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给大家轻松一下
2004-10-19 21:19 4620

给大家轻松一下

2004-10-19 21:19
4620
一个类似DOOM3的游戏,只有96k,也许及其要好些才可以玩,难度不大,但可以体会到作者的功力。大家感兴趣就逆向一下吧。
向老外的编程能力学习!
附件:kkrieger-beta.zip 附件:kkrieger-beta.zip

[培训]《安卓高级研修班(网课)》月薪三万计划,掌 握调试、分析还原ollvm、vmp的方法,定制art虚拟机自动化脱壳的方法

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不古龙 2004-10-19 22:25
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XP下无法运行
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lxyy 2004-10-19 23:37
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:D 很多机器跑不起来,这样的demo性的东西太考验机器了,显卡,内存不够没法跑啊.我记得这个好象运行内存就要消耗330多m,非512m的内存就罢工,推荐配置:512m ,显存128m以上来跑,嘿嘿~~

不过这个真有问题xp sp2发送错误报告,跑不起来应该是自动退出来的
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Elickson_J 2004-10-20 11:44
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这个程序在我的机器上测试可以用的,我使用的是英文专业版的xp sp2, 2G DDR2 RAM, 2CPU, Pci xpress FX3100卡。游戏里面可以换武器的,效果震得很好。不过驾载进入的时间有半分钟吧。
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Elickson_J 2004-10-20 11:46
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A 1.5GHz Pentium3/Athlon or faster.
- 512MB of RAM (or more)
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
  supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.
- Some kind of sound hardware
- DirectX 9.0b
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qiweixue 19 2004-10-20 11:49
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莫非楼主做广告么:D
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Elickson_J 2004-10-21 19:25
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cobra1111 2004-10-21 19:45
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震撼
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BDAngel 2004-10-21 22:10
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算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~算法~
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Elickson_J 2004-10-22 09:20
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这个游戏是测试版的,因此里面是存在BUG的。比如在经过门的时候,不论是怪物还是你自己,都有可能卡在那里,动弹不得。你自己也会被门高高举到天上下不来,走不了。有时会卡在墙上。
也许这才是将它放到软件调试论坛的目的吧。
不过其画面质量的确很震撼人的,即使亲眼见到了也不敢相信96K的小程序能有如此精致的游戏画面和音效。
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DarkPilgrim 2004-10-22 10:15
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英文专业版的xp sp2, 2G DDR2 RAM, 2CPU, Pci xpress FX3100卡
这都要半分钟,那还有几个人能玩。。。

不过楼主的机器是自己的吗,等有钞钞,也要配一台
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Elickson_J 2004-10-22 14:40
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According to the developers, .kkrieger's idea was born from the concept of demoscene, a project where different groups try to generate music clips which exploit the hardware of high-end computer hardware as well as limiting the size of such 'demos' to 64 KByte. At some point, the idea of a 32 KByte game competition came up and later was extended to 96 KByte. "This is where we got together and thought that you can fit quite a bit into 96 KByte," said Christoph Muetze, who created some of the graphics for .krieger.

"Our idea was to create a first person shooter, since they are very straight forward and therefore was much easier to create than for example a role playing game. And most people enjoy such shooters," Muetze said. The .theprodukkt project team includes six people, located in different parts in Germany. The group includes graphic artists, computer science students as well as professional game developers.

The creation of .kkrieger took 2 years, 1 year was spent on developing the content. Over this timeframe, the group squeezed the functionality of the game, including lighting and shader effects, into 104,363 program lines: 60 KByte of code and 36 KByte of content add up to the final 96 KByte of .kkrieger.

The greatest challenge of the game was, according to Muetze, to achieve the goal of getting everything into 96 KByte. The group claims that it does not use any sort of 'magic', but rather simple C++ code. "The game writes all data into the computer's RAM. The 96 KByte of .kkrieger include a generator which basically follows a cookbook receipe. It calculates textures, geometrics as well as objects," Muetze explained.
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