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[原创]<新手闭关修炼之游戏也疯狂-是男人就撑过20秒>
发表于: 2008-6-10 05:50 4847

[原创]<新手闭关修炼之游戏也疯狂-是男人就撑过20秒>

2008-6-10 05:50
4847
前言:
无意中发现电脑中有个小游戏...打开玩了下....哈哈,很快就挂了...最高记录10秒...刚好最近在学习,就试下新学到的东西.在兜了好几个圈子之后,终于完成了目标......

废话不说了,正式进入主题.

目标:

修改碰撞检测....(邪恶Ing....)

1,查壳(ASPack 2.12 -> Alexey Solodovnikov)

2,脱壳(什么都没找到  *[TASM / MASM (31 ms)])(T____T高手啊,什么时候我能练到这个境界...)

3,为了方便,先将部分信息英文化,比如游戏挂了的时候...这里在UE下搜索"Enter",就可以找到位置了.

4,正式开始,用OD载入先...

00402000  /$  6905 005C4000>IMUL EAX,DWORD PTR DS:[405C00],343FD
0040200A  |.  05 C39E2600   ADD EAX,269EC3
0040200F  |.  A3 005C4000   MOV DWORD PTR DS:[405C00],EAX
00402014  |.  C1F8 10       SAR EAX,10
00402017  |.  25 FF7F0000   AND EAX,7FFF
0040201C  \.  C3            RETN
0040201D      90            NOP
0040201E      90            NOP
0040201F      90            NOP
00402020 > $  53            PUSH EBX <-----------------载入后来到这里
00402021   .  83C4 E4       ADD ESP,-1C
00402024   .  6A 00         PUSH 0                                   ; /pModule = NULL
00402026   .  E8 C7270000   CALL <JMP.&kernel32.GetModuleHandleA>    ; \GetModuleHandleA
0040202B   .  A3 D8694000   MOV DWORD PTR DS:[4069D8],EAX
00402030   .  E8 D3010000   CALL 是男人就.00402208
00402035   .  85C0          TEST EAX,EAX
00402037   .  75 20         JNZ SHORT 是男人就.00402059
00402039   .  6A 10         PUSH 10                                  ; /Style = MB_OK|MB_ICONHAND|MB_APPLMODAL
0040203B   .  68 515C4000   PUSH 是男人就.00405C51                       ; |Title = "摿孭"
00402040   .  68 3E5C4000   PUSH 是男人就.00405C3E                       ; |Text = "僂僀儞僪僂嶌惉幐攕"
00402045   .  6A 00         PUSH 0                                   ; |hOwner = NULL
00402047   .  E8 F4270000   CALL <JMP.&user32.MessageBoxA>           ; \MessageBoxA
0040204C   .  C74424 08 010>MOV DWORD PTR SS:[ESP+8],1
00402054   .  E9 B5000000   JMP 是男人就.0040210E
00402059   >  E8 12010000   CALL 是男人就.00402170
0040205E   .  8BD8          MOV EBX,EAX  

  

找找API....把可疑的断下..[API从0x4047C8开始,找到里面的gdi32.TextOutA断下]

在游戏结束时,会显示一个绝妙度,格式如下:%d%%~就把这里当作切入点吧!

F9以后,按Enter进入游戏,接着.......CPU100%,游戏白屏,按了几个回车后..出现..(忘记是什么了),接着就被断下来了..

