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[原创][原创]反调试-----由IsDebuggerPresent函数看下去
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发表于:
2013-11-8 23:57
11875
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[原创][原创]反调试-----由IsDebuggerPresent函数看下去
小白自学习,大牛勿拍,谢谢~
通过已知的函数研究反调试也许能学到些东西,先示例下简单的函数IsDebuggerPresent ?
if(IsDebuggerPresent())
{
cout<<"this process is debugging"<<endl;
}else
{
cout<<"this process is run normal"<<endl;
}
在OD下看看IsDebuggerPresent的实现:
7600377C > 64:A1 18000000 MOV EAX,DWORD PTR FS:[18]
76003782 8B40 30 MOV EAX,DWORD PTR DS:[EAX+30]
76003785 0FB640 02 MOVZX EAX,BYTE PTR DS:[EAX+2]
mov eax,dword ptr fs:[18] ?fs:[18]是什么?网搜一下,发现是TIB(Win 32 Thread Information Block)或TEB存贮的指向自身的线性指针(地址),详情可以参考:http://en.wikipedia.org/wiki/Win32_Thread_Information_Block
TEB 开始于fs:[0],但是很少通过访问fs:[0]获取TEB的区域,而是通过访问fs:[18]存储的地址。fs:[0x30]存储的是指向PEB的地址。
typedef struct _PEB {
BYTE Reserved1[2];
BYTE BeingDebugged;
BYTE Reserved2[1];
PVOID Reserved3[2];
PPEB_LDR_DATA Ldr;
PRTL_USER_PROCESS_PARAMETERS ProcessParameters;
BYTE Reserved4[104];
PVOID Reserved5[52];
PPS_POST_PROCESS_INIT_ROUTINE PostProcessInitRoutine;
BYTE Reserved6[128];
PVOID Reserved7[1];
ULONG SessionId;
} PEB, *PPEB;
从PEB的结构可以看出第二个偏移字节为BeingDebugged字段,如果该字段=1表示程序在被调试,反调试的软件可以关闭自身。
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突然想继续看看Ldr字段,PPEB_LDR_DATA 的定义:
typedef struct _PEB_LDR_DATA {
BYTE Reserved1[8];
PVOID Reserved2[3];
LIST_ENTRY InMemoryOrderModuleList;
} PEB_LDR_DATA, *PPEB_LDR_DATA;
而LIST_ENTRY的定义如下:
typedef struct _LIST_ENTRY {
struct _LIST_ENTRY *Flink;
struct _LIST_ENTRY *Blink;
} LIST_ENTRY
查看MSDN说LIST_ENTRY是个双向链表,且每个项是指向LDR_DATA_TABLE_ENTRY结构的指针,可是LIST_ENTRY中木有data域啊?只有两个指针?what mean?
查看LDR_DATA_TABLE_ENTRY的结构:
typedef struct _LDR_DATA_TABLE_ENTRY {
PVOID Reserved1[2];
LIST_ENTRY InMemoryOrderLinks;
PVOID Reserved2[2];
PVOID DllBase;
PVOID EntryPoint;
PVOID Reserved3;
UNICODE_STRING FullDllName;
BYTE Reserved4[8];
PVOID Reserved5[3];
union {
ULONG CheckSum;
PVOID Reserved6;
};
ULONG TimeDateStamp;
} LDR_DATA_TABLE_ENTRY
PEB_LDR_DATA中的LIST_ENTRY跟LDR_DATA_TABLE_ENTRY中的LIST_ENTRY组成双向链表?
经过OD和实验分析证明想法是对的.
c代码验证想法:vs2010编译通过
#include <iostream>
#include <tchar.h>
#include <string>
#include <Windows.h>
#include <winternl.h>
using namespace std;
int main()
{
PPEB peb;
if(IsDebuggerPresent())
{
cout<<"this process is debugging"<<endl;
}else
{
cout<<"this process is run normal"<<endl;
}
_asm
{//获取PEB位置
mov eax,FS:[0x18]
mov eax, ds:[eax+0x30]
mov peb,eax
}
cout<<hex<<peb<<endl;
PPEB_LDR_DATA LoaderData=peb->Ldr;
cout<<hex<<LoaderData<<endl;
LIST_ENTRY list_entry_inLDR=LoaderData->InMemoryOrderModuleList;
//PLIST_ENTRY startPointer=list_entry_inLDR.Blink;
PLIST_ENTRY movePointer=list_entry_inLDR.Blink;
do{
//cout<<hex<<"1:"<<movePointer<<endl;
//cout<<sizeof(PVOID)<<endl;
PLDR_DATA_TABLE_ENTRY pLDr_data_table_entry;
_asm
{//将双向链表的指针后移0x8个字节即获得指向LDR_DATA_TABLE_ENTRY的指针
mov eax,movePointer
sub eax,0x8
mov pLDr_data_table_entry,eax
}
cout<<"pLDr_data_table_entry:"<<pLDr_data_table_entry<<endl;
//movePointer=pLDr_data_table_entry->InMemoryOrderLinks.Blink;//A处
cout<<hex<<" || DllBase=0x"<<pLDr_data_table_entry->DllBase <<" |EntryPointer=0x"<<pLDr_data_table_entry->Reserved3[0]<<endl;
std::wcout<<"DllName:"<<(pLDr_data_table_entry->FullDllName).Buffer<<endl;
if(movePointer==list_entry_inLDR.Flink)
break;
movePointer=pLDr_data_table_entry->InMemoryOrderLinks.Blink;// 从A处移至此处主要是为了最后一个模块信息的输出
}while(1);
}
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