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UnrealEngine POLYGON 全逆向笔记
发表于: 2024-7-19 15:10 9576

UnrealEngine POLYGON 全逆向笔记

2024-7-19 15:10
9576

[!WARNING]

本文仅用于交流学习请勿用于不法用途,如有侵权联系Euarno@outlook.comEuarno@qq.com要求删除

本文由Euarno原创,转载请标明出处

1.在Steam下载并安装POLYGON
2.找到游戏目录POLYGON\POLYGON\Binaries\Win64
3.找到游戏文件POLYGON-Win64-Shipping.exe
4.拖进IDA等待漫长分析过程

1.Visual Studio 2022
2.C++20

1.Cheat Engine
2.IDA Pro
3.Inject Tool

[!TIP]

游戏有EasyAntiCheat保护

[!NOTE]

在同一台设备上,Dx虚表位置**“固定”**

[!IMPORTANT]

有关GName的寻找原理请参见前文,本文不做赘述

先通过字符串熟练地找到void __fastcall FNamePool_FNamePool(__int64 a1)

分析交叉引用,如下表:

[!NOTE]

Down 表示当前函数调用了 FNamePool_FNamePool 函数。

Up 表示 FNamePool_FNamePool 函数被当前函数调用。

依次看看几个Up调用内容,不要找太长的函数,也尽量避开明显提到其他组件的函数,要时时刻刻切记我们寻找的只是简单的通过

这种方式进行的构造函数调用,在为数不多的Up调用中寻找到以下符合要求的伪函数

GName偏移通过计算 0x1480AD880-0x140000000=0x80AD880 得到,偏移为 0x80AD880

我们开CheatEngine简单检验一下,也确实是这个结果,我们有充分的理由认为,GName地址是 “POLYGON-Win64-Shipping.exe”+0x80AD880

通过以下代码验证GName正确性:

得到输出:

UnrealEngine.cpp源代码中寻找如下函数

它以UWorld*作为返回值,在函数中有大量明文字符串可用来作为特征寻找该函数

[!NOTE]