77EFBA3F >  8BFF            MOV EDI,EDI                              ; 是男人就.00405C5D <----F8后来到这里,GDI32领域
77EFBA41    55              PUSH EBP
77EFBA42    8BEC            MOV EBP,ESP
77EFBA44    33C0            XOR EAX,EAX
77EFBA46    3945 18         CMP DWORD PTR SS:[EBP+18],EAX
77EFBA49    0F8E 82350100   JLE GDI32.77F0EFD1
77EFBA4F    3945 14         CMP DWORD PTR SS:[EBP+14],EAX
77EFBA52    0F84 87350100   JE GDI32.77F0EFDF
77EFBA58    6A 01           PUSH 1
77EFBA5A    50              PUSH EAX
77EFBA5B    FF75 18         PUSH DWORD PTR SS:[EBP+18]
77EFBA5E    FF75 14         PUSH DWORD PTR SS:[EBP+14]
77EFBA61    50              PUSH EAX
77EFBA62    50              PUSH EAX
77EFBA63    FF75 10         PUSH DWORD PTR SS:[EBP+10]
77EFBA66    FF75 0C         PUSH DWORD PTR SS:[EBP+C]
77EFBA69    FF75 08         PUSH DWORD PTR SS:[EBP+8]
77EFBA6C    E8 B7CEFFFF     CALL GDI32.77EF8928
77EFBA71    5D              POP EBP
77EFBA72    C2 1400         RETN 14  ;<-------在这里F4
 
0040292E  |.  6A 00         PUSH 0                                   ; |XStart = 0
00402930  |.  8B15 E8694000 MOV EDX,DWORD PTR DS:[4069E8]            ; |
00402936  |.  52            PUSH EDX                                 ; |hDC => 4A011A40
00402937  |.  E8 4C1F0000   CALL <JMP.&gdi32.TextOutA>               ; \TextOutA
0040293C  |.  8B4C24 04     MOV ECX,DWORD PTR SS:[ESP+4]           ;<---------F7后来到这里,游戏领域
00402940  |.  51            PUSH ECX                                 ; /hObject
00402941  |.  A1 E8694000   MOV EAX,DWORD PTR DS:[4069E8]            ; |
00402946  |.  50            PUSH EAX                                 ; |hDC => 4A011A40
00402947  |.  E8 5A1F0000   CALL <JMP.&gdi32.SelectObject>           ; \SelectObject
0040294C  |.  56            PUSH ESI                                 ; /hObject
0040294D  |.  E8 721F0000   CALL <JMP.&gdi32.DeleteObject>           ; \DeleteObject
00402952  |.  55            PUSH EBP                                 ; /hDC
00402953  |.  8B5424 04     MOV EDX,DWORD PTR SS:[ESP+4]             ; |
00402957  |.  52            PUSH EDX                                 ; |hWnd
00402958  |.  E8 CB1E0000   CALL <JMP.&user32.ReleaseDC>             ; \ReleaseDC 


好了,从这里开始找我们的切入点吧...

从0x403B70开始为游戏的文本数据.

