炉石现在的版本,不拔线玩不了,所以刚弄了个拔线的...
过滤战网的连接,仅仅关闭炉石传说游戏中的连接.
稳定拔线不卡游戏.
直接复制粘贴,给你们心爱的主播编译一个吧.
代码如下,新建控制台应用,覆盖粘贴进去编译就行了.
附件是成品.
using namespace std;
/
/
Need to link with Iphlpapi.lib
and
Ws2_32.lib
/
*
Note: could also use malloc()
and
free()
*
/
char
*
GetProcessName(DWORD dwPid, char
*
szModuleName,DWORD buffsize)
{
if
(!szModuleName || !buffsize)
return
0
;
HANDLE pro_handle
=
OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ,
0
, dwPid);
if
((INT64)pro_handle >
0
)
{
HMODULE hMods
=
0
;;
DWORD cbNeeded
=
0
;
if
(EnumProcessModulesEx(pro_handle, &hMods,
8
, &cbNeeded, LIST_MODULES_ALL))
/
/
http:
/
/
msdn.microsoft.com
/
en
-
us
/
library
/
ms682633(v
=
vs.
85
).aspx
{
GetModuleFileNameExA(pro_handle, hMods, szModuleName, buffsize);
return
strrchr(szModuleName,
'\\'
);
}
CloseHandle(pro_handle);
}
return
0
;
}
vector<MIB_TCPROW2> g_battlenet;
/
/
战网网络连接
vector<MIB_TCPROW2> g_Hearthstone;
/
/
炉石传说网络连接
const char
*
g_battlenetname
=
"\\Battle.net.exe"
,
*
g_Hearthstonename
=
"\\Hearthstone.exe"
;
int
get_list(vector<MIB_TCPROW2>
*
battlenet_list, vector<MIB_TCPROW2>
*
Hearthstone_list)
{
battlenet_list
-
>resize(
0
);
Hearthstone_list
-
>resize(
0
);
/
/
代码来自 https:
/
/
docs.microsoft.com
/
en
-
us
/
windows
/
win32
/
api
/
iphlpapi
/
nf
-
iphlpapi
-
gettcptable2
/
/
Declare
and
initialize variables
PMIB_TCPTABLE2 pTcpTable;
ULONG ulSize
=
0
;
DWORD dwRetVal
=
0
;
char szLocalAddr[
128
];
char szRemoteAddr[
128
];
struct in_addr IpAddr;
pTcpTable
=
(MIB_TCPTABLE2
*
)MALLOC(sizeof(MIB_TCPTABLE2));
if
(pTcpTable
=
=
NULL)
{
printf(
"Error allocating memory\n"
);
return
1
;
}
ulSize
=
sizeof(MIB_TCPTABLE);
/
/
Make an initial call to GetTcpTable2 to
/
/
get the necessary size into the ulSize variable
if
((dwRetVal
=
GetTcpTable2(pTcpTable, &ulSize, TRUE))
=
=
ERROR_INSUFFICIENT_BUFFER)
{
FREE(pTcpTable);
pTcpTable
=
(MIB_TCPTABLE2
*
)MALLOC(ulSize);
if
(pTcpTable
=
=
NULL)
{
printf(
"Error allocating memory\n"
);
return
1
;
}
}
/
/
Make a second call to GetTcpTable2 to get
/
/
/
/
the actual data we require
string socketstate;
if
((dwRetVal
=
GetTcpTable2(pTcpTable, &ulSize, TRUE))
=
=
NO_ERROR)
{
printf(
"PID \t\tLocalAddr:Portt\t\tRemoteAddr:Port \tstate\n"
);
for
(
int
i
=
0
; i < (
int
)pTcpTable
-
>dwNumEntries; i
+
+
)
{
if
(MIB_TCP_STATE_ESTAB!
=
pTcpTable
-
>table[i].dwState)
/
/
过滤不是连接状态的连接
{
continue
;
}
char processname[
256
];
char
*
filename
=
GetProcessName(pTcpTable
-
>table[i].dwOwningPid, processname,
256
);
if
(!filename)
{
continue
;
}
if
(_stricmp(g_battlenetname, filename)!
=
0
&& _stricmp(g_Hearthstonename, filename) !
