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[求助]windbg dt 显示结果中出现等号代表什么意思?
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发表于:
2012-7-17 19:36
7768
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[求助]windbg dt 显示结果中出现等号代表什么意思?
0:032> dt tgame!UIntProperty
+0x000 __VFN_table : Ptr32
=0156d38c UObject::PrivateStaticClass : Ptr32 UClass
+0x004 Index : Int4B
+0x008 ObjectFlags : Uint8B
+0x010 HashNext : Ptr32 UObject
+0x014 HashOuterNext : Ptr32 UObject
+0x018 StateFrame : Ptr32 FStateFrame
+0x01c _Linker : Ptr32 ULinkerLoad
+0x020 _LinkerIndex : Int4B
+0x024 NetIndex : Int4B
+0x028 Outer : Ptr32 UObject
+0x02c Name : FName
+0x034 Class : Ptr32 UClass
+0x038 ObjectArchetype : Ptr32 UObject
=0156d2f8 UObject::GObjInitialized : Uint4B
=0156d2fc UObject::GObjNoRegister : Uint4B
=0156d300 UObject::GObjBeginLoadCount : Int4B
=0156d304 UObject::GIsSavingPackage : Uint4B
=0156d308 UObject::GObjRegisterCount : Int4B
=0156d30c UObject::GImportCount : Int4B
=0156d310 UObject::GForcedExportCount : Int4B
=015652f8 UObject::GObjHash : [8192] Ptr32 UObject
=0155d2f8 UObject::GObjHashOuter : [8192] Ptr32 UObject
=0156d314 UObject::GAutoRegister : Ptr32 UObject
=0156d390 UObject::GObjLoaded : TArray<UObject *,FDefaultAllocator>
=0156d39c UObject::GObjConstructedDuringAsyncLoading : TArray<UObject *,FDefaultAllocator>
=0156d3a8 UObject::GObjObjects : TArray<UObject *,FDefaultAllocator>
=0156d3b4 UObject::GObjAvailable : TArray<int,FDefaultAllocator>
=0156d3c0 UObject::GObjLoaders : TArray<ULinkerLoad *,FDefaultAllocator>
=0156d318 UObject::GObjTransientPkg : Ptr32 UPackage
=0156d320 UObject::GObjCachedLanguage : [32] Wchar
=0156d3cc UObject::GObjRegistrants : TArray<UObject *,FDefaultAllocator>
=0156d3d8 UObject::GObjAsyncPackages : TArray<FAsyncPackage,FDefaultAllocator>
=0156d3e4 UObject::GObjAsyncObjects : TArray<FAsyncObject,FDefaultAllocator>
=014b9930 UObject::GLanguage : [64] Wchar
=0156d31c UObject::GObjIncrementalPurgeIsInProgress : Uint4B
=0156d360 UObject::GObjFinishDestroyHasBeenRoutedToAllObjects : Uint4B
=0156d364 UObject::GObjPurgeIsRequired : Uint4B
=0156d368 UObject::GObjCurrentPurgeObjectIndex : Int4B
=0156d36c UObject::GObjFirstGCIndex : Int4B
=014b99b0 UObject::GObjLastNonGCIndex : Int4B
=0156d370 UObject::GPermanentObjectPoolSize : Int4B
=0156d374 UObject::GPermanentObjectPool : Ptr32 UChar
=0156d378 UObject::GPermanentObjectPoolTail : Ptr32 UChar
=0156d3f0 UObject::GGCObjectsPendingDestruction : TArray<int,FDefaultAllocator>
=0156d37c UObject::GGCObjectsPendingDestructionCount : Int4B
=0156d3fc UObject::GSavePackagePathRedirections : TMap<FString,FString,FDefaultSetAllocator>
=0156d380 UObject::GExclusiveResourceSizeMode : Uint4B
=0150b730 UObject::StartupPackageToWarnState : TMap<UPackage *,unsigned int,FDefaultSetAllocator>
=01511e20 UField::PrivateStaticClass : Ptr32 UClass
+0x03c Next : Ptr32 UField
=0156d4d0 UProperty::PrivateStaticClass : Ptr32 UClass
+0x040 ArrayDim : Int4B
+0x044 ElementSize : Int4B
+0x048 PropertyFlags : Uint8B
+0x050 RepOffset : Uint2B
+0x052 RepIndex : Uint2B
+0x054 Category : FName
+0x05c ArraySizeEnum : Ptr32 UEnum
+0x060 Offset : Int4B
+0x064 PropertyLinkNext : Ptr32 UProperty
+0x068 ConfigLinkNext : Ptr32 UProperty
+0x06c ConstructorLinkNext : Ptr32 UProperty
+0x070 NextRef : Ptr32 UProperty
+0x074 RepOwner : Ptr32 UProperty
+0x078 ComponentPropertyLinkNext : Ptr32 UProperty
+0x07c TransientPropertyLinkNext : Ptr32 UProperty
+0x080 bDemoRecordingCompress : Uint4B
=0156d4d8 UIntProperty::PrivateStaticClass : Ptr32 UClass
如上面所显示 读了windbg的文档,搜索了半天找不到结果 只能看来问一下了
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