如果你发现你在IDA中无法搜索到这些字符串,请设置一下识别的字符串风格,把unicode加进去

锁定return qword_1482ACFD0,直接计算0x1482ACFD0-0x0x140000000=0x82ACFD0,偏移为0x82ACFD0

还是先看引擎源码,在UObjectHash.cpp,有GObject的定义

分析对GUObjectArray的引用,有很多含有字符串的函数可以作为寻找UObject的跳板,我选择了这个函数

在IDA中定位到源码后,分析这部分

在MaxObjectsNotConsideredByGC = InMaxObjectsNotConsideredByGC时,类成员变量被赋值,对应伪代码

定位类索引首地址,就是类全局变量的地址,用0x148153F28-0x8-0x140000000=0x8153F20

ID Description ShowAsSigned VariableType Address
0 无描述 0 4 Bytes d3d11.dll
1 无描述 0 4 Bytes d3d12.dll
2 无描述 0 4 Bytes d3d9.dll
ID Description ShowAsSigned ShowAsHex VariableType Address
0 SwapChain 1 8 Bytes 1C8BD143B20
ID Description LastState Value LastState RealAddress VariableType Address Offset(倒序)
0 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+08157630 0, 70, 90, 68, 10
1 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+08244B40 0, 70, 80, 528, 10
3 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+0827D5B8 0, 70, 20, 778, 110
4 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+0827D5C0 0, 70, 20, 778, 110
5 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+08296C30 0, 70, 20, 748, 110
6 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+08296C38 0, 70, 20, 748, 110
7 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082C7F60 0, 130, 10, 390, 110
8 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082C7F60 0, 130, 10, 398, 110
9 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082C7F68 0, 130, 10, 390, 110
10 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082C7F68 0, 130, 10, 398, 110
11 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+0817B270 0, 10, 0, 110, 160
12 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+0817B270 0, 10, 8, 110, 160
13 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082312C8 0, 10, 0, 110, 160
14 指针扫描结果 618754048 1C8BD143B20 4 Bytes "POLYGON-Win64-Shipping.exe"+082312C8 0, 10, 8, 110, 160
15 指针扫描结果 618754048 1C8BD143B20 4 Bytes "opencv_world455.dll"+02723310 0, 10, 0, 110, 3E8
16 指针扫描结果 618754048 1C8BD143B20 4 Bytes "opencv_world455.dll"+02723310 0, 10, 8, 110, 3E8
ID Description LastState Value LastState RealAddress VariableType Address Offset(倒序)
0 指针扫描结果 618754048 1ED4E835FB0 4 Bytes "POLYGON-Win64-Shipping.exe"+0817B270 0, 10, 0, 110, 160
1 指针扫描结果 618754048 1ED4E835FB0 4 Bytes "POLYGON-Win64-Shipping.exe"+082312C8 0, 10, 0, 110, 160
ID Description VariableType Address Offset(倒序)
0 指针扫描结果 4 Bytes "POLYGON-Win64-Shipping.exe"+0817B270 0, 10, 0, 110, 160
Direction Type Address Text
Down p sub_142B09630+47 call FNamePool_FNamePool
Down p sub_142B09740+48 call FNamePool_FNamePool
Down p sub_142B0A890+30 call FNamePool_FNamePool
Down p sub_142B0A950+30 call FNamePool_FNamePool
Down p sub_142B0AA10+30 call FNamePool_FNamePool
Down p sub_142B0B100+4E call FNamePool_FNamePool
Down p sub_142B0BCF0+4E call FNamePool_FNamePool
Down p sub_142B0C260+30 call FNamePool_FNamePool
Down p sub_142B0CCB0+95 call FNamePool_FNamePool
Down p sub_142B0CE90+1F call FNamePool_FNamePool
Down p sub_142B0D0B0+21 call FNamePool_FNamePool
Down p sub_142B0D110+21 call FNamePool_FNamePool
Down p sub_142B0D540+28 call FNamePool_FNamePool
Down p sub_142B0D5D0+28 call FNamePool_FNamePool
Down p sub_142B0D670+28 call FNamePool_FNamePool
Down p sub_142B0D700+28 call FNamePool_FNamePool
Down p sub_142B0DA90+28 call FNamePool_FNamePool
Down p sub_142B10080+72 call FNamePool_FNamePool
Down p sub_142B159A0+25B call FNamePool_FNamePool
Down p sub_142B16D10+3A call FNamePool_FNamePool
Down p sub_142B16D10+D1 call FNamePool_FNamePool
Down p sub_142B16EA0+3F call FNamePool_FNamePool
Down p sub_142B16F90+30 call FNamePool_FNamePool
Down o .pdata:0000000148513348 RUNTIME_FUNCTION <rva FNamePool_FNamePool, rva algn_142B092C5,
Up p sub_1407D8E60+154 call FNamePool_FNamePool
Up p sub_1407D90C0+154 call FNamePool_FNamePool
Up p sub_142B04A20+A3 call FNamePool_FNamePool
Up p sub_142B04B20+C3 call FNamePool_FNamePool
Up p sub_142B04D00+FE call FNamePool_FNamePool
Up p sub_142B04D00+25B call FNamePool_FNamePool
Up p sub_142B05050+A5 call FNamePool_FNamePool
static bool bNamePoolInitialized;
alignas(FNamePool) static uint8 NamePoolData[sizeof(FNamePool)];
static bool bNamePoolInitialized;
alignas(FNamePool) static uint8 NamePoolData[sizeof(FNamePool)];
_DWORD *__fastcall sub_142B04A20(_DWORD *a1, _BYTE *a2)
{
  bool v2; // zf
  _BYTE *v3; // r8
  __int64 v5; // rax
  int v6; // eax
  RTL_SRWLOCK *v7; // rax
  _DWORD *result; // rax
  const char *v9; // [rsp+20h] [rbp-18h] BYREF
  int v10; // [rsp+28h] [rbp-10h]
  char v11; // [rsp+2Ch] [rbp-Ch]
  int v12; // [rsp+40h] [rbp+8h] BYREF
  int v13; // [rsp+44h] [rbp+Ch]
 