=
0
)
/
/
过滤进程
{
continue
;
}
if
(pTcpTable
-
>table[i].dwLocalAddr
=
=
0
|| pTcpTable
-
>table[i].dwLocalAddr
=
=
0x100007F
)
/
/
过滤本地连接
{
continue
;
}
if
(pTcpTable
-
>table[i].dwRemoteAddr
=
=
0
|| pTcpTable
-
>table[i].dwRemoteAddr
=
=
0x100007F
)
/
/
过滤本地连接
{
continue
;
}
IpAddr.S_un.S_addr
=
(u_long)pTcpTable
-
>table[i].dwLocalAddr;
InetNtopA(AF_INET, &IpAddr, szLocalAddr,
128
);
DWORD dwLocalPort
=
ntohs(pTcpTable
-
>table[i].dwLocalPort);
IpAddr.S_un.S_addr
=
(u_long)pTcpTable
-
>table[i].dwRemoteAddr;
InetNtopA(AF_INET, &IpAddr, szRemoteAddr,
128
);
DWORD dwRemotePort
=
ntohs(pTcpTable
-
>table[i].dwRemotePort);
socketstate
=
"["
+
to_string(pTcpTable
-
>table[i].dwOwningPid)
+
"]"
+
string(filename
+
1
)
+
"\t"
;
socketstate
=
socketstate
+
string(szLocalAddr)
+
":"
+
to_string(dwLocalPort)
+
"\t"
;
socketstate
=
socketstate
+
string(szRemoteAddr)
+
":"
+
to_string(dwRemotePort)
+
"\t"
;
socketstate
=
socketstate
+
"["
+
to_string(pTcpTable
-
>table[i].dwState)
+
"]\n"
;
if
(dwRemotePort
=
=
443
|| dwRemotePort
=
=
80
)
/
/
过滤掉
443
端口
{
continue
;
}
printf(socketstate.c_str());
if
(_stricmp(g_battlenetname, filename)
=
=
0
)
{
g_battlenet.push_back(pTcpTable
-
>table[i]);
}
if
(_stricmp(g_Hearthstonename, filename)
=
=
0
)
{
g_Hearthstone.push_back(pTcpTable
-
>table[i]);
}
}
}
else
{
printf(
"\tGetTcpTable2 failed with %d\n"
, dwRetVal);
FREE(pTcpTable);
return
1
;
}
if
(pTcpTable !
=
NULL) {
FREE(pTcpTable);
pTcpTable
=
NULL;
}
return
0
;
}
DWORD thread_resocket(PVOID param)
{
do
{
/
/
SetTcpEntry((MIB_TCPROW
*
)&srtTcpRow);
/
/
pTcpTable
-
>table[i].dwState
=
MIB_TCP_STATE_DELETE_TCB;
/
/
dwRetVal
=
SetTcpEntry((MIB_TCPROW
*
)&pTcpTable
-
>table[i]);
if
(GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_DELETE)&
1
)
{
printf(
"正在拔线....\n"
);
get_list(&g_battlenet, &g_Hearthstone);
bool
samesocket
=
false;
for
(
int
i
=
0
; i < g_Hearthstone.size(); i
+
+
)
{
samesocket
=
false;
for
(size_t k
=
0
; k < g_battlenet.size(); k
+
+
)
{
if
(g_Hearthstone[i].dwRemoteAddr
=
=
g_battlenet[k].dwRemoteAddr && g_Hearthstone[i].dwRemotePort
=
=
g_battlenet[k].dwRemotePort)
{
samesocket
=
true;
break
;
}
}
if
(samesocket
=
=
false)
{
g_Hearthstone[i].dwState
=
MIB_TCP_STATE_DELETE_TCB;
/
/
重置网络连接
char szLocalAddr[
128
];
char szRemoteAddr[
128
];
InetNtopA(AF_INET, &g_Hearthstone[i].dwLocalAddr, szLocalAddr,
128
);
DWORD dwLocalPort
=
ntohs(g_Hearthstone[i].dwLocalPort);
InetNtopA(AF_INET, &g_Hearthstone[i].dwRemoteAddr, szRemoteAddr,
128
);
DWORD dwRemotePort
=
ntohs(g_Hearthstone[i].dwRemotePort);
printf(
"已经断开连接--->%s:%d ---- %s:%d \n"
, szLocalAddr, dwLocalPort, szRemoteAddr, dwRemotePort);
SetTcpEntry((MIB_TCPROW
*
)&g_Hearthstone[i]);
}
}
Sleep(
500
);
}
Sleep(
10
);
}
while
(true);
return
0
;
}
int
main()
{
CreateThread(
0
,
0
, thread_resocket,
0
,
0
,
0
);
printf(
"启动成功\n登录[暴雪战网]且[炉石传说]游戏中\n按下热键[Ctrl+Delete]拔线"
);
getchar();
return
0
;
}
using namespace std;
/
/
Need to link with Iphlpapi.lib
and
Ws2_32.lib
/
*
Note: could also use malloc()
and
free()
*
/
char
*
GetProcessName(DWORD dwPid, char
*
szModuleName,DWORD buffsize)
{
if
(!szModuleName || !buffsize)
return
0
;
HANDLE pro_handle
=
OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ,
0
, dwPid);
if
((INT64)pro_handle >
0
)
{
HMODULE hMods
=
0
;;
DWORD cbNeeded
=
0
;
if
(EnumProcessModulesEx(pro_handle, &hMods,
8
, &cbNeeded, LIST_MODULES_ALL))
/
/
http:
/
/
msdn.microsoft.com
/
en
-
us
/
library
/
ms682633(v
=
vs.