00403D84  /$  53            PUSH EBX      ;<-----CALL到00403D84
00403D85  |.  56            PUSH ESI
00403D86  |.  57            PUSH EDI
00403D87  |.  55            PUSH EBP
00403D88  |.  81C4 ECFEFFFF ADD ESP,-114
00403D8E  |.  8BDA          MOV EBX,EDX
00403D90  |.  8BE8          MOV EBP,EAX
00403D92  |.  C705 74634000>MOV DWORD PTR DS:[406374],50
00403D9C  |.  68 74634000   PUSH 是男人就.00406374                       ; /pLogfont = 是男人就.00406374
00403DA1  |.  E8 2A0B0000   CALL <JMP.&gdi32.CreateFontIndirectA>    ; \CreateFontIndirectA
00403DA6  |.  8BF0          MOV ESI,EAX
00403DA8  |.  C705 74634000>MOV DWORD PTR DS:[406374],10
00403DB2  |.  68 74634000   PUSH 是男人就.00406374                       ; /pLogfont = 是男人就.00406374
00403DB7  |.  E8 140B0000   CALL <JMP.&gdi32.CreateFontIndirectA>    ; \CreateFontIndirectA
00403DBC  |.  8BF8          MOV EDI,EAX
00403DBE  |.  56            PUSH ESI                                 ; /hObject
00403DBF  |.  A1 E4694000   MOV EAX,DWORD PTR DS:[4069E4]            ; |
00403DC4  |.  50            PUSH EAX                                 ; |hDC => B9010DE5
00403DC5  |.  E8 DC0A0000   CALL <JMP.&gdi32.SelectObject>           ; \SelectObject
00403DCA  |.  890424        MOV DWORD PTR SS:[ESP],EAX
00403DCD  |.  68 FFFFFF00   PUSH 0FFFFFF                             ; /Color = <WHITE>
00403DD2  |.  8B15 E4694000 MOV EDX,DWORD PTR DS:[4069E4]            ; |
00403DD8  |.  52            PUSH EDX                                 ; |hDC => B9010DE5
00403DD9  |.  E8 B00A0000   CALL <JMP.&gdi32.SetTextColor>           ; \SetTextColor
00403DDE  |.  6A 01         PUSH 1                                   ; /BkMode = TRANSPARENT
00403DE0  |.  8B0D E4694000 MOV ECX,DWORD PTR DS:[4069E4]            ; |
00403DE6  |.  51            PUSH ECX                                 ; |hDC => B9010DE5
00403DE7  |.  E8 AE0A0000   CALL <JMP.&gdi32.SetBkMode>              ; \SetBkMode
00403DEC  |.  33C0          XOR EAX,EAX
00403DEE  |.  33D2          XOR EDX,EDX
00403DF0  |.  894424 04     MOV DWORD PTR SS:[ESP+4],EAX
00403DF4  |.  895424 08     MOV DWORD PTR SS:[ESP+8],EDX
00403DF8  |.  C74424 0C 400>MOV DWORD PTR SS:[ESP+C],140
00403E00  |.  C74424 10 780>MOV DWORD PTR SS:[ESP+10],78
00403E08  |.  68 25080000   PUSH 825                                 ; /Flags = DT_CENTER|DT_VCENTER|DT_SINGLELINE|DT_NOPREFIX
00403E0D  |.  8D4C24 08     LEA ECX,DWORD PTR SS:[ESP+8]             ; |
00403E11  |.  51            PUSH ECX                                 ; |pRect
00403E12  |.  6A 04         PUSH 4                                   ; |Count = 4
00403E14  |.  A1 E4694000   MOV EAX,DWORD PTR DS:[4069E4]            ; |
00403E19  |.  68 255D4000   PUSH 是男人就.00405D25                       ; |Text = "Over" <-------这里为我修改的信息
00403E1E  |.  50            PUSH EAX                                 ; |hDC => B9010DE5
00403E1F  |.  E8 3A0A0000   CALL <JMP.&user32.DrawTextA>             ; \DrawTextA
00403E24  |.  8B5424 10     MOV EDX,DWORD PTR SS:[ESP+10]  


搜索"CALL 00403D84",接着来到0x40464A,从这里一直往上找.

00404589  |.  5F            POP EDI
0040458A  |.  5E            POP ESI
0040458B  |.  5B            POP EBX
0040458C  \.  C3            RETN
0040458D      90            NOP
0040458E      90            NOP
0040458F      90            NOP
00404590      53            PUSH EBX                                 ;<--------来到这里
00404591  |.  83C4 E4       ADD ESP,-1C
00404594  |.  8BD8          MOV EBX,EAX
00404596  |.  6A 01         PUSH 1                                   ; /Show = TRUE
00404598  |.  E8 85020000   CALL <JMP.&user32.ShowCursor>            ; \ShowCursor
0040459D  |.  833D CC6D4000>CMP DWORD PTR DS:[406DCC],0
004045A4  |.  74 0D         JE SHORT 是男人就.004045B3
004045A6  |.  6A 20         PUSH 20                                  ; /Priority = NORMAL_PRIORITY_CLASS
004045A8  |.  E8 51020000   CALL <JMP.&kernel32.GetCurrentProcess>   ; |[GetCurrentProcess
004045AD  |.  50            PUSH EAX                                 ; |hProcess
004045AE  |.  E8 27020000   CALL <JMP.&kernel32.SetPriorityClass>    ; \SetPriorityClass
004045B3  |>  6A 00         PUSH 0                                   ; /Priority = THREAD_PRIORITY_NORMAL
004045B5  |.  E8 3E020000   CALL <JMP.&kernel32.GetCurrentThread>    ; |[GetCurrentThread 
 


