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未解决 [求助][求助]炼金flascc的代码应该如何去逆?
发表于: 2019-9-12 15:52 2897

未解决 [求助][求助]炼金flascc的代码应该如何去逆?

2019-9-12 15:52
2897
最近研究SWF逆向,可惜自身水平不足,遇到一些困难,希望大家能帮忙提点一下,应该如何分析flascc这类代码,我原来在代码里把它转换成汇编来看,但是这样还是没看出个东西,还有,看调用的地方是有参数的,但是flascc这里没看出来参数在哪里。先谢谢大家.AS3中加密的函数是:1.
public function construct()
{
         super();
         _cloader = new CLibInit();
         _lib = _cloader.init();
         ns = new Namespace("cmodule.rsa");
         byteArray = ns::gstate.ds;
         startpos=_lib.setStageDimension(1024);      //这里可能是加密的地方
}

2.
public function EncryptEx(param1:ByteArray) : ByteArray
{
         byteArray.position =startpos;//可能和这个startpos有关
         byteArray.writeBytes(param1,0,param1.length);
         _lib.setParticleData(param1.length);        //这也可能是加密
         byteArray.position = startpos;
         byteArray.readBytes(param1,0,param1.length);
         param1.position = 0;
         return param1;
}

这个setStageDimension只在不在AS代码里,是在一个叫FSM_setStageDimension的类里 
 final override public function work():void
        {
            switch (state)
            {
                case 0:
                    public::mstate.esp = (public::mstate.esp - 4);      //sub esp,4
                    si32(public::mstate.ebp, public::mstate.esp);        //mov ebp,esp
                    public::mstate.ebp = public::mstate.esp;               //mov ebp,esp
                    public::mstate.esp = (public::mstate.esp - 16);      //sub esp,0x10
                    this.i0 =__2E_str3102;               //来源在下面粉色的语句,但是赋值没找到
                    public::mstate.esp = (public::mstate.esp - 12);        //sup esp,0xc
                    this.i1 = li32(public::mstate.ebp + 12);      //[ebp+0xc]不知道是什么..
                    this.i2 =_stageWidth;      //在CLintInit中分配内存,this._stageWidth= gstaticInitter.alloc(4, 4);赋值没找到
                    si32(this.i1, public::mstate.esp);
                    si32(this.i0, (public::mstate.esp + 4));
                    si32(this.i2, (public::mstate.esp + 8));
                    state = 1;
                    public::mstate.esp = (public::mstate.esp - 4);
                    public::mstate.funcs[_AS3_ArrayValue]();//not popped
                    return;
                case 1:
                    public::mstate.esp = (public::mstate.esp + 12);      //add esp,0xc
                    this.i0 = 119;
                    si8(this.i0, (public::mstate.ebp + -16));      //mov byte ptr:[ebp-0x10],119(0x77)
                    this.i0 = 115;
                    si8(this.i0, (public::mstate.ebp + -15));      //mov byte ptr:[ebp-0x0f],115(0x73)
                    this.i0 = 110;
                    si8(this.i0, (public::mstate.ebp + -14));        //mov byte ptr[ebp-0x0e],110(0x6E)
                    this.i0 = 100;
                    si8(this.i0, (public::mstate.ebp + -13));        //mov byte ptr[ebp-0x0d],100(0x64)
                    public::mstate.esp = (public::mstate.esp - 8);//sub esp,8
                    this.i0 = 0x0100;
                    this.i1 = 0;
                    si32(this.i1, public::mstate.esp);      //mov dword ptr[esp],0
                    si32(this.i0, (public::mstate.esp + 4));      //mov dword ptr:[esp],0x100
                    state = 2;
                    public::mstate.esp = (public::mstate.esp - 4);//sub esp,4
                    FSM_pubrealloc.start();
                    return;
                case 2:
                    this.i0 = public::mstate.eax;
                    public::mstate.esp = (public::mstate.esp + 8);
                    this.i2 = this.i1;
                    this.i3 = this.i0;

