-
-
Picked up _JAVA_OPTIONS:
-
Dawt.useSystemAAFontSettings
=
on
-
Dswing.aatext
=
true
-
Dswing.defaultlaf
=
com.sun.java.swing.plaf.gtk.GTKLookAndFeel
-
Dswing.crossplatformlaf
=
com.sun.java.swing.plaf.gtk.GTKLookAndFeel
local L0_1, L1_1
L0_1
=
Common
function L1_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2
L7_2
=
Universe
L8_2
=
L7_2
L7_2
=
L7_2.GetPlayerGameObject
L7_2
=
(L7_2(L8_2))
if
L7_2 ~
=
nil then
L8_2
=
L7_2.isValid
if
L8_2 then
goto lbl_10
end
end
do
return
end
::lbl_10::
if
A3_2 ~
=
nil then
L8_2
=
A3_2.isValid
if
L8_2 then
L8_2
=
A3_2.containingWorld
L9_2
=
L7_2.containingWorld
if
L8_2
=
=
L9_2 then
goto lbl_20
end
end
end
do
return
end
::lbl_20::
if
A1_2 ~
=
nil then
if
not
A4_2 then
A4_2
=
180
end
if
not
A5_2 then
L8_2
=
{}
L8_2.x
=
0
L8_2.y
=
0.699999988079071
L8_2.z
=
0
L8_2.rotY
=
0
A5_2
=
L8_2
end
L8_2
=
pairs
L9_2
=
A1_2
L8_2, L9_2, L10_2
=
L8_2(L9_2)
for
L11_2, L12_2
in
L8_2, L9_2, L10_2 do
L13_2
=
Classes
L13_2
=
L13_2.ResourceBase
L14_2
=
L13_2
L13_2
=
L13_2.ResourceIsValidToSpawn
L15_2
=
L12_2[
1
]
L15_2
=
L15_2[
1
]
L16_2
=
L12_2[
1
]
L16_2
=
L16_2[
2
]
L13_2
=
(L13_2(L14_2, L15_2, L16_2))
if
L13_2 then
L13_2
=
Luattrib
L14_2
=
L13_2
L13_2
=
L13_2.ReadAttribute
L15_2
=
L12_2[
1
]
L15_2
=
L15_2[
1
]
L16_2
=
L12_2[
1
]
L16_2
=
L16_2[
2
]
L17_2
=
"ResourceType"
L13_2
=
(L13_2(L14_2, L15_2, L16_2, L17_2))
r13_pr31
=
L13_2
L13_2
=
L12_2[
2
]
L14_2
=
r13_pr31
L15_2
=
Constants
L15_2
=
L15_2.ResourceTypes
L15_2
=
L15_2.WandPower
if
L14_2
=
=
L15_2 then
L14_2
=
r7_rt
L15_2
=
L12_2[
1
]
L15_2
=
L15_2[
1
]
L16_2
=
L12_2[
1
]
L16_2
=
L16_2[
2
]
L17_2
=
L13_2
L14_2
=
(L14_2(L15_2, L16_2, L17_2))
L13_2
=
L14_2
end
L14_2
=
r13_pr31
L15_2
=
Constants
L15_2
=
L15_2.ResourceTypes
L15_2
=
L15_2.Unlockable
if
L14_2
=
=
L15_2 then
end
L14_2
=
Classes
L14_2
=
L14_2.Job_PropellResource
L15_2
=
L14_2
L14_2
=
L14_2.Spawn
L16_2
=
A2_2
L17_2
=
A3_2
L18_2
=
L12_2[
1
]
L18_2
=
L18_2[
1
]
L19_2
=
L12_2[
1
]
L19_2
=
L19_2[
2
]
L20_2
=
L13_2
L21_2
=
A4_2
L22_2
=
A5_2
L23_2
=
nil
L24_2
=
nil
L25_2
=
{}
L26_2
=
A2_2
L27_2
=
A3_2
L25_2[
1
]
=
L26_2
L25_2[
2
]
=
L27_2
L14_2
=
(L14_2(L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2))
L16_2
=
L14_2
L15_2
=
L14_2.ExecuteAsIs
L15_2(L16_2)
end
end
end
end
L0_1.StandardResourceSpawn
=
L1_1