Product Description
The increasing complexity of programming environments provides a number of opportunities for assembly language programmers. 32/64-Bit 80×86 Assembly Language Architecture attempts to break through that complexity by providing a step-by-step understanding of programming Intel and AMD 80×86 processors in assembly language. This book explains 32-bit and 64-bit 80×86 assembly language programming inclusive of the SIMD (single instruction multiple data) instruction supersets that bring the 80×86 processor into the realm of the supercomputer, gives insight into the FPU (floating-point unit) chip in every Pentium processor, and offers strategies for optimizing code.
Learn about: * 3DNow! MMX, SSE, SSE-2, SSE-3, AMD64, and EM64T instruction sets * The similarities of and differences between various 80×86 processors * Boolean bit manipulation * Data swizzling, shuffling, and splatting * Integer and floating-point math operations * Branching and branchless coding methods * Coding standards * Debugging functions
About the Author
James Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video/computer games for 20 years. He has worked for multiple game companies including Midway, LucasArts, Atari, Wild Goose Games, a casino gaming company, and two Internet online game companies and has shipped nine games. He is also the author of Vector Game Math Processors and Learn Vertex and Pixel Shader Programming with DirectX 9.