利用不是太稳定,当然虚拟机测试还不错,具体见代码,编译的时候需要关闭alsr for (PointNum = 0; PointNum < MAX_POLYPOINTS; PointNum++) { #ifdef _WIN64 Points[PointNum].x = (ULONG)(PathRecord) >> 4; Points[PointNum].y = 0;//(ULONG)(PathRecord) >> 4; #else Points[PointNum].x = (ULONG)(PathRecord) >> 4; Points[PointNum].y = (ULONG)(PathRecord) >> 4; #endif PointTypes[PointNum] = PT_BEZIERTO; } 这里可以修改为 Points[PointNum].x = Points[PointNum].y = 1,然后再修改相关代码会更稳妥 pathExp.rar
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