  v2 = *a2 == 0;
  v3 = a2 + 2;
  v9 = a2 + 2;
  v5 = -1i64;
  if ( v2 )
  {
    do
      ++v5;
    while ( v3[v5] );
    v11 = 0;
  }
  else
  {
    do
      ++v5;
    while ( *(_WORD *)&v3[2 * v5] );
    v11 = 1;
  }
  v10 = v5;
  if ( (unsigned int)v5 < 0x400 )
  {
    if ( byte_148089CF9 )
    {
      v7 = &stru_1480AD880;
    }
    else
    {
      FNamePool_FNamePool((__int64)&stru_1480AD880);
      byte_148089CF9 = 1;
    }
    sub_142B16A60(v7, &v12, &v9);
    v13 = v12;
    v6 = v12;
  }
  else
  {
    v10 = 24;
    v9 = "ERROR_NAME_SIZE_EXCEEDED";
    v11 = 0;
    v6 = sub_142B0CCB0(&v9, 1i64);
  }
  *a1 = v6;
  result = a1;
  a1[1] = 0;
  return result;
}
_DWORD *__fastcall sub_142B04A20(_DWORD *a1, _BYTE *a2)
{
  bool v2; // zf
  _BYTE *v3; // r8
  __int64 v5; // rax
  int v6; // eax
  RTL_SRWLOCK *v7; // rax
  _DWORD *result; // rax
  const char *v9; // [rsp+20h] [rbp-18h] BYREF
  int v10; // [rsp+28h] [rbp-10h]
  char v11; // [rsp+2Ch] [rbp-Ch]
  int v12; // [rsp+40h] [rbp+8h] BYREF
  int v13; // [rsp+44h] [rbp+Ch]
 
  v2 = *a2 == 0;
  v3 = a2 + 2;
  v9 = a2 + 2;
  v5 = -1i64;
  if ( v2 )
  {
    do
      ++v5;
    while ( v3[v5] );
    v11 = 0;
  }
  else
  {
    do
      ++v5;
    while ( *(_WORD *)&v3[2 * v5] );
    v11 = 1;
  }
  v10 = v5;
  if ( (unsigned int)v5 < 0x400 )
  {
    if ( byte_148089CF9 )
    {
      v7 = &stru_1480AD880;
    }
    else
    {
      FNamePool_FNamePool((__int64)&stru_1480AD880);
      byte_148089CF9 = 1;
    }
    sub_142B16A60(v7, &v12, &v9);
    v13 = v12;
    v6 = v12;
  }
  else
  {
    v10 = 24;
    v9 = "ERROR_NAME_SIZE_EXCEEDED";
    v11 = 0;
    v6 = sub_142B0CCB0(&v9, 1i64);
  }
  *a1 = v6;
  result = a1;
  a1[1] = 0;
  return result;
}
std::string GetName(uint32_t Id)
{
    uint32_t Block = Id >> 16;
    uint32_t Offset = Id & 65535;
    uint8_t* GameBase = (uint8_t*)GetModuleHandleA("POLYGON-Win64-Shipping.exe");
 
    uint8_t** GName = (uint8_t**)(GameBase + 0x80AD880);
     
    FNameEntry* Info = (FNameEntry*)((GName)[2 + Block] + 2 * Offset);
 
    return std::string(Info->AnsiName, Info->Len);
}
 
 printf("Name:%s\n", GetName(0).c_str());
std::string GetName(uint32_t Id)
{
    uint32_t Block = Id >> 16;
    uint32_t Offset = Id & 65535;
    uint8_t* GameBase = (uint8_t*)GetModuleHandleA("POLYGON-Win64-Shipping.exe");
 
    uint8_t** GName = (uint8_t**)(GameBase + 0x80AD880);
     