                _label_1:
                    this.i4 = (this.i3 + this.i1);
                    si8(this.i2, this.i4);
                    this.i2 = (this.i2 + 1);
                    this.i1 = (this.i1 + 1);
                    if (this.i1 < 0x0100) goto _label_2;
                    this.i1 = 0;
                    this.i2 = this.i1;
                    do
                    {
                        this.i4 = (public::mstate.ebp + -16);
                        this.i5 = (this.i2 >> 31);
                        this.i5 = (this.i5 >>> 30);
                        this.i5 = (this.i2 + this.i5);
                        this.i5 = (this.i5 & 0xFFFFFFFC);
                        this.i5 = (this.i2 - this.i5);
                        this.i6 = (this.i3 + this.i2);
                        this.i7 = li8(this.i6);
                        this.i4 = (this.i4 + this.i5);
                        this.i4 = li8(this.i4);
                        this.i1 = (this.i7 + this.i1);
                        this.i1 = (this.i1 + this.i4);
                        this.i4 = (this.i1 >> 31);
                        this.i4 = (this.i4 >>> 24);
                        this.i4 = (this.i1 + this.i4);
                        this.i4 = (this.i4 & 0xFFFFFF00);
                        this.i1 = (this.i1 - this.i4);
                        this.i4 = (this.i0 + this.i1);
                        this.i5 = li8(this.i4);
                        si8(this.i5, this.i6);
                        si8(this.i7, this.i4);
                        this.i2 = (this.i2 + 1);
                    } while (!(this.i2 > 0xFF));
                    this.i1 = 0;
                    si32(this.i0, _mBox2);
                    this.i0 = li32(_stageWidth);
                    public::mstate.esp = (public::mstate.esp - 8);
                    si32(this.i1, public::mstate.esp);
                    si32(this.i0, (public::mstate.esp + 4));
                    state = 3;
                    public::mstate.esp = (public::mstate.esp - 4);
                    FSM_pubrealloc.start();
                    return;
                case 3:
                    this.i0 = public::mstate.eax;
                    public::mstate.esp = (public::mstate.esp + 8);
                    si32(this.i0, _output);
                    public::mstate.esp = (public::mstate.esp - 4);
                    si32(this.i0, public::mstate.esp);
                    state = 4;
                    public::mstate.esp = (public::mstate.esp - 4);
                    public::mstate.funcs[_AS3_Ptr](); //not popped
                    return;
                case 4:
                    this.i0 = public::mstate.eax;
                    public::mstate.esp = (public::mstate.esp + 4);
                    public::mstate.eax = this.i0;
                    public::mstate.esp = public::mstate.ebp;
                    public::mstate.ebp = li32(public::mstate.esp);
                    public::mstate.esp = (public::mstate.esp + 4);
                    public::mstate.esp = (public::mstate.esp + 4);
                    public::mstate.gworker = caller;
                    return;

                _label_2:
                    goto _label_1;
                default:
                    throw ("Invalid state in _setStageDimension");
            };
        }

internal const__2E_str3102:int = gstaticInitter.alloc(20, 1);这个setParticleData只在不在AS代码里,是在一个叫FSM_setParticleData的类里

public static function start() : void
      {
         var _loc1_:FSM_setParticleData = null;
         _loc1_ = new FSM_setParticleData();
         FSM_setParticleData.gworker = _loc1_;
      }

      override public final function work() : void
      {
         switch(state)
         {
            case 0:
               mstate.esp = mstate.esp - 4;
               si32(mstate.ebp,mstate.esp);
               mstate.ebp = mstate.esp;
               mstate.esp = mstate.esp - 0;
               this.i0 = FSM_setParticleData;
               mstate.esp = mstate.esp - 12;
               this.i1 = li32(mstate.ebp + 12);
               this.i2 = FSM_setParticleData;
               si32(this.i1,mstate.esp);
               si32(this.i0,mstate.esp + 4);
               si32(this.i2,mstate.esp + 8);
               state = 1;
               mstate.esp = mstate.esp - 4;
               return;
               §§push(mstate.funcs[FSM_setParticleData]());//这里是什么鬼?return了还能push???
            case 1:
               mstate.esp = mstate.esp + 12;
               this.i0 = li32(FSM_setParticleData);
               this.i1 = li32(FSM_setParticleData);
               this.i0 = this.i1 + this.i0;
               si32(this.i0,FSM_setParticleData);
               if(this.i0 >= 1025)
               {
                  this.i2 = 0;
                  this.i0 = this.i0 + -1024;
                  si32(this.i0,FSM_setParticleData);
                  this.i1 = this.i1 - this.i0;
                  si32(this.i1,FSM_setParticleData);
                  si32(this.i2,FSM_setParticleData);
                  if(this.i1 <= 0)
                  {
                     this.i2 = 0;
                     this.i3 = this.i2;
                  }
                  else
                  {
                     this.i1 = 0;
                     this.i2 = li32(FSM_setParticleData);
                     this.i3 = li32(FSM_setParticleData);
                     this.i4 = li32(FSM_setParticleData);
                     this.i5 = li32(FSM_setParticleData);
                     do
                     {
                        this.i4 = this.i4 + 1;
                        this.i4 = this.i4 & 255;
                        this.i6 = this.i2 + this.i4;
                        this.i7 = li8(this.i6);
                        this.i5 = this.i7 + this.i5;
                        this.i5 = this.i5 & 255;
                        this.i8 = this.i2 + this.i5;
                        this.i9 = li8(this.i8);
                        si8(this.i9,this.i6);
                        si8(this.i7,this.i8);
                        this.i6 = li8(this.i6);
                        this.i6 = this.i7 + this.i6;
                        this.i7 = this.i6 >> 31;
                        this.i7 = this.i7 >>> 24;
                        this.i7 = this.i6 + this.i7;
                        this.i7 = this.i7 & -256;
                        this.i6 = this.i6 - this.i7;
                        this.i6 = this.i2 + this.i6;
                        this.i7 = this.i3 + this.i1;
                        this.i8 = li8(this.i7);
                        this.i6 = li8(this.i6);
                        this.i6 = this.i6 ^ this.i8;
                        si8(this.i6,this.i7);
                        this.i6 = li32(FSM_setParticleData);
                        this.i1 = this.i1 + 1;
                     }
                     while(this.i1 < this.i6);

