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dilloDIE 1.5 - Armadillo 4.xx unpacker
发表于: 2006-6-26 20:58 3454

dilloDIE 1.5 - Armadillo 4.xx unpacker

2006-6-26 20:58
3454
dilloDIE 1.5 - Armadillo 4.xx unpacker
######################################

This Tool can strip Armadillo Protection from protected Exes/Dlls.

supported features:
-------------------

Standard Features
Debugblocker
CopyMemII
Nanomites
Import Elimination
Strategic Code Splicing

Known Issues:
-------------

Applications protected with Armadillo 3.xx or prior are not supported.

Rebuilding:
-----------

Dumps are 100% working, but for aesthetic reasons one might want to remove
Armadillo Sections from Section header and its Data physically. This can
be done quite comfortable with the CFF Explorer or any simmilar PE Editor.

Armadillo Sections are usually called:

.text1
.adata
.data1
.pdata

Nanomites:
----------

Some things about Nanomites: dilloDIE will resolve all Nanomites correctly
for most Applications. There _might_ be apps though, which are somehow
obfuscated in some parts and dilloDIE will fail in properly detecting all
Nanomarkers, which are used to except Fake Nanomites. In this case one
should use the "Emulate" Option, which will cause dilloDIE not to resolve
Nanomites at unpacking time, but to inject a handler which resolves them at
execution time. Dumps using this handler will work on Windows XP and above
only though.

If Nanomites arent processed correcty, try to activate "high priority".
This should fix some windows internal timing issues.

Options:
--------

If a Dump ain't working correctly, you can try to change some Options.

Deactivate the Disassembler for any protection part if not everything gets
fixed properly (e.g. there are not all import references/nanomites/spliced
jumps fixed/resolved due to code obfuscation which will make the disassmbler
fuck things up).
Decrease or set the Max. Size for Spliced Code sections to 0 if a section
gets wrongly detected as spliced (just in case...;) or increase it to make
a bigger Spliced Code section to be detected properly.

You should not need to change the number of threads used in the hook
engine. 1 should be the best choice in most of the cases.

"Give a man a fish, he'll eat for a day. Teach a man how to fish, he'll eat
for a lifetime."

Think about it

(c) 2005-2006 mr_magic

[培训]内核驱动高级班,冲击BAT一流互联网大厂工作,每周日13:00-18:00直播授课

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最新回复 (6)
雪    币: 97697
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2
I FIND IT :

http://bbs.pediy.com/showthread.php?s=&threadid=28025
2006-6-26 21:06
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雪    币: 3689
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I'm sorry.
2006-6-26 21:28
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雪    币: 210
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这个强啊
2006-6-27 09:05
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雪    币: 86
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5
脱过出错!
2006-6-27 09:29
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6
是不是回复了就可以下载了啊?
怎么下载不了啊
2006-6-27 10:25
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雪    币: 203
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7
这个好像有问题!
不能脱啊?
怎么脱啊
2006-6-27 10:31
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