    FNameEntry* Info = (FNameEntry*)((GName)[2 + Block] + 2 * Offset);
 
    return std::string(Info->AnsiName, Info->Len);
}
 
 printf("Name:%s\n", GetName(0).c_str());
Name:None
Name:None
UWorld* UEngine::GetWorldFromContextObject(const UObject* Object, EGetWorldErrorMode ErrorMode) const
{
    if (Object == nullptr)
    {
        switch (ErrorMode)
        {
        case EGetWorldErrorMode::Assert:
            check(Object);
            break;
        case EGetWorldErrorMode::LogAndReturnNull:
            FFrame::KismetExecutionMessage(TEXT("A null object was passed as a world context object to UEngine::GetWorldFromContextObject()."), ELogVerbosity::Warning);
            //UE_LOG(LogEngine, Warning, TEXT("UEngine::GetWorldFromContextObject() passed a nullptr"));
            break;
        case EGetWorldErrorMode::ReturnNull:
            break;
        }
        return nullptr;
    }
 
    bool bSupported = true;
    UWorld* World = (ErrorMode == EGetWorldErrorMode::Assert) ? Object->GetWorldChecked(/*out*/ bSupported) : Object->GetWorld();
    if (bSupported && (World == nullptr) && (ErrorMode == EGetWorldErrorMode::LogAndReturnNull))
    {
        FFrame::KismetExecutionMessage(*FString::Printf(TEXT("No world was found for object (%s) passed in to UEngine::GetWorldFromContextObject()."), *GetPathNameSafe(Object)), ELogVerbosity::Warning);
    }
    return (bSupported ? World : GWorld);
}
UWorld* UEngine::GetWorldFromContextObject(const UObject* Object, EGetWorldErrorMode ErrorMode) const
{
    if (Object == nullptr)
    {
        switch (ErrorMode)
        {
        case EGetWorldErrorMode::Assert:
            check(Object);
            break;
        case EGetWorldErrorMode::LogAndReturnNull:
            FFrame::KismetExecutionMessage(TEXT("A null object was passed as a world context object to UEngine::GetWorldFromContextObject()."), ELogVerbosity::Warning);
            //UE_LOG(LogEngine, Warning, TEXT("UEngine::GetWorldFromContextObject() passed a nullptr"));
            break;
        case EGetWorldErrorMode::ReturnNull:
            break;
        }
        return nullptr;
    }
 
    bool bSupported = true;
    UWorld* World = (ErrorMode == EGetWorldErrorMode::Assert) ? Object->GetWorldChecked(/*out*/ bSupported) : Object->GetWorld();
    if (bSupported && (World == nullptr) && (ErrorMode == EGetWorldErrorMode::LogAndReturnNull))
    {
        FFrame::KismetExecutionMessage(*FString::Printf(TEXT("No world was found for object (%s) passed in to UEngine::GetWorldFromContextObject()."), *GetPathNameSafe(Object)), ELogVerbosity::Warning);
    }
    return (bSupported ? World : GWorld);
}
.rdata:00000001470E6BE0 aANullObjectWas:                        ; DATA XREF: sub_144FEE480+1F↑o
.rdata:00000001470E6BE0                 text "UTF-16LE", 'A null object was passed as a world context object '
.rdata:00000001470E6C46                 text "UTF-16LE", 'to UEngine::GetWorldFromContextObject().',0
.rdata:00000001470E6BE0 aANullObjectWas:                        ; DATA XREF: sub_144FEE480+1F↑o
.rdata:00000001470E6BE0                 text "UTF-16LE", 'A null object was passed as a world context object '
.rdata:00000001470E6C46                 text "UTF-16LE", 'to UEngine::GetWorldFromContextObject().',0
__int64 __fastcall sub_144FEE480(__int64 a1, __int64 a2, int a3)
{
  __int64 v4; // rsi
  __int64 v6; // rax
  __int64 v7; // rdi
  const wchar_t *v8; // rbx
  const wchar_t *v9; // r8
  __int64 v10; // rdx
  const wchar_t *v11; // [rsp+20h] [rbp-28h] BYREF
  int v12; // [rsp+28h] [rbp-20h]
  const wchar_t *v13; // [rsp+30h] [rbp-18h] BYREF
  int v14; // [rsp+38h] [rbp-10h]
  __int64 v15; // [rsp+58h] [rbp+10h] BYREF
 
