00000000
GameObject struc ; (sizeof
=
0x88
, align
=
0x8
, copyof_11640)
00000000
; XREF: ?BuildGenericAvatar@AvatarBuilderBindings@@YA?AVScriptingObjectPtr@@PEAVGameObject@@AEBV?$basic_string@DV?$StringStorageDefault@D@core@@@core@@@Z
/
r
00000000
baseclass_0 EditorExtension ? ; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
87
/
w
00000000
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
8C
/
w ...
00000030
m_Component dynamic_array<GameObject::ComponentPair,
0
> ?
00000030
; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
A3
/
w
00000030
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
AB
/
w ...
00000050
m_CullSceneMask dq ? ; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &):HumanDescription__Reset_0
/
o
00000050
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
B6
/
w ...
00000058
m_Layer dd ? ; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
BE
/
w
00000058
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
128
/
r ...
0000005C
m_Tag dw ?
0000005E
m_IsActive db ?
0000005F
m_IsActiveCached db ?
00000060
m_ActivationState dd ? ; enum GameObject::ActivationState
00000064
m_SupportedMessages dd ?
00000068
m_Name ConstantString ? ; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
BA
/
w
00000068
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
13A
/
w
00000070
m_ActiveGONode ListNode<GameObject> ? ; XREF: AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &):core__basic_string_char_core__StringStorageDefault_char______ctor__1380
/
w
00000070
; AvatarBuilderBindings::BuildGenericAvatar(GameObject
*
,core::basic_string<char,core::StringStorageDefault<char>> const &)
+
F5
/
w ...
00000088
GameObject ends