接着搜索"call 00404590"

00402D59  |.  5E            POP ESI
00402D5A  |.  5B            POP EBX
00402D5B  \.  C3            RETN
00402D5C  /$  4A            DEC EDX
00402D5D  |.  75 05         JNZ SHORT 是男人就.00402D64
00402D5F  |.  E8 2C180000   CALL 是男人就.00404590    ;<-----来到这里
00402D64  \>  C3            RETN
00402D65      90            NOP
00402D66      90            NOP
00402D67      90            NOP
00402D68  /$  53            PUSH EBX 


修改这里的内容后,发现游戏依然会Over...这说明已经找过头了...再找回去.重新回到"call 00404590"这里.

004045DC  |.  33D2          XOR EDX,EDX
004045DE  |.  8915 006A4000 MOV DWORD PTR DS:[406A00],EDX
004045E4  |>  33C9          XOR ECX,ECX
004045E6  |.  890D A46D4000 MOV DWORD PTR DS:[406DA4],ECX
004045EC  |>  6A 01         /PUSH 1                                  ; /RemoveMsg = PM_REMOVE
004045EE  |.  68 08010000   |PUSH 108                                ; |MsgFilterMax = MSG(108)
004045F3  |.  68 00010000   |PUSH 100                                ; |MsgFilterMin = WM_KEYDOWN <--天啊!就是这里!
004045F8  |.  53            |PUSH EBX                                ; |hWnd
004045F9  |.  8D4424 10     |LEA EAX,DWORD PTR SS:[ESP+10]           ; |
004045FD  |.  50            |PUSH EAX                                ; |pMsg
004045FE  |.  E8 37020000   |CALL <JMP.&user32.PeekMessageA>         ; \PeekMessageA
00404603  |.  85C0          |TEST EAX,EAX
00404605  |.^ 75 E5         \JNZ SHORT 是男人就.004045EC                     ;<------这里循环到0x004045EC
00404607  |.  8B15 806D4000 MOV EDX,DWORD PTR DS:[406D80]
0040460D      85D2          TEST EDX,EDX 
 

 

004045EE  |.  68 08010000   |PUSH 108                                ; |MsgFilterMax = MSG(108)
004045F3  |.  68 00010000   |PUSH 100                                ; |MsgFilterMin = WM_KEYDOWN
004045F8  |.  53            |PUSH EBX                                ; |hWnd
004045F9  |.  8D4424 10     |LEA EAX,DWORD PTR SS:[ESP+10]           ; |
004045FD  |.  50            |PUSH EAX                                ; |pMsg
004045FE  |.  E8 37020000   |CALL <JMP.&user32.PeekMessageA>         ; \PeekMessageA
00404603      85C0          TEST EAX,EAX
00404605    ^ 75 E5         JNZ SHORT 是男人就.004045EC
00404607      8B15 806D4000 MOV EDX,DWORD PTR DS:[406D80]
0040460D      85D2          TEST EDX,EDX
0040460F      74 40         JE SHORT 是男人就.00404651                   ;  问题就在这里
00404611  |.  68 2000CC00   PUSH 0CC0020                             ; /ROP = SRCCOPY
00404616  |.  6A 00         PUSH 0                                   ; |YSrc = 0
00404618  |.  6A 00         PUSH 0                                   ; |XSrc = 0
0040461A  |.  8B0D E0694000 MOV ECX,DWORD PTR DS:[4069E0]            ; |
00404620  |.  51            PUSH ECX                                 ; |hSrcDC => 27010F05
00404621  |.  68 F0000000   PUSH 0F0                                 ; |Height = F0 (240.)
00404626  |.  68 40010000   PUSH 140                                 ; |Width = 140 (320.)
0040462B  |.  6A 00         PUSH 0                                   ; |YDest = 0
0040462D  |.  6A 00         PUSH 0                                   ; |XDest = 0
0040462F  |.  A1 E4694000   MOV EAX,DWORD PTR DS:[4069E4]            ; | 


JE SHORT 00404651这里修改成RETN的话,游戏在Over了以后会自动关闭,JNE了以后游戏会返回开始画面.....

