
set(PLUGIN_NAME byeobf)
set(PLUGIN_SOURCES library.h library.cpp)
set(PLUGIN_OUTPUT_NAME ${PLUGIN_NAME})
set(PLUGIN_RUN_ARGS "-t")
include($ENV{IDASDK}/ida-cmake/addons.cmake)
//cmakefile 配置
cmake_minimum_required(VERSION 3.26)
project(ByeObf)
set(CMAKE_CXX_STANDARD 20)
include_directories(/Applications/IDAPro/ida.app/Contents/MacOS/plugins/hexrays_sdk/include/)
include_directories(/Applications/IDAPro/ida.app/Contents/MacOS/idasdk_pro/include/)
set(PLUGIN_NAME byeobf)
set(PLUGIN_SOURCES library.h library.cpp)
set(PLUGIN_OUTPUT_NAME ${PLUGIN_NAME})
set(PLUGIN_RUN_ARGS "-t")
include($ENV{IDASDK}/ida-cmake/addons.cmake)
编译64位插件定义EA64即可
import time
import idaapi
time.sleep(1)
idaapi.load_and_run_plugin('byeobf', 0)
import time
import idaapi
time.sleep(1)
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最后于 2023-12-26 11:06
被初恒编辑
,原因: 1.修改clion 热重载的文件配置名,之前打错字了。2.验证了该插件在idacpp + clion开发的时候是可以热重载并且一直附加调试的,就是可以带着debug信息修改插件逻辑,而不是通过日志一直使劲猜,我没那么多头发可以掉。