85
).aspx
{
GetModuleFileNameExA(pro_handle, hMods, szModuleName, buffsize);
return
strrchr(szModuleName,
'\\'
);
}
CloseHandle(pro_handle);
}
return
0
;
}
vector<MIB_TCPROW2> g_battlenet;
/
/
战网网络连接
vector<MIB_TCPROW2> g_Hearthstone;
/
/
炉石传说网络连接
const char
*
g_battlenetname
=
"\\Battle.net.exe"
,
*
g_Hearthstonename
=
"\\Hearthstone.exe"
;
int
get_list(vector<MIB_TCPROW2>
*
battlenet_list, vector<MIB_TCPROW2>
*
Hearthstone_list)
{
battlenet_list
-
>resize(
0
);
Hearthstone_list
-
>resize(
0
);
/
/
代码来自 https:
/
/
docs.microsoft.com
/
en
-
us
/
windows
/
win32
/
api
/
iphlpapi
/
nf
-
iphlpapi
-
gettcptable2
/
/
Declare
and
initialize variables
PMIB_TCPTABLE2 pTcpTable;
ULONG ulSize
=
0
;
DWORD dwRetVal
=
0
;
char szLocalAddr[
128
];
char szRemoteAddr[
128
];
struct in_addr IpAddr;
pTcpTable
=
(MIB_TCPTABLE2
*
)MALLOC(sizeof(MIB_TCPTABLE2));
if
(pTcpTable
=
=
NULL)
{
printf(
"Error allocating memory\n"
);
return
1
;
}
ulSize
=
sizeof(MIB_TCPTABLE);
/
/
Make an initial call to GetTcpTable2 to
/
/
get the necessary size into the ulSize variable
if
((dwRetVal
=
GetTcpTable2(pTcpTable, &ulSize, TRUE))
=
=
ERROR_INSUFFICIENT_BUFFER)
{
FREE(pTcpTable);
pTcpTable
=
(MIB_TCPTABLE2
*
)MALLOC(ulSize);
if
(pTcpTable
=
=
NULL)
{
printf(
"Error allocating memory\n"
);
return
1
;
}
}
/
/
Make a second call to GetTcpTable2 to get
/
/
/
/
the actual data we require
string socketstate;
if
((dwRetVal
=
GetTcpTable2(pTcpTable, &ulSize, TRUE))
=
=
NO_ERROR)
{
printf(
"PID \t\tLocalAddr:Portt\t\tRemoteAddr:Port \tstate\n"
);
for
(
int
i
=
0
; i < (
int
)pTcpTable
-
>dwNumEntries; i
+
+
)
{
if
(MIB_TCP_STATE_ESTAB!
=
pTcpTable
-
>table[i].dwState)
/
/
过滤不是连接状态的连接
{
continue
;
}
char processname[
256
];
char
*
filename
=
GetProcessName(pTcpTable
-
>table[i].dwOwningPid, processname,
256
);
if
(!filename)
{
continue
;
}
if
(_stricmp(g_battlenetname, filename)!
=
0
&& _stricmp(g_Hearthstonename, filename) !
=
0
)
/
/
过滤进程
{
continue
;
}
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