Quick Unpack 4.3 + engine source codeVersions history
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v4.3
[!] fixed several bugs and made improvements
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
[+] updated Lua to 5.3.4
[+] added cpuid hooking
[-] removed plugins and import trace plugins
[-] int3 and int6 hooking removed
v4.2 [14.10.2016]
[!] fixed several bugs and made improvements
[+] new import sorting type added
[+] hardcore try to use old IAT method added
[+] updated disassemler
[+] enlarged protectors list
v4.1 [03.11.2014]
[!] fixed several bugs and made improvements
[+] added AMD hardware virtualization based debugging engine
[+] added deletion of long zero sequences from sections
[+] updated generic OEP finder by Dilla
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
[+] updated Lua to 5.2.3
v4.0 [20.05.2013]
[!] fixed several bugs and made improvements
[+] enlarged protectors list
[+] updated Lua to 5.2.2
v3.8 [02.11.2012]
[!] fixed several bugs and made improvements
[!] rebuilt in unicode
[+] added Intel hardware virtualization based debugging engine
[+] added int0e hooking and memory breakpoints
[+] updated Lua to 5.2.1
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
[-] int4 hooking removed
v3.7 [22.06.2012]
[!] fixed several bugs and made improvements
[!] resource rebuilder rewritten, all tree levels are rebuilt dynamically
[!] export rebuilder rewritten
[+] updated Lua to 5.2
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
v3.6 [25.10.2011]
[!] fixed several bugs and made improvements
[+] added GetLoadDll.dll to find necessary breakpoint address
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
v3.5 [14.03.2011]
[!] fixed several bugs and made improvements
[+] added unicode support
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
v3.4 [15.08.2010]
[!] fixed several bugs and made improvements
[!] QU now tries to use old IAT at first
[!] completely rewrote Force OEP finder
[+] all direct import references are processed now, not just call xxx/jmp xxx
[+] Time delta can be automatically calculated
[+] many header fields are now recomputed, almost all the header is rebuilt
[+] updated generic OEP finder by Dilla
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
[-] ImpRec compatibility is now broken
[-] removed protection identifiers
v3.3 [05.05.2010]
[!] moved to Visual Studio 2008 SP1
[!] fixed several bugs and made improvements
[!] driver name, service name and symbolic link are now randomly generated
[!] refactored the engine and made it 1.5 times faster
[+] path building for import libraries added
[+] export table rebuild ability added while cutting sections
[+] log autosave ability added, logs are written into Logs folder if strings>5000
[+] updated generic OEP finder by Dilla
[+] updated disassemler
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
v3.2 [22.11.2009]
[!] fixed several bugs and made improvements
[!] rewrote driver a bit to avoid synchronization bugs
[!] completely rewrote deroko's OEP finder to make it faster and more stable and make it work under x64. sometimes doesn't work under virtual machines
[!] completely rewrote Human's OEP finder to make it work under x64
[!] completely rewrote UsAr's OEP finder with LaZzy to make it work under x64
[!] took a completely new disassembler now also available under x64
[!] x64 version is completely finished with all the functionality
[+] added new generic OEP finder by Dilla
[+] forwarded import functions are now processed automatically
[+] enlarged protectors list
[+] added several new functions and variables for the scripts
v3.1 [17.04.2009]
[!] fixed several bugs and made improvements
[+] enlarged protectors list
[+] sound engine changed to MiniFMOD 1.70. after a day of fucking it also began to work on x64
[+] added several new functions and variables for the scripts
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