--Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=on -Dswing.aatext=true -Dswing.defaultlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel -Dswing.crossplatformlaf=com.sun.java.swing.plaf.gtk.GTKLookAndFeel
local L0_1, L1_1
L0_1 = Common
function L1_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2)
local L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2
L7_2 = Universe
L8_2 = L7_2
L7_2 = L7_2.GetPlayerGameObject
L7_2 = (L7_2(L8_2))
if L7_2 ~= nil then
L8_2 = L7_2.isValid
if L8_2 then
goto lbl_10
end
end
do return end
::lbl_10::
if A3_2 ~= nil then
L8_2 = A3_2.isValid
if L8_2 then
L8_2 = A3_2.containingWorld
L9_2 = L7_2.containingWorld
if L8_2 == L9_2 then
goto lbl_20
end
end
end
do return end
::lbl_20::
if A1_2 ~= nil then
if not A4_2 then
A4_2 = 180
end
if not A5_2 then
L8_2 = {}
L8_2.x = 0
L8_2.y = 0.699999988079071
L8_2.z = 0
L8_2.rotY = 0
A5_2 = L8_2
end
L8_2 = pairs
L9_2 = A1_2
L8_2, L9_2, L10_2 = L8_2(L9_2)
for L11_2, L12_2 in L8_2, L9_2, L10_2 do
L13_2 = Classes
L13_2 = L13_2.ResourceBase
L14_2 = L13_2
L13_2 = L13_2.ResourceIsValidToSpawn
L15_2 = L12_2[1]
L15_2 = L15_2[1]
L16_2 = L12_2[1]
L16_2 = L16_2[2]
L13_2 = (L13_2(L14_2, L15_2, L16_2))
if L13_2 then
L13_2 = Luattrib
L14_2 = L13_2
L13_2 = L13_2.ReadAttribute
L15_2 = L12_2[1]
L15_2 = L15_2[1]
L16_2 = L12_2[1]
L16_2 = L16_2[2]
L17_2 = "ResourceType"
L13_2 = (L13_2(L14_2, L15_2, L16_2, L17_2))
r13_pr31 = L13_2
L13_2 = L12_2[2]
L14_2 = r13_pr31
L15_2 = Constants
L15_2 = L15_2.ResourceTypes
L15_2 = L15_2.WandPower
if L14_2 == L15_2 then
L14_2 = r7_rt
L15_2 = L12_2[1]
L15_2 = L15_2[1]
L16_2 = L12_2[1]
L16_2 = L16_2[2]
L17_2 = L13_2
L14_2 = (L14_2(L15_2, L16_2, L17_2))
L13_2 = L14_2
end
L14_2 = r13_pr31
L15_2 = Constants
L15_2 = L15_2.ResourceTypes
L15_2 = L15_2.Unlockable
if L14_2 == L15_2 then
end
L14_2 = Classes
L14_2 = L14_2.Job_PropellResource
L15_2 = L14_2
L14_2 = L14_2.Spawn
L16_2 = A2_2
L17_2 = A3_2
L18_2 = L12_2[1]
L18_2 = L18_2[1]
L19_2 = L12_2[1]
L19_2 = L19_2[2]
L20_2 = L13_2
L21_2 = A4_2
L22_2 = A5_2
L23_2 = nil
L24_2 = nil
L25_2 = {}
L26_2 = A2_2
L27_2 = A3_2
L25_2[1] = L26_2
L25_2[2] = L27_2
L14_2 = (L14_2(L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2))
L16_2 = L14_2
L15_2 = L14_2.ExecuteAsIs
L15_2(L16_2)
end
end
end
end
L0_1.StandardResourceSpawn = L1_1