  v4 = a2;
  if ( a2 )
  {
    LOBYTE(v15) = 1;
    if ( a3 == 2 )
      v6 = sub_142C63C80(a2, &v15);
    else
      v6 = (*(__int64 (__fastcall **)(__int64))(*(_QWORD *)a2 + 392i64))(a2);
    v7 = v6;
    if ( !(_BYTE)v15 )
      return qword_1482ACFD0;
    if ( !v6 && a3 == 1 )
    {
      sub_142CD1520(v4, &v13, 0i64);
      v8 = &chText;
      v9 = &chText;
      if ( v14 != (_DWORD)v7 )
        v9 = v13;
      sub_1429C9990(&v11, L"No world was found for object (%s) passed in to UEngine::GetWorldFromContextObject().", v9);
      LOBYTE(v10) = 3;
      if ( v12 != (_DWORD)v7 )
        v8 = v11;
      sub_142CAF290(v8, v10, 0i64);
      if ( v11 )
        sub_142A062C0();
      if ( v13 )
        sub_142A062C0();
    }
    if ( !(_BYTE)v15 )
      return qword_1482ACFD0;
    return v7;
  }
  else
  {
    if ( a3 == 1 )
    {
      v15 = 0i64;
      LOBYTE(a2) = 3;
      sub_142CAF290(
        L"A null object was passed as a world context object to UEngine::GetWorldFromContextObject().",
        a2,
        0i64);
    }
    return 0i64;
  }
}
__int64 __fastcall sub_144FEE480(__int64 a1, __int64 a2, int a3)
{
  __int64 v4; // rsi
  __int64 v6; // rax
  __int64 v7; // rdi
  const wchar_t *v8; // rbx
  const wchar_t *v9; // r8
  __int64 v10; // rdx
  const wchar_t *v11; // [rsp+20h] [rbp-28h] BYREF
  int v12; // [rsp+28h] [rbp-20h]
  const wchar_t *v13; // [rsp+30h] [rbp-18h] BYREF
  int v14; // [rsp+38h] [rbp-10h]
  __int64 v15; // [rsp+58h] [rbp+10h] BYREF
 
  v4 = a2;
  if ( a2 )
  {
    LOBYTE(v15) = 1;
    if ( a3 == 2 )
      v6 = sub_142C63C80(a2, &v15);
    else
      v6 = (*(__int64 (__fastcall **)(__int64))(*(_QWORD *)a2 + 392i64))(a2);
    v7 = v6;
    if ( !(_BYTE)v15 )
      return qword_1482ACFD0;
    if ( !v6 && a3 == 1 )
    {
      sub_142CD1520(v4, &v13, 0i64);
      v8 = &chText;
      v9 = &chText;
      if ( v14 != (_DWORD)v7 )
        v9 = v13;
      sub_1429C9990(&v11, L"No world was found for object (%s) passed in to UEngine::GetWorldFromContextObject().", v9);
      LOBYTE(v10) = 3;
      if ( v12 != (_DWORD)v7 )
        v8 = v11;
      sub_142CAF290(v8, v10, 0i64);
      if ( v11 )
        sub_142A062C0();
      if ( v13 )
        sub_142A062C0();
    }
    if ( !(_BYTE)v15 )
      return qword_1482ACFD0;
    return v7;
  }
  else
  {

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怎么确认游戏是dx几的,没看懂
2024-12-4 19:30
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万神fake 怎么确认游戏是dx几的,没看懂[em_039]
虚幻和u3d游戏就几乎没见过dx9的,没脑先尝试dx11就对了
2024-12-5 19:35
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