                     si32(this.i4,FSM_setParticleData);
                     si32(this.i5,FSM_setParticleData);
                     si32(this.i1,FSM_setParticleData);
                     this.i3 = this.i1;
                     this.i2 = this.i1;
                     this.i1 = this.i6;
                  }
                  this.i4 = 0;
                  this.i1 = this.i0 + this.i1;
                  si32(this.i1,FSM_setParticleData);
                  si32(this.i4,FSM_setParticleData);
                  si32(this.i4,FSM_setParticleData);
                  if(this.i2 < this.i1)
                  {
                     this.i1 = this.i3;
                     addr415:
                     this.i0 = this.i1;
                     this.i1 = li32(FSM_setParticleData);
                     this.i2 = li32(FSM_setParticleData);
                     this.i3 = li32(FSM_setParticleData);
                     this.i4 = li32(FSM_setParticleData);
                     do
                     {
                        this.i3 = this.i3 + 1;
                        this.i3 = this.i3 & 255;
                        this.i5 = this.i1 + this.i3;
                        this.i6 = li8(this.i5);
                        this.i4 = this.i6 + this.i4;
                        this.i4 = this.i4 & 255;
                        this.i7 = this.i1 + this.i4;
                        this.i8 = li8(this.i7);
                        si8(this.i8,this.i5);
                        si8(this.i6,this.i7);
                        this.i5 = li8(this.i5);
                        this.i5 = this.i6 + this.i5;
                        this.i6 = this.i5 >> 31;
                        this.i6 = this.i6 >>> 24;
                        this.i6 = this.i5 + this.i6;
                        this.i6 = this.i6 & -256;
                        this.i5 = this.i5 - this.i6;
                        this.i5 = this.i1 + this.i5;
                        this.i6 = this.i2 + this.i0;
                        this.i7 = li8(this.i6);
                        this.i5 = li8(this.i5);
                        this.i5 = this.i5 ^ this.i7;
                        si8(this.i5,this.i6);
                        this.i5 = li32(FSM_setParticleData);
                        this.i0 = this.i0 + 1;
                     }
                     while(this.i0 < this.i5);

                     si32(this.i3,FSM_setParticleData);
                     si32(this.i4,FSM_setParticleData);
                     si32(this.i0,FSM_setParticleData);
                  }
               }
               else
               {
                  this.i0 = 0;
                  si32(this.i0,FSM_setParticleData);
                  if(this.i1 >= 1)
                  {
                     this.i1 = 0;
                     §§goto(addr415);
                  }
               }
               state = 2;
               mstate.esp = mstate.esp - 4;
               return;
               §§push(mstate.funcs[FSM_setParticleData]());
            case 2:
               this.i0 = mstate.eax;
               mstate.eax = this.i0;
               mstate.esp = mstate.ebp;
               mstate.ebp = li32(mstate.esp);
               mstate.esp = mstate.esp + 4;
               mstate.esp = mstate.esp + 4;
               mstate.gworker = caller;
               return;
         }
      }

换过来调用就是FSM_setStageDimension(1024);和FSM_setParticleData(param1.length);
看到调用的地方是2个这样的函数都是一个参数,都是长度呀。。。很奇怪,输出的内容是加密了的最后,还有一个疑问,就是:没看到EncrptEx(param1)里面没有对param1操作呀,为什么还能输出加密的字符串??

[招生]科锐逆向工程师培训(2024年11月15日实地,远程教学同时开班, 第51期)

最后于 2019-9-19 12:05 被bugshunter编辑 ,原因:
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大概分析过第一个FSM_setStageDimension,虽然看得不是太明白,推测是分配一段内存,字节数组,共255字节大小进行运算,不过还没看出有什么用
2019-9-12 22:47
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雪    币: 73
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后面应该是加密的操作,但是参数只是作为长度运算,数据在另一个全局地址里
2019-9-16 14:52
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没有回就准备结贴了。。。
2019-9-19 12:04
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