-明文是:
THE MOST NOTICEABLE EFFECT THIS COMMUNICATION
HAS ON THE GAME IS THE DELAY IN MOVING SUPPOSE A PL
AYER TYPES A MOVE FOR HIS SHIP AND HITS RETURN WHA
T HAPPENS THEN THE PLAYER PROCESS SAVES UP MESSA
GES TO BE WRITTEN TO THE TEMPORARY FILE IN A BUFFE
R EVERY SEVEN SECONDS OR SO THE PLAYER PROCESS GE
TS EXCLUSIVE ACCESS TO THE TEMPORARY FILE AND WR
ITES OUT ITS BUFFER TO THE FILE THE DRIVER RUNNIN
G ASYNCHRONOUSLY MUST READ IN THE MOVEMENT COMM
AND PROCESS IT AND WRITE OUT THE RESULTS THIS TAK
ES TWO EXCLUSIVE ACCESSES TO THE TEMPORARY FILE
FINALLY WHEN THE PLAYER PROCESS GETS AROUND TO D
OING ANOTHER SEVEN SECOND UPDATE THE RESULTS OF
THE MOVE ARE DISPLAYED ON THE SCREEN HENCE EVERY
MOVEMENT REQUIRES FOUR EXCLUSIVE ACCESSES TO T
HE TEMPORARY FILE ANYWHERE FROM SEVEN TO TWENTY
ONE SECONDS DEPENDING UPON ASYNCHRONY BEFORE T
HE PLAYER SEES THE RESULTS OF HIS MOVES AFTER THE
PLAYER WRITES OUT A FIRST MOVEMENT MESSAGE A SEC
OND MOVEMENT COMMAND CAN THEN BE ISSUED THE FIRS
T MESSAGE WILL BE IN THE TEMPORARY FILE WAITING F
OR THE DRIVER AND THE SECOND WILL BE IN THE FILE BU
FFER WAITING TO BE WRITTEN TO THE FILE THUS BY ALW
AYS TYPING MOVES A TURN AHEAD OF THE TIME THE PLAY
ER CAN SAIL AROUND QUITE QUICKLY