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[转帖]Android in Practice: Includes 91 Techniques
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发表于: 2020-5-26 08:26 1966
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Android in Practice: Includes 91 Techniques
English | ISBN: 1935182927 | 2011 | 648 pages | PDF | 12 MB
Summary
Android in Practice is a treasure trove of Android goodness, with over 90 tested, ready-to-use techniques including complete end-to-end example applications and practical tips for real world mobile application developers. Written by real world Android developers, this book addresses the trickiest questions raised in forums and mailing lists. Using an easy-to-follow problem/solution/discussion format, it dives into important topics not covered in other Android books, like advanced drawing and graphics, testing and instrumentation, building and deploying applications, and using alternative languages.
About the Book
It's not hard to find the information you need to build your first Android app. Then what? If you want to build real apps, you will need some how-to advice, and that's what this book is about.
Android in Practice is a rich source of Android tips, tricks, and best practices, covering over 90 clever and useful techniques that will make you a more effective Android developer. Techniques are presented in an easy-to-read problem/solution/discussion format. The book dives into important topics like multitasking and services, testing and instrumentation, building and deploying applications, and using alternative languages.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
What's Inside
Techniques covering Android 1.x to 3.x
Android for tablets
Working with threads and concurrency
Testing and building
Using location awareness and GPS
Styles and themes
And much more!
This book requires a working knowledge of Java, but no prior experience with Android is assumed.
Source Code can be found at https://code.google.com/...id-in-practice/
Table of Contents
PART 1 BACKGROUND AND FUNDAMENTALS
Introducing Android
Android application fundamentals
Managing lifecycle and state
PART 2 REAL WORLD RECIPES
Getting the pixels perfect
Managing background tasks with Services
Threads and concurrency
Storing data locally
Sharing data between apps
HTTP networking and web services
Location is everything
Appeal to the senses using multimedia
2D and 3D drawing
PART 3 BEYOND STANDARD DEVELOPMENT
Testing and instrumentation
Build management
Developing for Android tablets
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