再往上看:

00404590 53 PUSH EBX ;<------从这里开始切入!
00404591 |. 83C4 E4 ADD ESP,-1C
00404594 |. 8BD8 MOV EBX,EAX
00404596 |. 6A 01 PUSH 1 ; /Show = TRUE
00404598 E8 85020000 CALL <JMP.&user32.ShowCursor> ; 上
0040459D |. 833D CC6D4000 >CMP DWORD PTR DS:[406DCC],0


来到"CALL 00404590"这里.

004035F9  |. /EB 0F          JMP SHORT 是男人就.0040360A
004035FB  |> |BA 002C0100    MOV EDX,12C00
00403600  |. |A1 FC694000    MOV EAX,DWORD PTR DS:[4069FC]
00403605  |. |E8 4AEBFFFF    CALL 是男人就.00402154
0040360A  |> \E8 ADF9FFFF    CALL 是男人就.00402FBC
0040360F  |.  A1 806D4000    MOV EAX,DWORD PTR DS:[406D80]
00403614  |.  85C0           TEST EAX,EAX
00403616      75 3B          JE SHORT 是男人就.00403653          ;<----------这里负责检查碰撞
00403618  |.  83F8 11        CMP EAX,11
0040361B      75 17          JNZ SHORT 是男人就.00403634
0040361D  |.  33D2           XOR EDX,EDX
0040361F  |.  8915 906D4000  MOV DWORD PTR DS:[406D90],EDX
00403625  |.  A1 DC694000    MOV EAX,DWORD PTR DS:[4069DC]
0040362A  |.  E8 610F0000    CALL 是男人就.00404590               ;<---------从这里call进去的.
0040362F  |.  E9 83040000    JMP 是男人就.00403AB7
00403634  |>  8B15 806D4000  MOV EDX,DWORD PTR DS:[406D80]
0040363A  |.  0FB71455 125C4>MOVZX EDX,WORD PTR DS:[EDX*2+405C12]
00403642  |.  81C2 00504000  ADD EDX,是男人就.00405000
00403648  |.  FF05 806D4000  INC DWORD PTR DS:[406D80]
0040364E  |.  E9 92010000    JMP 是男人就.004037E5
00403653  |>  FF05 886D4000  INC DWORD PTR DS:[406D88]
00403659  |.  A1 7C6D4000    MOV EAX,DWORD PTR DS:[406D7C]
0040365E  |.  A8 08          TEST AL,8
00403660  |.  0F95C2         SETNE DL
00403663  |.  83E2 01        AND EDX,1 


在这里把"JE SHORT 00403653"修改成"JNZ SHORT 00403653",就完成了修改碰撞检测了.......(一直这样玩下去啊...天)

结尾:

终于啊......不容易纳!!!这个可以算个精华吗......
Ps:我是男人.....但最多玩到10秒....这还算吗??

[注意]传递专业知识、拓宽行业人脉——看雪讲师团队等你加入!

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雪    币: 47147
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还没达到要求,继续要求。
另外,如果是涉及到版权相关算法时,目标软件是国产软件时,不设精华。
2008-6-10 09:17
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继续努力,嘿嘿
2008-6-10 09:40
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好像有BUG

2008-6-10 11:24
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按楼主的改法,生存时间明显不对。。
2008-6-10 11:32
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这个..........
2008-6-10 16:56
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我把我修改的传上来了~~~~
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